The Care and Feeding of Warriors: Leveling from 1 to 60 after Cataclysm

I am often a little surprised at how often leveling guides and leveling advice is requested by readers. It's easy for those of us working on raids to forget what it's like for the new player, just starting out of Silvermoon or Mulgore for the first time. With the changes to the 1-to-60 game made with Cataclysm, it's never been easier to level. While Mists of Pandaria is bringing a whole new talent system, the 1-to-60 game is most likely not going to see another revamp, so we'll go forward assuming that getting to max level will take the same path. In order to discuss it, I went and rolled yet another warrior. It's for science, people.
For people rolling a new warrior, be it an alt or a new main, there is one thing I like to keep in mind: Know how you intend to level. Whether you're a new player or an old hand trying a warrior out, it's really helpful to know what you intend to do to get to max level. Each talent specialization is viable for questing and PvP (player vs. player), for instance, but if you're intending on tanking instances or flag running in WSG, protection is the clear winner. Arms may be the easiest to level, however, without the stress of tanking and fairly easy to gear up for.
Baby steps
Level 1 to 9 are the same for every warrior. We're going to assume you don't have heirlooms because a new player won't, but by all means, get them if you can. There's no heirloom shield, but you can get a variety of gear for other slots, for DPS, tanking or PvP.
Between levels 1 and 10, you're doing the same things no matter what you intend your future talent specialization to be. You start with Strike at level 1 and gain Charge at level 3. Strike will be your baseline attack, and Charge your opener whenever possible. Victory Rush at level 6 will save you quite a few times when you accidentally charge into more mobs than you can handle. If this happens to you, focus all damage on one mob so that Victory Rush will become useable so that you can heal yourself, then switch to the next target. At level 7, you'll gain Rend, a bleed attack. At level 9 you get Thunder Clap, an AoE attack that slows the attack speed of everyone it hits, making it very useful for those same Oops, I pulled too many! situations.

Basically, until level 30 or so when you gain Berserker Stance, all warriors will be in either Battle or Defensive, using roughly the same abilities listed above. Abilities like Cleave, Overpower, Execute and Cleave will fill out the suite as you level up, with Heroic Throw becoming your ranged attack (used mostly for pulling mobs to you when you don't charge to them). Battle Shout, gained at level 20, becomes key for all specs, as it generates rage and buffs your damage and critical strike rate by raising your strength and agility.
For more detail on attacks as you level to 60 (including making use of AoE abilities like Whirlwind), check out DPS Warrior 101 and Protection Warrior 101.
The stats you want and beginner specs
As you level, you'll be attracted to mail and then plate gear at 40. At level 50, whatever your talent spec is, you'll gain a Plate Specialization that will reward you with more strength or stamina, depending on if you're a tank or a damage-dealing DPS warrior. (Tanks get stamina.) This will keep you focused on your primary armor type. All warriors like strength. Tanking warriors like stamina, dodge and parry. (You won't get mastery on your gear until after level 80.) DPS warriors like hit, critical strike and expertise to cap, which really isn't terribly important at these levels. Just focus on strength, then crit, then hit. Fury likes hit more than arms, but you're unlikely to cap it while leveling anyway. If your arms warrior has more than 8% hit, he doesn't need anymore.
To give you an idea of potential talent specs at these levels, we have this arms spec, this fury spec, and this protection spec. You'll note that fury uses two one-handed weapons at these levels, because Titan's Grip isn't available until level 69. Keep in mind that you'll only have two glyph slots for each of the three categories available by level 60. These specs can be used for soloing, PvPing or instancing, although they could be tweaked for more focused play, as I deliberately chose survival talents. I encourage you to tinker with these specs if you adopt them while you level, as nothing teaches you what to do faster than seeing it all in action. For more information on how, exactly, to put theory into practice, see how to level in Cataclysm.
Some personal advice
I said before that you should know how you intend to level, but don't forget that Dual-Talent Specialization is available at level 30 and is a very affordable 10 gold. A lot of newer players don't take advantage of this resource, but for really understanding your class and experiencing more of the game, it's invaluable. It can be used to have a DPS spec and a tanking spec, two different tanking specs or DPS specs, a PvE and a PvP spec. On one of my alts, I used it for two arms specs with a few talent points organized differently. For a leveling character, it can be very useful if you don't want to level as protection, to keep your backup spec prot so that if you want to get some faster instances or run some WSG, you can switch over.
It's my opinion that protection is the best leveling spec right now, with arms as second. Fury doesn't gain either of its signature passives (Titan's Grip, Single-Minded Fury) until level 69, although you can still play like an SMF warrior as you go. I mention this purely for people looking for what is likely the fastest and easiest way to level 60.
Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Cataclysm






