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12-08-2011 @ 12:30PM
I can honestly say that, when fooling around with the new talent calculator for my main class/spec (feral druid) and my alt class spec (holy priest) that the choices presented required more thought and were ultimately more interesting and compelling than the current system. I LIKED that for me, a 99% raid oriented PvE player, their seem to be very few "wrong" choices. the talent choices seem to encourage trying multiple play styles rather than a PvP spec or a PvE spec, though this will most certainly not be conclusive until Panda-land actually drops. interesting post from GC.
12-08-2011 @ 1:01PM
Agreed. As a balance druid myself, I'm tired of always hearing "you have to take this talent or you won't be viable". There is very little flexibility in the current system for me. The new talents will force me to make decisions now based on my play style, rather than based on maxing my DPS. I will have to choose between Typhoon (something I really like using in solo situations and PVP) vs Faeire Swarm (useful in raid and dungeons to help the melee) vs Mass Entanglement (also useful in solo and pvp and maybe dungeons as well). I will have to decide if I want to use the new Incarnation or have my Treants (which I use quite often as a "save my butt" thing when soloing sometimes or extra dps in dungeons). Of course, if they make it easy to swap out talents without having to go to a trainer to respec and/or use a reagent like we now do for glyphing, then I can see a lot of possibilities for raiding and dungeons. Let's just hope the reagents are reasonably priced. I'd hate to have to spend more gold for talent changes in a single dungeon run than the reward for doing the dungeon.These new talents will definitely stop the theory crafting as there is no one right answer any more. It will now all depend on what YOU prefer. It will be interesting to see how this all plays out.
12-08-2011 @ 1:22PM
the new talent system, once i started digging into it and looking at how it was laid out, was THE selling point for pandaria, for me.and then the other stuff as it was announced and discussed just got me more interested.i may never roll a panda(well, outside of 'totoro', just because i CAN do it to be fun).but i *REALLY* am looking forward to the fun stuff for DKs(who are going to be AoE monsters no matter which way you slice it.) and the shaman talents are fun and interesting.perfect, my two favorites are going to be VERY interesting to play. the fact that the talents are so varied, and all achieve really unique results, that makes them fun.like for a DK tank i could see taking blood boil spreads diseases over outbreak, since i AoE/disease tank ANYWAYS. of course i'm going to take runic corruption, hello 4 second refresh rate oh i'm going to love you so HARD. max talent? massive frost AoE sounds AWESOME for a tank, just as awesome as an AoE deathgrip(dammit greg you gave me such a HARD choice there). i like controlling fights. having a fire and forget AoE delayed-stun to punch during a trash pack pull? oh hell yes. being able to break the fight for a few seconds to heal back up is going to be VERY useful.but point being, the changes are only negative if you fear change.while there will be talents that might be better for certain encounters than others, i have a feeling that the talents will synergize with other classes talent choices in REALLY interesting(and possibly unexpected) ways that can negate the 'you need x, x, y, z, and q talents for this boss for max dps' syndrome.
12-08-2011 @ 2:00PM
"These new talents will definitely stop the theory crafting as there is no one right answer any more. "It may limit the sane theorycrafters from discussing some of the talents a whole lot, but that's as far as I'd go. There will still be lots of theorycrafting, and even some of it directed at talents:Is Bladestorm or Shockwave better than an Avatar'd Blood & Thunder + Cleave & Whirlwind spam? For AoE they should be, and theorycrafters are going to help the community (and the designers) figure this out.On the other hand, there's less likely to be a solid answer to Speed of Light vs. Long Arm of the Law vs. Pursuit of Justice, where you're mostly choosing between 'How often?' and 'How much?' for speed boosts, even if it's trivially easy to determine who'd win a race of any given distance.
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