Gold Capped: This is the wrong way to do epic gems

Epic gems are here, and they're designed differently than we're used to. To be specific, they're designed without fairness baked in, which is somewhat of a new feeling for people who weren't around buying epic gems in The Burning Crusade.
Fairness is actually the wrong word for this. Life isn't fair, and neither is WoW. Instead, I'll talk about balance. Blizzard has gone to great lengths to ensure that the game remains fun for as many people as possible by trying to avoid changes that suddenly disadvantage an arbitrary subset of players or shift the desirability of choices made a long time ago.
Balanced changes don't force competitive PvP and raiding group to play the gold-making game to be on a level footing with the competition. They also don't provide a tangible itemization difference between the profession perks of different crafting professions.
Let's start with profession perks
With the exception of the red-headed stepchild of crafting professions, engineering (which is too "fun" to have real quantifiable advantages), all crafting professions' itemization perks used to be balanced. They all had different ways of getting the itemization and increased power to their players, but the total amount of a power increase you get for leveling any two professions was always about the same.
Now that the best gems you can put into your gear are a little better than they were when the profession perks were being balanced, the perks are no longer balanced. While the jewelcrafter-only gems were indeed slightly improved during the testing for this patch, that change never made it to the live realms. This means that jewelcrafters with the means to gem all their slots with the new epic gems will not be able to get that advantage for three of their slots, which will be taken by the JC-only cuts. Also, blacksmiths who can afford to use only epic gems have an additional 25% bonus to their profession perk of two additional gem slots. If you happen to be a blacksmith and jewelcrafter already, these unbalanced factors basically cancel each other out.
The last time something like this happened was in the end of The Burning Crusade, when all serious competitive guilds were forcing everyone to roll leatherworking to take advantage of a badly designed Drums of Battle. Blizzard eventually limited the level effect of the haste boost in order to prevent serious guilds from dictating the profession choices of their raiders in the next expansion.
It's not as bad as all that, though. These particular nerfs and buffs won't really affect anyone who doesn't have epics in all slots. We all know that you have to be pretty right to have that.
Epic versus rare
Blizzard has said that it wants these gems to feel epic and rare. This is how heroic and 2,200-Arena-rating gear feels, simply because it's so rare and indicates that the person wearing it probably had to display some serious skill to earn it. Spectral Tigers, monocles, and motorcycles don't feel epic. They feel quirky and whimsical, even though they're very rare. Something that costs gold can not be considered epic. Gold can be bought through the TCG loot cards and cubs, and it can be acquired by people with skills completely unrelated to the skills needed to earn epic gems. At best, this means epic gems will be rare, but that won't make them feel epic.
It will, however, make an entire class of skilled players who choose to avoid the in-game economy wish that they hadn't. In order for gladiators and raiders in world-first guilds to not be at a handicap compared to their competition, they have to find a way to acquire enough gold to buy epic gems for all their mains' gear. Scarcity simply drives the ultra-competitive players away from a competition of skill and toward a competition of epic gem acquisition.
PvP ramifications
PvPers are already a pretty competitive bunch, willing to go to some pretty extreme lengths to get a leg up. The difference between a 2,800 and a 2,600 RBG or 3s team could very well come down to the lost itemization from not having epic gems, if all other factors are equal. PvPers are able to buy PvP-flavored cut epic gems with conquest points, but until they have everything else that they can buy with conquest, the only way they can get epic gems is to raid (a lot) or convince a lot of people who raid or earn conquest points to give them their gems.
Right now, you need to buy about one and a half Guardian Cubs (on average) to get a epic red gem (on average). Also, not all PvPers want to use resilience or spell pen as a stat in their gems. Many gems you will find socketed into the gear of gladiators are actually red (core stats), and those are not available through conquest.
Scarcity is not balance
Raw epic gems currently only come from raiding normal modes or heroics. The Raid Finder does not award anything, and PvP only awards unpopular cuts. Now if all raiders were rational, they'd evaluate the value of the gems they get, compare that to the cost of, for example, a valor-bought BoE, and probably sell more gems than they keep as desperate competitive raiders and PvPers buy them for astronomical sums of gold. At least for the first few months.
