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12-10-2011 @ 2:34PM
Forgive me if I misunderstood Archmage Pants, but I believe that I may have found a small error in your article. You describe cauterize as healing the mage for 50% health, then damaging them for 60%. However (again unless I misread the tooltip), it says it damages you for 10% of your health every 1.5 seconds for 6 seconds, so in reality this would leave you with 10% health even after the damage is dealt without healing.
12-10-2011 @ 6:45PM
Exactly what i was wondering about aswell. So taking that into account, this should be pretty significant improvement for it in pve enviroment, in situations where we can tell that the big-bad-boss-aoe isn't going to hit you for the next 6 seconds and save us the need to pop Ice Block.
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