Scattered Shots: Hunting Mists of Pandaria talents
Patch 4.3 has been out for over a week now, and that means that it's so old news. It's time for us to finally look forward to patch 5.0 and the Mists of Pandaria hunter talent preview that we first got a look at during BlizzCon.
The new talent system strips down the talent selections to a mere six talent choices. Every 15 levels, you are presented with three possible hunter talents, and you can choose only one of them. Then 15 levels later, you choose one of a different three talents, and so on -- only unlike many talents now, these talents aren't meaningless.
Now, the last time we talked about this MoP stuff, the comments got a bit heated. To assist you today, I have included the above video. If you're about to say anything stated in that video, you are about to become one of those people and are better off calling your mom instead. She hasn't heard from you in too long anyway. She worries.
The new system rocks
There are a lot of different opinions on the new talent system, and everyone's opinion is valid. Unless of course you think the new system is worse than we have now, in which case you're clearly wrong and probably play a rogue.
The goal of the new system is to get rid of a bunch of the old, boring talents and to move the must-have talents into spec abilities that you automatically get as you level in your spec of choice. In this, I think the new system is wildly successful. Most of all the goal was to provide meaningful choices, and on that count it's a bit hit and miss but certainly no worse than we have now.
Some people feel that making only six talent decisions is too few. There's some merit to that point of view; however, keep in mind that right now we make fewer choices than that. Despite having many more talent points right now, we have very few talent decisions. Almost all our talents have a "right" choice -- which is really no choice at all.
I also strongly disagree with the notion that this is where skill comes into play. If you can spend five minutes searching online for the cookie-cutter best talent build, then that's not skill. Skill is your ability to execute your rotation optimally in game, be aware of your surroundings, and make the right decisions about what ability to use at the right time when in the chaos of battle. If your claim to skill is knowing the best talents or gems, then you're probably not as good as you think you are.
Let's take a good look at the new talents and see how well Blizzard did at making meaningful choices. Keep in mind that all of the numbers (damage, duration, cooldowns) are subject to lots and lots of change.
Level 15 talents
- Frozen Arrows Your arrows and ammunition are chilled with frost, causing your Auto Shot to have a 30% chance to reduce the target's movement speed by 30% for 10 seconds.
- Arcane Arrows Your arrows and ammunition are infused with arcane magic, causing your Auto Shot to have a 50% chance to restore 5 focus when it deals damage.
- Venom Tipped Arrows Your arrows and ammunition are mixed with serpent venom, causing a stacking poison damage over time effect on the target, dealing nature damage. Stacks up to five times.
It seems pretty clear that for this tier we will not actually have much of a choice. Once we know the damage of Venom Tipped Arrows, we're going to do the math and see whether that or Arcane Arrows is best for each spec, and that will be the correct call for most fights. We may have the occasional fight where we change it up (because we want the slow effect for adds, or because it's bad to have DoTs up, for example), but this first tier is going to have a right answer. It is possible that this will be an interesting decision for PvP, however, depending on the state of hunter PvP in MoP.
On the other hand, these talents are all pretty darn cool.
Level 30 talents
- Silencing Shot 20-second cooldown; a shot that silences the target and interrupts spellcasting for 3 seconds.
- Wyvern Sting 1-minute cooldown; a stinging shot that puts the target to sleep for 30 seconds. Any damage will cancel the effect. When the target wakes up, the sting causes 2,190 nature damage over 6 seconds. Only one sting per hunter can be active on the target at a time.
- Intimidation 1-minute cooldown; command your pet to intimidate the target, causing a high amount of threat and stunning the target for 3 seconds. Lasts 15 seconds.
Level 45 talents
- Posthaste Your movement speed is increased by 60% for 4 seconds after you use Disengage.
- Evasiveness Increases your chance to dodge attacks and resist spells by 100% for 3 seconds when you use Disengage.
- Exhilaration When you Disengage, you are instantly healed for 15% of your total health when you successfully land.
I can imagine in MoP that the signature silhouette of the hunter in a raid is a kind of jumping bean, bouncing back and forth with Disengage all the time, whether we need to or not.
Level 60 talents
- Crouching Tiger, Hidden Chimera Whenever you are hit by a melee attack, the cooldown of your Disengage is instantly reduced by 4 seconds. Whenever you are hit by a ranged attack or spell, the cooldown of your Deterrence is instantly reduced by 8 seconds. These effects have a 2-second cooldown.
- Aspect of the Iron Hawk Your Aspect of the Hawk now also reduces all direct damage taken by 15%.
- Spirit Bond While your pet is active, you and your pet will regenerate 2% of total health every 5 seconds.
Level 75 talents
- Fervor 2-minute cooldown; instantly restores 50 focus to you and your pet.
- Readiness 3-minute cooldown; when activated, this ability immediately finishes the cooldown on all Hunter abilities.
- Thrill of the Hunt You have a 15% chance when you fire a shot that costs focus to instantly regain 100% of the focus cost of the shot.
This is assuming that the right balance is struck, of course, because the possibilities of Readiness are massive, particularly that it will now be available to all specs. This means big red pet Readiness combo is back, as is using Readiness in combination with any other talent. More on that in a bit.
Level 90 talents
- Flash Freeze Your Freezing Trap no longer has a cooldown, but only one target can be afflicted by it at a time.
- Black Ice Increases the movement speed reduction of your Ice Trap by an additional 10% and when you move through your Ice Trap you gain 50% movement speed for 4 seconds.