Of course, raiders are like most people: They're not rational about money. It doesn't matter that cutting and socketing a gem costs what they could have sold it for, because they have it in their bags and they can use it. They'll trade it for one they need from someone in their group and have a friend cut it. Until the irrational majority gets their gear to the point where they would rather sell gems, competitive PvPers and raiders will have to pay rational raiders hand over fist for raw epic gems.
The design
To be honest, casual raiders are the middle class of WoW, and they're the ones who pay keep the lights on in the Blizzard data center. This is likely the reason Blizzard designed this system this way. Jewelcrafters make tons of gold from the middle class, and this design is a clear attempt to turn the tables and have average players making gold off jewelcrafters.
Here's the thing, though. There are many ways that epic gems could have been designed that would keep the middle class as the center of supply without relying on the whole concept of balancing around scarcity. Right now, as gems become less and less scarce over time, JC will become less and less of a good profession and BS will become better and better.
Instead of balancing around scarcity and assuming that "most people won't be able to get epics in all their sockets" (while rewarding those who can with faster progression and higher Arena ratings), they could balance around the assumption that eventually, most players will have most sockets decked out with epic gems. This would require blacksmith sockets to only take the old gems, and increasing the stats on all the JC-only gems in order to balance the trade skills, and implementing some additional sources of raw gems like transmutes or a higher drop chance in raiding.
Filed under: Economy, Gold Capped






Reader Comments (Page 1 of 5)
The Dewd Dec 9th 2011 1:12PM
I'm really wondering if Blizzard expects most of the casual raiders to either ignore epics or spend a small fortune on them - only to have Mists come out soon after they're fully gemmed. I can't imagine that it's *that* close to even entering the beta phase but I also can't imagine the average raider spending a ton of cash on epic gems for anything other than BiS items at this point.
And if that folks see their shiny new epic gems in their BiS gear suddenly become worthless from an expansion, there'll be raging all over the forums for it, I'm sure. I really wish they'd done epic gems another way - or maybe only allow them to be slotted into gear of 390+ iLevel or something.
Geiss Dec 9th 2011 1:23PM
Gold sink (5% AH cuts).... nuff said.
WoWie Zowie Dec 9th 2011 10:59PM
with the way they implemented the epic cuts, to me it is clear that they intend only hardcore progression raids to have them. and that casuals will never have any. there is no reason in any right mind to buy an epic gem right now due to this being the end of the expansion and the next green gems we all craft will be superior to these epic ones. so if nobody is buying them then who is getting them. the hardcore progression ones.
perhaps this is not a stab at blizzard trying to balance the market. I conjecture that this is their way of rewarding and separating the hardcores from the casuals.
Bellajtok Dec 9th 2011 1:18PM
Best solution: Give engineering the ability to create epic gems on a weekly cooldown. Oh, just do it.
Shyster Dec 9th 2011 3:19PM
Also engineering hasn't been "fun" for a very long time now, so that would doubtless be a boost T.T
(cutaia) Dec 9th 2011 4:15PM
Oh, engineering is still fun. We just haven't gotten too many "new" fun things recently. Maybe in Pandaria! *crosses fingers*
Cephas Dec 9th 2011 4:19PM
Alchemist-created epic gems are much more likely. Epic gem transmutes were already datamined during the 4.3 PTR, they're just not learnable yet.
hisnameismunky Dec 9th 2011 4:59PM
oh come on... the gnomish anti-gravity pump they just added is a blast to play around with.
PodPeople Dec 9th 2011 5:33PM
I wouldn't mind if they gave eng some way to make epic gems. I was just really disappointed that they didn't make it so JCs could get them from prisms like we could back in Wrath. There really is not much of a reason to make prisms anymore. I do think that having it be a 10% (or maybe even 5%) chance to be in a prism or have a longish CD alchemy transmute to get an epic gem would flood the market all that much. The reason it was So easy to fully epic gem in Wrath was because you could buy them for badges/honor, in addition to the JC and Alchemy CDs. Since they don't have the option for badges/points/honor purchase, epic gems will still be rare, just not the near ridiculously rare state they are now.
warpknight6 Dec 9th 2011 8:39PM
Yeah, this really makes sense in my head too! And not just from a 'lets make engineering not totally pointless again' point of view. I'm sure a Goblin would have found a way to make a giant sparkling gem from crappy other ones using bombs and fire to fuse them all together.
