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12-09-2011 @ 9:10PM
One thing I have really gotten tired of is every holiday being made into a grind.One holiday has a few events, and a handful of things, and if there's any kind of item which is used for the holiday, it's available easily and cheaply. And suddenly it gets revamped, and everything that wasn't on a vendor gets placed onto a vendor, and you have to grind currency to get anything. And the currency disappears after the end of the event, so no saving up for next year.Then another holiday is done the same way. The random pets, drops, and other items get locked behind a vendor, with grinding required for the currency. And the currency expires.Then another holiday gets put behind the same vendor thing. What was once a nice, casual (in the sense of no real time commitment required) holiday has now been turned into a grindfest, which requires you to work on the holiday almost if not every single day it's available, doing dailies, and buying things off a vendor.RNG sucks, especially when it comes to holidays. Seeing 15 toothpicks drop at Hallow's End, while someone else gets nothing but candy but needs a toothpick, and someone else gets nothing but tricks, sucks. But it's almost as bad when you put everything behind a vendor, and have to grind everything out just to get an item.I understand they want you to keep playing as long as possible, but I would like to have some in-game holidays remain as they were, holidays. Not a grind-fest which requires you to work your ass off just to get most of it done."Hey, this holiday came up. What's it about?""It's just a celebration of (holiday.) You just enjoy it if you want. You don't have to do anything. You get some nice bonuses, and maybe a few items, maybe a pet."Instead of "grind, do dailies, get them every day or you won't be able to get half of the items available."
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