Reader Comments (Page 1 of 2)
digitalkhaos Dec 10th 2011 8:38PM
What addon is that UI using?
Kal Dec 10th 2011 9:05PM
I think that's Tukui, but I could be wrong. Looks similar to what I have for mine though I turn off the changes to the interface panels and just change the layout.
minduim Dec 10th 2011 9:53PM
ElvUI (an offshot of TukUI) also has that appearance.
Thurro Dec 10th 2011 10:13PM
How can I get that font in my UI without installing a whole UI package?
Tekticles stopped working for me a while back.
bountyhunterah Dec 11th 2011 11:43AM
I'd like to know as well... I have a fine ui setup as well, I'm kinda hoping if these ui's are using some kind of addon to fix that bug where about 1/2 inch of the info frame is falling out of the character frame..... /shrug
Scotepi Dec 12th 2011 11:10AM
I would love to know what skin that is, I used to use ElvUI and it was a little bloated back around 4.0/4.1. I would love a total reskin option like that.
e93m Dec 10th 2011 8:53PM
A quick correction here. You will be ditching Strike the moment you hit 10, because it is on a shared cooldown with Mortal Strike, Shield Slam and Bloodthirst. So unless you are actually skipping your main hit, you won't use Strike after 10.
Hih Dec 10th 2011 9:10PM
"Abilities like Cleave, Overpower, Execute and Cleave will fill out the suite as you level up"
So cleave is a doubly important ability? :p
Rhüarc Dec 10th 2011 11:48PM
Not doubly important, just hits multiple mobs. He listed Cleave once for each mob you were hitting. ;-)
Michael Martine Dec 11th 2011 10:33AM
@Ruharc That joke: you missed it.
goldeneye Dec 13th 2011 6:58AM
What can we say. The man likes to Cleave ..
Caylynn Dec 10th 2011 9:16PM
This article is very timely, as my husband and I have just begun levelling new alts - he's playing a warrior and I'm playing a hunter. As I've previously only played classes that can heal, and as he is new to WoW, I have no idea how to level a warrior. So thanks for this!
kodia Dec 10th 2011 10:11PM
Was really wanting this weeks article to list all the great gear for us in patch 4.3 as in what to go with and what not to go with. Good job on this however.
Whispe Dec 10th 2011 11:18PM
So I'm new to transmogging.
How did they get the skullstealer axe tmog on the BA-reaper?
A main toon that had the SSaxe can tmog it and send it in that form?
Bapo Dec 10th 2011 11:53PM
I'm not sure how he did it, but you cannot mail tmogged gear to another toon because the item will lose its mogged look. Maybe a bug?
dodgeballer2005 Dec 11th 2011 12:34AM
It was an old bug that is now since fixed.
vendeurfrancais Dec 10th 2011 11:42PM
make a gnome warrior so you can get the very light saber and transmog all your arms swords to a lightsaber.
OneWing Dec 11th 2011 2:33AM
If you are making a leveling guide saying one spec is better than the other, I think it would be obvious, or at least intuitive, to say WHY one spec is better than another. You are obviously catering this guide to people with little experience playing a warrior, so write it as such, please.
For example, for someone like me who has leveled a pally as prot in the BC era, sure I get the idea that leveling a warrior as prot may be better due to being able to kill more mobs at a time, thus gaining more xp/hour played. But is this really the reason prot is better? Or is it due to the writer's bias towards survivability over damage? Because otherwise it is counter-intuitive. Leveling is not done with a fear of dying on a regular basis, so damage tends to be preferred over survivability.
And what makes Arms better than Fury? I plan on leveling a warrior in the future, and I plan on it being Fury, myself. But granted this may be due to my access to heirlooms and/or liking Bloodthirst's baseline healing. But it would be nice to know WHY arms is the preferred DPS leveling spec over Fury, in general. Then I can make an educated decision on if I really want to keep the Fury idea.
tl/dr: Why is Prot the preferred leveling spec? Why is Arms considered better than Fury.
Boobah Dec 11th 2011 3:14AM
It's a good thing you follow links and read the article, because that's exactly where he tells you why prot is the best leveling spec (and, honestly, it has been since Wrath got us Warbringer). Follow the link to an entire Care and Feeding about how good prot is for leveling.
Long story short: you're an unkillable death machine that never needs to stop longer than it takes you to loot the corpses. You won't even notice that you're doing less damage than a DPS build until sometime during Northrend.
This article itself mentions that fury is lackluster for leveling pre-69 because you have neither Titan's Grip nor Single-Minded Fury, one of which is damn near essential for Fury to work properly, which leaves Arms in the mid-card slot, although it doesn't hurt that Arms usually opens with a Charge to Mortal Strike which is a lot of burst... especially if you're in heirlooms, and even more once you pick up Juggernaut.
GhostWhoWalks Dec 11th 2011 3:41AM
Having recently leveled two Warriors, I can tell you with certainty that Arms is much easier to level than Fury, for two reasons.
First, as mentioned, Arms has substantial amounts of burst damage, and between Mortal Strike, Rend, Overpower and Execute, you can burn down even tough enemies in a short amount of time.
Second, Fury has issues with rage-generation, especially if you're not wearing any gear with Hit on it. While you do gain Rage from taking damage, there will still be several times when you're starved for Rage and flat-out can't do anything to speed up the fight; dual-wielding just doesn't have the accuracy needed for consistent Rage generation. Arms has the complete opposite; with Charge and the relatively cheap Rage costs of Arms' primary attacks, you'll have practically infinite Rage to work with. Couple this with Sweeping Strikes and later Blood and Thunder for dealing with multiple targets, and Arms can do everything Fury can do and then some.