Homeschool Dec 9th 2011 1:21PM
Unfortunately, making Chimera's Eyes equal to epic gems just means that Jewelcrafters are three gems ahead of competitive raiders automatically. JC would go from being devalued (today) to overvalued, as three "free" epic gems on everyone could mean the difference between win and lose.
I don't believe they can solve this issue with a simple rebalance. In order for JC bonuses to be maintainable with tiers of gems (and limited access to upper end gems), what they need to do is replace JC-only gems with special JC-only "perfect" cuts of ordinary gems.
Pfooti Dec 9th 2011 1:36PM
My prediction is that they'll release another patch in a month or three, once the majority of the raiding playerbase ends up getting close to the "almost fully epic'ed out" level of gemming. At that point, they'll bump all the other professions by +20.
The problem is that a BS only gains the bonus when they're at full epics (which is going to be a while for most players) but a JC would gain that bonus right away. Neither is particularly fair, in a model where epic gems are rare.
kingoomieiii Dec 9th 2011 2:16PM
Craft an epic red together with a Jeweler's setting and a Carnelian- "Inlaid Delicate Queen's Garnet", +84 agility, limit 3.
kingoomieiii Dec 9th 2011 2:19PM
By the way, eng*, LW*, and alchemy* are also stuck at +80-81 stats. ONLY BS is getting a bump, from +80 to +100 stats.
*Synapse Springs (average), Wrist enchant, and Mixology respectively
clundgren Dec 9th 2011 1:24PM
I do not understand at all what Blizzard is going for with epic gems. It feels frankly punitive to serious pvpers, in particular. Even in TBC, you could buy epic gems with honour, so there was a path available to hardcore pvpers.
As well, this new system means that Jewelcrafting no longer offers the same stat bonus as every other profession, sans engineering. But at least engineering, as you point out, offers its own quirky perks. Jewelcrafting is now pretty clearly the worst profession if you are interested in min-maxing OR if you are interested in making money.
It's a bizarre stance. I'm betting Blizzard winds up changing it.
JattTheRogue Dec 9th 2011 1:47PM
How is it the worst for making money? It's the exact same as it always was. Since epic cuts are so rare, everyone will be gemming their new gear with rare (blue) cuts until they can scrounge up some epics. Therefore, JCing is exactly as profitable as it was before the patch since there will still be a good market for the blue cuts. In fact, it's probably more profitable for the next little while as with the new gear from the patch, people will be needing a lot more gems overall as they gear up again. The fact that epics are scarce doesn't affect JC's profitability, just its min-maxing value.
Arrowsmith Dec 9th 2011 2:11PM
Agreed with the part about spending honor points. Hell, the PvE players could have used JP to buy uncut epic gems, just to balance things out. I think that would have worked a lot better than the current system. it's bad enough that I keep watching gear I want in LFR go to other people (not mad, just annoyed), but now I have to gamble for gems?
clundgren Dec 9th 2011 2:30PM
At Jatt: jewelcrafting is already a pretty poor money-maker. In the past, the ability to keep a supply of epic gems on the market, with the higher profit potential, meant that jewelcrafting was a steady source of profit in the latter part of an expansion. Now, it is arguably worse in relation to other professions, at least on my realm.
Sarducci Dec 9th 2011 2:52PM
Thats...crazy. the ore-->reg gems shuffle is insanely profitable right now. ok, so you need a transmute alchemist to get the most out of those carnelians and an enchanter to do the rest. but you can still get good profits from prospecting ore and selling the raw mats + cut blues you generate.
With a transmute alchemist and a disenchanter, i make something like 200-300% profit on all the ore i can buy.
If you think the way to make money with jewelcrafting is standing in stormwind and doing cuts for tips, you're doing it wrong.
Revynn Dec 9th 2011 3:15PM
Maybe it's just because I had the foresight to know that blue quality gems were still going to be the norm, but I've made over 100K so far this patch just from gems.
One of the big money makers on my server dumped a couple thousand uncut reds on the AH about a month before the patch expecting the same situation we saw in Wrath where Epics introduced = worthless Rares. I bought all I could get my hands on at around 90G a piece and have sold every single one at over 250G each. I just wish I'd have bought more.
I can see how it might be difficult to make money now if cut prices are at or below cost of uncut (regardless of how high they both are), but there's still plenty of money to be made.