5 great spots for group roleplay
The Darkmoon Faire might have been a little dull once upon a time, but the location switch has certainly improved its image. Darkmoon Island presents a new area for roleplay that is full to the brim with entertaining games, NPCs and events to spark a roleplayer's imagination. More importantly, it's a neutral zone that both Alliance and Horde can enjoy without having to worry about attracting the attention of local guards. We haven't really had a hub like that in Cataclysm, so it's great to see one finally come into play, even if it is just one week out of the month.
For most roleplayers, when one considers a popular roleplay location, two immediately spring to mind -- Stormwind City for the Alliance, and Silvermoon City for the Horde. For the Alliance, Stormwind is essentially the capital city that everyone flocks to. Even before the Cataclysm, it had plenty of out-of-the way locations, taverns and gathering spots. After, it's only gotten larger. For the Horde, Silvermoon offered an actual city comparable to Stormwind, something the Horde was severely lacking in vanilla WoW.
But hey, who wants to roleplay in just one spot? Why not take the action someplace different?
5. Darnassus
Darnassus is an out-of-the way location that most people don't consider when they're looking for roleplay locations. But with its breathtaking scenery, size, and sheer number of unused buildings, Darnassus is an amazing location for roleplay. In Cataclysm, Darnassus saw the addition of the Howling Oak for those worgen that had been ousted from Gilneas and were seeking refuge. While night elves and worgen are familiar with Darnassus, many roleplayers from the Eastern Kingdoms may not have encountered the night elf capital and experienced its beauty firsthand.
Darnassus is split into three terraces: the Craftsmen's Terrace, home to trainers galore; the Warrior's Terrace, nestled next to a open green courtyard; and the Tradesmen's Terrace, home to every vendor you could possibly need. In addition, the meandering paths of the Temple Gardens offer plenty of spaces for quiet contemplation. There's even a section above the main gates of the city, perfect for guild meetings or large events with many participants. All of the terraces have stores on the lower levels, but many of the upper levels are empty, suitable for meetings or even just a place for your character to call home.
4. Thunder Bluff
The home to the tauren may be a bit out of place for blood elves or undead, but the peaks of Thunder Bluff provide a homey atmosphere that can't really be found anywhere else. Thunder Bluff didn't really see any major changes in Cataclysm, but the location meant that the city was rarely visited. Thunder Bluff is absolutely gorgeous, and the scenery and experience of being perched high above the rolling plains of Mulgore is a serene and stark contrast to the busy ways of the rest of the world.
Thunder Bluff is divided into three offshoot rises -- Elder Rise, home to the tauren elders, druids and the scrolls that offer a glimpse into tauren history; Hunter Rise, where the hunters, warriors and Sunwalkers reside; and Spirit Rise, where the shaman and healers make their home. All stores and vendors are on the main rise, which can be traversed via the spiral pathway at the city center or by air, if you happen to have a flying mount. While there aren't a lot of places for a character to claim as home, Thunder Bluff has several places excellent for meetings and group roleplay. The main rise has a section of benches great for storytelling or guild meetings, and the lower rise has a pond perfect for fishing events or simply skipping stones while chatting with a friend.
3. Ironforge
Ironforge held the distinction of being the most populated Alliance city in vanilla WoW, mainly because it was the only Alliance city with an Auction House. The halls used to be brim full of those making trades and selling. But no more. Rather than being an occasion for sadness, this is actually a pretty amazing thing, because it leaves Ironforge open as a hub for roleplay -- and what a hub it is! Nestled deep within the mountainside, the fiery forges and imposing magnitude of the city gives roleplayers endless locations to play in.
Ironforge is split into several unique sections centered around the Great Forge and the city seat, where the Council of Three Hammers rules over the city. The Military Ward is home to all tactical leaders. The Mystic Ward is a calm place of reflection for healers and casters. The Hall of Explorers boasts a massive library where characters can lose themselves for hours buried in the history of the world. Tinker Town is a unique offshoot where the gnomes continue to experiment and engineer new innovations, and the Forlorn Cavern is a shady part of the city with a softly glowing pool. The Commons is where the traders and taverns are nestled.
Sound huge? It is -- and Ironforge is likely nowhere near as jam-packed as it was in vanilla days, making it a great spot for events or even just a place for your character to call home.