- Transmorph Trap 30-second cooldown; place a nature trap laced with a special toxin that will transmorph the next enemy into a beast, reducing their movement speed by 60% and causing them to be unable to use any of their normal abilities.
When I was at BlizzCon, I got a chance to ask Ghostcrawler about an interesting situation with the new talents: "So can you Freezing Trap one target, then Wyvern Sting another, then Transmorph Trap another, and Scatter Shot a fourth? And then hit Readiness and do it all again to another four?" Ghostcrawler paused a moment and said that they may have to look at that. So no promises that the massive CC combo will make it through alpha and beta testing -- but even without the Readiness combo, that's a heck of a lot of hunter CC on demand!
So what do you guys think of the new talent options (ignoring the numbers for a moment). Assuming they were worked to be more balanced, do you think the choices are more meaningful than what we're making now? How would you change the tier options to make them more of a decision?
Filed under: Hunter, (Hunter) Scattered Shots
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Reader Comments (Page 3 of 3)
Vanyer Dec 9th 2011 7:06AM
Hello to all (first time here). I'd like to hear your opinion about the following. Although I really like the concept of the new talent tree, isn't it wrong to examine it without taking in consideration other aspects of the game? Honestly now, do you think that it will promote better play style (skillful if you like) when gear plays such an important role, as of now? I know that raiding or pvping must provide with some kind of reward but I've made the following test: level 85 hunter with no decent pve gear against the raiding dummy but with the correct "rotation" resulting in 15k dps. On the opposite side a level 85 hunter with "flamewhatiscalled" pve gear (you know the one you get with valor points) against the same dummy (raiding) spamming shots, resulting in 24k dps. How much do you think the new talent tree will change DPSwise? If the goal is to "provide meaningful choices" we must assume that they will have a "heavier" impact on the game than just fine tuning, don't you think? What is your opinion about the above? Will the new system play a more prominent role than gear? Is it possible to hope for a change like: Skill > Talent tree choices > Gear? Is it right to hope for such a change? Where my tests so wrong that I have no right to assume that gear plays an important role? Thank you all in advance.
Brett Porter Dec 9th 2011 6:11PM
Being decked out in Tier 12 or 13 gear and merely spamming random shots and not playing at all well will not result in 24k DPS. I can pretty much guarantee that. You're missing too many buffs and debuffs to hit that high of DPS without an accurate rotation/priority list.
The new talent choices, as has been said by Frost and those above, is not meant to affect damage numbers as the current (and older) talent systems do. They are meant to be more about survival or utility or flavour. That's why the new system is interesting, I think.
Currently it is Skill > Gear > talent choices, since talents can be gained from doing a quick Google search; great skill in craptastic gear will still outshine someone with crap skill in fantastic gear, IMO.
Elvgren Dec 9th 2011 4:31PM
"Then 15 levels later, you choose one of a different three talents, and so on -- only unlike most talents now, these talents are meaningless."
I'm not arguing the notion that talent trees are antiquated and broken and give GC props for clearly stating that ... but the proposed change is as you say. Meaningless.
Unless Blizzard fundamentally changes end game mechanics there are practically no choices in the tiers. If the slows, silences, and stuns can't be used against bosses they are ultimately useless.
Brett Porter Dec 9th 2011 6:14PM
Honestly, that statement in the article confused the heck out of me. When I first read it, I assumed he meant the talent system we currently have, most choices are not impactful and are meaningless. Would be nice to find out a clarification on that!
I do disagree that new talent system is meaningless though. I think it's a great new look at a very old idea. Here's to seeing how it evolves through alpha and beta!
Frostheim Dec 9th 2011 6:26PM
It was a typo -- supposed to say meaningless. Right now we don't have meaningful choices in talents. The vast majority of our talents have a "right" answer. The only choices we have aren't really meaningful -- usually amounting to a very small fraction of a percent of dps difference. The new system gives us the potential for real decision making.
Elvgren Dec 13th 2011 5:57PM
I assumed it was a Freudian slip :-)
The choices we are presented with, and by inference the mindset of the devs, are weak. Right now they are primarily PvP choices unless Bliz changes endgame mechanics. There will still be cookie cutter specs, just more likely fight by fight cookie cutters ... which I am not sure is an improvement.
apostolos1980 Dec 10th 2011 4:09AM
Thank you very for your reply. Although I'm not entirely convinced of the level of importance that you give in gear, I will surely think about what you said. You see my friend, IMO, is about quantification of skill (and we know that it is not possible to be objective here) that is needed in order to compete with a well geared player. Anyway I understand that this is not the main subject here and I'm almost at the limits of hijacking an article by bypassing the main theme, so I'm terribly sorry for that.
I understand now completely that the main goal is to subtract the "+5% damage" philosophy and to that I completely agree. The only thing I was required to do until now as a PVE player (except DPS) is to set a trap in ZG-ZA and that was it. Maybe the future lies in a more versatile way, or complex if you will, of play style by changing the DPS level of importance that is given to the Hunter player. A difficult task, if you ask me, but if they manage to pull that off, it will be great and the new talent system will surely be of great importance.
erragall Dec 12th 2011 2:27PM
I want eyes of the beast! =[
marque.jones24 Dec 13th 2011 8:16AM
I think frost has a lot of good points, i will concede to that. Yet most of my questions can't be answered until beta. Most of my questions are along the lines of how the mechanics work for these new talents
marque.jones24 Dec 13th 2011 8:17AM
I think frost has a lot of good points, i will concede to that. Yet
most of my questions can't be answered until beta. Most of my
questions are along the lines of how the mechanics work for these new
talents