Skip to Content
12-08-2011 @ 2:09PM
I agree that the talent system rocks. Most of the talents offered are at least acceptable, as well. It's what the MoP Talent Calculator is showing us about the specs outside the talents that's troubling. All the Tier 1 spec. talents are completely MIA. These may be "boring, passive" talents, but they have an enormous impact on gameplay. I see no sign that these abilities are being rolled into the specs. In fact, the spec. ability listings are rather tired, incomplete, unimaginative adaptations of the current specs. to the new framework. Having BM missing Longevity, Go for the Throat, Sic'em. Efficiency, Improved Kill Command, Bestial Discipline, One with Nature and Pathing all severely affects the spec.All of the first two tiers of talents are available, at least in part, to all specs. and are important to all specs. We see no clue about how that will be addressed. We're being asked to provide feedback, but being given such a haphazard effort to work with, it's hard to provide meaningful feedback. We're left either assuming "well, surely they're rectify " or being quite worried about where this is leading.They finally removed Counterattack, but they don't address the problem with why Counterattack is such a joke. In Wrath and Cata, hunters have been systematically stripped of our passive defenses. Our parry was nerfed to the ground in Wrath, but we were left with dodge (due to monkey and dragonhawk), and talents that improved our dodge. In Cata, they stripped away all our dodge. We're hugely squishy in melee (and now disengage is broken. Argh!). We have almost no passive damage mitigation other than armor (which ain't very impressive). Aspect of the Iron Hawk is NOT going to fix that, because we'll still frequently need to switch to Fox when being trained by melee and we need to move while recovering focus (right when we need the damage reduction. duh.).What we're being shown is wholly unworkable if implemented as is, and we're being given no insight that there's a plan for how to put it all together in something that work.Again, the talent framework is great. Our peek into the spec. construction is deeply troubling.
12-08-2011 @ 4:21PM
The plan for how they'll put it together to make it work is called "F&F alpha" and "beta." This will not be our talent list when MoP ships.
12-08-2011 @ 4:58PM
Oh, and what is your source for that information? I'm not as sanguine about you that this isn't what our specs will look like come MoP, in the absence of criticism and advice to the contrary. They put these out there for us to critique, therefore we must assume they have some validity.
12-08-2011 @ 5:01PM
Adding to what I just said -- I develop software. By the time we have an Alpha, the plan is long done and the bulk of the coding is done. The last thing we really want to do is to have to scrap a lot of hard work because our Alpha is completely wrong. NOW is the time for plans. Before we reach Alpha.
12-08-2011 @ 7:13PM
Except that they do change things like this...all the time. They do it already on every single PTR. I'm not a programming expert, but judging from my experience on PTRs and other game betas, I know that just because the coding is done doesn't mean they're not going to change all this before it goes live. On the contrary, the big surprise would be if nothing changed.
First time? A confirmation email will be sent to you after submitting.
Members enter your username and password.
Enter your AOL or AIM screenname and password.
Please keep your comments relevant to this blog entry. Email addresses are never displayed, but they are required to confirm your comments.
When you enter your name and email address, you'll be sent a link to confirm your comment, and a password. To leave another comment, just use that password.
To create a live link, simply type the URL (including http://) or email address and we will make it a live link for you. You can put up to 3 URLs in your comments. Line breaks and paragraphs are automatically converted — no need to use <p> or <br /> tags.