2. Orgrimmar
In vanilla, Orgrimmar was hardly a suitable spot for roleplay. It lacked any good gathering areas, and it lacked any places suitable for a character to rest. The inns were simple huts and didn't really have any kind of atmosphere that made a character want to stay for very long. In Cataclysm, that all changed. Garrosh Hellscream may be a contentious leader, but he's one heck of an interior designer, and Orgrimmar's facelift opened the way for a bounty of amazing roleplaying locations to be added.
Orgrimmar is split into four different valleys. The Valley of Strength is home to the city seat and where Garrosh rules; the Valley of Spirits is home to the goblins and the trolls; the Valley of Wisdom is a Thunder Bluff away from Thunder Bluff; and the Valley of Honor is almost a second city center, nestled the back of the city. In between them all, the Drag is the home to trainers from all professions, and the Cleft of Shadow is a shady place for those unsavory types looking for a home.
While most players now hang out in Orgrimmar on a regular basis, the sheer size of the city almost guarantees that you can find a location that's a little quieter for roleplay purposes. Most non-roleplayers tend to hang out in the Valley of Strength, but the Valley of Honor offers all city amenities plus a tavern with a suitably homey atmosphere. The Valley of Wisdom has some beautiful falls and a gathering spot with benches for storytelling or other guild events. The Valley of Spirits offers two different kinds of flavor in one location, whether the noxious area the goblins call home or the delicate spires of the Valley of Spirits. If you have not explored the new Orgrimmar to its fullest, make it a point to do so -- the place is brimming with roleplay potential.
1. Dalaran
Dalaran? Oh heck, yes. While the city may have suffered from lag in the days of Wrath, those days are far behind us, and hardly anyone ventures to the capital of the Kirin Tor these days ... which is an absolute pity, because this gem of a city is one of the most richly developed areas in the game. Perhaps that has to do in part with its size. Dalaran is marvelously compact, making the most out of cramming something useful and interesting into every square inch it has to offer.
Dalaran is split into sides, the Sunreaver's Sanctuary for the Horde and the Silver Enclave for the Alliance. The Magus Commerce Exchange is where the traders peddle their wares, and beneath the city is the Underbelly, a great place for shady deals and brawls. The city center, Runeweaver Square, is a quiet little garden for gatherings. The city has plenty of taverns for gathering spots, whether the earthy feel of the Horde-flavored tavern, The Filthy Animal; the cheerful atmosphere of the Alliance's tavern, A Hero's Welcome (complete with beer garden in the back); the seedy atmosphere of the Cantrips & Crows; or the stately rooms of The Legerdemain Lounge.
A great feature of Dalaran is that it's a neutral city, meaning that both Horde and Alliance can settle here without fear of being attacked by the other side, perfect for those who are doing cross-faction roleplay. But perhaps the best part about Dalaran is the atmosphere. Even while empty of players, the place is populated with NPCs of varying shapes and sizes, all full of their own unique characteristics that make the city spring to life even when nobody is around. Dalaran offers a fantastic, whimsical, breathtaking backdrop for roleplayers, and now that Wrath is over, the masses of non-roleplayers have left this city behind.
And if you're looking for someplace with convenient travel access, Dalaran offers that, too -- with portals to both Orgrimmar and Stormwind, you'll never be far from the capital cities of your faction, ready to re-join the rest of the world at a moment's notice.
Filed under: All the World's a Stage (Roleplaying)






Reader Comments (Page 1 of 2)
clundgren Dec 10th 2011 4:28PM
Fanboy moment: Anne, this is another great article. I always look forward to reading your work.
I would love to see these destinations get more use. IMO, Blizzard should add city portals to Orgrimmar and Storwind. People will still congregate in the "capitols," but it would encourage the other cities to see a little more use. I would love to base my Belf in Silvermoon, but it's just too much of a hassle most of the time.
A destination I would add to the list is Uldum. The city is really well designed, gorgeous, and sees very little use. Also, I'm still partial to Shattrath. My rl best friend and I often meet there when we are getting ready for our adventures.
Hidden Dragon Dec 10th 2011 4:33PM
Hey first-time comment here and I just wanted to say that I enjoyed reading this article! However, I don't mean to sound like a boner, but I was kind of hoping when I first read the title that it would suggest places that weren't cities, but more out-of-the-way areas (For example, my RP guild is based in Silverwing Grove, or you could say the now-empty Gilneas)
Nice read, and in particular I do enjoy RP'ing in Darnassus, Ironforge and Dalaran. As Horde, I tend to avoid Blood Elves, and Silvermoon in general, like the plague!
