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12-11-2011 @ 2:33AM
If you are making a leveling guide saying one spec is better than the other, I think it would be obvious, or at least intuitive, to say WHY one spec is better than another. You are obviously catering this guide to people with little experience playing a warrior, so write it as such, please. For example, for someone like me who has leveled a pally as prot in the BC era, sure I get the idea that leveling a warrior as prot may be better due to being able to kill more mobs at a time, thus gaining more xp/hour played. But is this really the reason prot is better? Or is it due to the writer's bias towards survivability over damage? Because otherwise it is counter-intuitive. Leveling is not done with a fear of dying on a regular basis, so damage tends to be preferred over survivability. And what makes Arms better than Fury? I plan on leveling a warrior in the future, and I plan on it being Fury, myself. But granted this may be due to my access to heirlooms and/or liking Bloodthirst's baseline healing. But it would be nice to know WHY arms is the preferred DPS leveling spec over Fury, in general. Then I can make an educated decision on if I really want to keep the Fury idea. tl/dr: Why is Prot the preferred leveling spec? Why is Arms considered better than Fury.
12-11-2011 @ 3:14AM
It's a good thing you follow links and read the article, because that's exactly where he tells you why prot is the best leveling spec (and, honestly, it has been since Wrath got us Warbringer). Follow the link to an entire Care and Feeding about how good prot is for leveling. Long story short: you're an unkillable death machine that never needs to stop longer than it takes you to loot the corpses. You won't even notice that you're doing less damage than a DPS build until sometime during Northrend.This article itself mentions that fury is lackluster for leveling pre-69 because you have neither Titan's Grip nor Single-Minded Fury, one of which is damn near essential for Fury to work properly, which leaves Arms in the mid-card slot, although it doesn't hurt that Arms usually opens with a Charge to Mortal Strike which is a lot of burst... especially if you're in heirlooms, and even more once you pick up Juggernaut.
12-11-2011 @ 3:41AM
Having recently leveled two Warriors, I can tell you with certainty that Arms is much easier to level than Fury, for two reasons.First, as mentioned, Arms has substantial amounts of burst damage, and between Mortal Strike, Rend, Overpower and Execute, you can burn down even tough enemies in a short amount of time.Second, Fury has issues with rage-generation, especially if you're not wearing any gear with Hit on it. While you do gain Rage from taking damage, there will still be several times when you're starved for Rage and flat-out can't do anything to speed up the fight; dual-wielding just doesn't have the accuracy needed for consistent Rage generation. Arms has the complete opposite; with Charge and the relatively cheap Rage costs of Arms' primary attacks, you'll have practically infinite Rage to work with. Couple this with Sweeping Strikes and later Blood and Thunder for dealing with multiple targets, and Arms can do everything Fury can do and then some.
12-11-2011 @ 10:17AM
I enjoyed leveling as arms more than prot. I think slower instance queues help you to actually quest. The damage is awesome and victory rush is the best dps heal in the game (its sad that death strike is now a crappy knock off). Prot does have an advantage aoe grinding and with instant queues, but to me, arms is more fun.
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