Anne Stickney Dec 10th 2011 4:47PM
I may address some out-of-the-way areas at some point in the future, too -- mostly I wanted to remind people that there are some reaaaaaally amazing cities out there to travel to!
Hidden Dragon Dec 10th 2011 6:41PM
Cool! I look forward to reading it. :)
Also, I agree!
Erohol Dec 10th 2011 4:56PM
Forgive any spelling errors - I'm typing from my phone while I have a moment away from family Christmas shopping.
A good article, to say the least. I tend to forget that Dalaran is still useful as I spam the queue for JP and Valor.
I would have liked to see more in the way of "secret", out of the way RP spots though. There's always a thrill in finding a new place yourself, but even post-flight, there's not much incentive for exploration, and a lot of cool places can go overlooked.
I know that on my server, Fenris Keep in Silverpine is one guild's HQ. There are no mobs inside before or after doing the quests that take you there, and the low level mobs outside are handwaved as being "insane squatters" that "we allow onto the property so we can amuse ourselves with them later." Several other places in the vicinity are used as the home/hq of other prominent characters/guilds.
My warlock has been to a lecture at the tomb of the Lightbringer, and my Death Knight went on a rampage to sate his bloodlust inside a cave in Feralas - home to yetis.
My rogue called an abandoned troll hut outside Zul'Aman his home, and was spirited away to a tomb in Duskwood for demonic experimentation at the hands of a friend.
Does anyone else have any good, out-of-the-way places? Like the cave on the south coast of Ahn'Qiraj? Or the orchard and cottage overlooking the coast of Westfall?
paul.morales91 Dec 10th 2011 9:10PM
Oh, I wish I had read your comment before I posted my own. As I said, its a nice, quiet area nestled right between moonglade and winterspring. Its totally unmarked and completely deserted.
Borealis Dec 10th 2011 5:19PM
Minor complaint, but why isn't the title capitalized? It's driving me crazy.
Ringo Flinthammer Dec 10th 2011 6:22PM
Because different WoW Insider folks use different styles for headlines. There's no one right answer universally, although the site probably should pick one and go with it.
Iirdan Dec 10th 2011 7:12PM
If you want to be technical, most of the titles of articles here on WoW Insider aren't capitalized in the conventional way of capitalizing titles; the first word is usually all that is capitalized. Since, in this case, the first word is a numeral, it appears that it isn't capitalized even though it is consistent with WoW Insider's style guide.
monotype Dec 10th 2011 6:23PM
Most of my draenei are hearthed to Shat, because of extensive roleplay within the city (my healadin volunteers at the infirmary, my shaman likes to hang out and work on his tan beneath A'dal's glow/ask Khadgar why he left his beard trimmings all across Azeroth/get yelled at by Khadgar, my DK...keeps on meaning to say hello to his priestess mother, and is sure he'll work up the courage to do so soon). It has a lot of Dal's lovely amenities, plus, L95ETC shows up from time to time to rock out with their hooves out.
And, least we forget, we must all maintain constant vigilance! FRUIT VENDOR! YOUR TIME IS NEAR!
cloudhopper013 Dec 10th 2011 8:25PM
So glad to see Dalaran finally getting some attention as an RP spot. I tried, a couple months ago, to make that the main RP spot for my guild, but it was a lost cause, because, unfortunately, the guild collapsed and died a painful death several weeks later after a good multi-year run. Coincidence?
Yeah, probably.
paul.morales91 Dec 10th 2011 9:05PM
Speaking of places for roleplaying, I recently found a particular spot of interest. Its an elevated terrace right between Moonglade and Winterspring, and is only accessible by flight. Its perfectly flat, very spacious, and totally unmarked on the map. It seems like something should be there, but its completely deserted. If anyone else has found a spot like this, please respond below. :)
Awesome Dec 10th 2011 10:29PM
For Forsaken only, the new Brill is awesome, and the old one wasn't that bad either.
What is REALLY a shame was the loss of Gilneas. That city was perfect. Till it got blown to smithereens by the Forsaken.
Moongoose Dec 10th 2011 11:44PM
Steam Pools in Feralas is nice play to take a vacay with your RP cohorts.
Sinderion Dec 11th 2011 12:09AM
A shortlive guild i was in with a bandit theme made the barn at the maclure vinyards in elwynn their HQ. It's a great barn, you can get up on every surface save the beam that goes lenghtways... cause it isn't rly there.. ghost beam...
Anyways, the lighting up top there is pretty awesome, it's some sort of negative light or something, if you pull out a torch, or an offhand lanter, it lights up but still keeps it's spooky dark aura.
We found if the speaker is up on a ledge where it's dark, and everyone looks up at him speaking, he looks very sinister. Also, you can line up a few people with torches onthe top beams, especially if their dressed like... bandits/rogues/outlaws. and the place takes on a whole new feel. almost that of a distant dark secret forbidden cult meeting place. It has lots of potential. Even if your focus isn't banditry or evil, you can still cook up some serious ceremonial/controlled atmosphere effects thanks to the lighting.
Lastly, particularly befitting rogues/bandits/shady characters, inthe top corner, there is a good sized area where you can go completely unseen... if you didnt have a nameplate of course, but they'd have to deliberately look up for you. It's artificial blackness/shadow you can hide in wonderfully. If you all of the sudden, along with everyone up top, pull out a torch or lantern, it looks crazy awesome. I recommend torches. Westfall lightouse gives you an offhand one, and there's a main hand one somewhere i forget if you want to dual wield torches :D
BlazingSky Dec 11th 2011 1:56AM
Oh god, it's the Meat Circus! FLEE! FLEE FOR YOUR LIVES! And go back to the Milkman Conspiracy. Or anywhere else, really.
BlazingSky Dec 11th 2011 1:57AM
And as a note, just in case no one gets it, I'm referring to the new Darkmoon Faire music. *shudder*
Philster043 Dec 11th 2011 2:53AM
5. Darnassus - I agree with your assessment. While I didn't particularly like the Night Elf starting zone, which was the first one for me as a player, I was at first very impressed by the size and beauty of Darnassus - and then quickly disappointed by just how few people there were! I was able to imagine it as a spectacular location for roleplaying, though, and found it a shame that it was already in my rear mirror window.
4. Thunder Bluff - Funny how high places can spark the imagination. I remember the first memory I had of this place when I went up in the elevator, guided by somebody who I asked in the Barrens to show me the way to TB to finish a timer quest quickly, was "I hope I don't fall off and kill myself." My guide said - EVERYBODY falls off at some point. I always thought that TB could have been bigger though.
3. Ironforge - I'd just like to add one more very interesting location in this city that recently opened - the secret chambers to Magni's frozen body. While there's actually not much of note down there, I can imagine all sorts of roleplay taking place down there. I won't be shocked if a dungeon appears down there one day for Alliance lvl 15s to mirror Orgrimmar's Ragefire Chasm.
2. Orgrimmar - I agree, Cataclysm's Orgrimmar is much improved over the previous version. I love it.
1. Dalaran - Again, absolutely agreed. That city is just magical. While at first I thought it a little bit sad that the once crowded city has become so empty, I then could actually appreciate its serene beauty. And lack of lag. Definitely a great hot spot for roleplay (which I've seen frequently over there since the start of Cata, actually - since I still have my hearth set there.)
Another interesting roleplaying location though, I think, is the Undercity. Now you don't actually have a lot of space to move around inside, but on the outside - whoa! They've really added a lot of places where you can run around in the ruins of Lordaemon. It's kind of cool for undead. Now Forsaken players don't necessarily have to be stuck inside the Undercity. Also, I could imagine a lot of "assassination attempts" taking place outside there - or shady deals - foul play, that sort of thing. I kind of wish they would add some extra vendors on the outside at some point, just for the touch.
Prikka Dec 11th 2011 4:19AM
My guild uses the Keep at Aerie Peak in the Hinterlands. It's outstanding: plenty of rooms, a smattering of NPCs to make it feel lived-in, and doesn't get much traffic. On the small-scale, individuals use empty houses all over the Eastern Lands. Surwich, Arathi (check the eastern coast), Hillsbrad, the southern Wetlands, and Gilneas have furnished NPC-free houses. There are probably more.
Prikka Dec 11th 2011 4:19AM
My guild uses the Keep at Aerie Peak in the Hinterlands. It's outstanding: plenty of rooms, a smattering of NPCs to make it feel lived-in, and doesn't get much traffic. On the small-scale, individuals use empty houses all over the Eastern Lands. Surwich, Arathi (check the eastern coast), Hillsbrad, the southern Wetlands, and Gilneas have furnished NPC-free houses. There are probably more.