Know Your Lore: The dark mysteries of the Darkmoon Faire

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Doubtless you've been there by now. You've seen the brightly colored banners, heard the cheerful greeting of the Darkmoon Faire Mystic Mages in all major cities, offering to teleport you to the portal that takes you to the new and improved Darkmoon Faire. You've wandered the dusty paths, drunk in the sights, played the games and watched the shows, and maybe even participated in a death match or two for fun. For a once-a-month event, the Darkmoon Faire certainly wasn't anything special to look at until now.
In their new home, the residents of the Darkmoon Faire have a permanent residence to open to the public once a month like clockwork. Presiding over it all is Silas Darkmoon, who runs the Faire and takes in those who wish to join, with one major rule -- no violence on the Fairgrounds. Travelers both Horde and Alliance alike are welcomed and encouraged to participate in the fun and games by the pleasant vendors as long as they keep any fights to the arena, and nobody is excluded.
The people of the Darkmoon Faire are certainly the most cheerful, amiable group of ruthless murderers you'll ever meet.
Doubtless you've been there by now. You've seen the brightly colored banners, heard the cheerful greeting of the Darkmoon Faire Mystic Mages in all major cities, offering to teleport you to the portal that takes you to the new and improved Darkmoon Faire. You've wandered the dusty paths, drunk in the sights, played the games and watched the shows, and maybe even participated in a death match or two for fun. For a once-a-month event, the Darkmoon Faire certainly wasn't anything special to look at until now.
In their new home, the residents of the Darkmoon Faire have a permanent residence to open to the public once a month like clockwork. Presiding over it all is Silas Darkmoon, who runs the Faire and takes in those who wish to join, with one major rule -- no violence on the Fairgrounds. Travelers both Horde and Alliance alike are welcomed and encouraged to participate in the fun and games by the pleasant vendors as long as they keep any fights to the arena, and nobody is excluded.
The people of the Darkmoon Faire are certainly the most cheerful, amiable group of ruthless murderers you'll ever meet.

Meet Kerri Hicks, the Strongest Woman Alive. While she seems pleasant enough, Kerri's got a temper to be reckoned with. In Warcraft Legends Volume 4, you learn a lot about Kerri and a lot about the Darkmoon Faire in the story Blood Runs Thicker by Tim Beedle. While we may think the Darkmoon Faire is pretty amazing, not all of the residents of Azeroth would agree. Some view the Faire as a collection of freaks and paupers, giving them little to no respect. It was two of these patrons, the sons of a nobleman, who set off Kerri and started a fight that resulted in bloodshed, and that didn't stand well with Silas Darkmoon.
Though Kerri dearly wanted her revenge, she listened to Silas and spent the evening drinking her sorrows away. The next morning, the town marshal arrived to arrest Kerri for murder -- the murder of one of the patrons who started the fight the day before. The man, Erik Fallrook, was found dead, his head crushed like it had been squeezed by a vice -- or between the hands of someone incredibly strong. Such as the self-proclaimed Strongest Woman Alive.
Kerri was dragged off amidst protests of her innocence, and Silas had to think quickly. The main theme hammered home throughout the story is that the Darkmoon Faire isn't just a collection of freaks; it's a family, a family of outcasts brought together under Silas' wing. And family sticks up for each other, defending each other no matter what. Silas hunted for proof of Kerri's innocence, but his time was running out -- Kerri was quickly sentenced to execution for the murder of Erik Fallrook.

Though Silas sent Yebb to find the witness, there was still the matter of Kerri's execution -- and rather than wait to see if Yebb's mission was successful, Silas had the various members of the Darkmoon Faire work together to break Kerri out. They were successful in freeing her but not in getting away; the town marshal showed up just as they were about to make their escape. But the marshal wasn't alone, he also had Yebb, and the witness -- and he'd heard the whole story, the real story.
Cedrick protested, trying to turn the gathering crowd against the members of the Darkmoon Faire, but he failed miserably. As the son of a nobleman, Cedrick wasn't immediately arrested; he was simply sent home, the town marshal promising to look into the incident the following morning. And home he went, dragged there by his father, who was furious at Cedrick for what he had done. He believed the servant's story, and through Cedrick's protests, threw him a bag of gold and told him to get out and never return. The gold was more than enough for greedy Cedrick, and he took his leave in the middle of the night.
But what he failed to realize was that the Darkmoon Faire took care of its own. And they certainly didn't appreciate anyone dragging their name through the mud.

Darkmoon Island
My, but the Darkmoon Faire is a cheerful place, isn't it?
The question of where exactly Darkmoon Island is located hasn't been answered, nor has the mysterious comment above, suggesting the island itself was part of a particularly shady trade. Though we don't know where the Faire is located or who the deal was made with, the island itself seems to be innocent enough ... provided you ignore the black mists that cloak the place.Mist-shrouded Darkmoon Island is a conundrum wrapped in an enigma. It's a place of mystery and wonder, and you wouldn't believe the deals we made to get it... or who we made 'em with.
Surrounding the island are various rocky reefs and shipwrecks, everything from what appears to be Alliance vessels to ships bearing sails reminiscent of Sylvanas' fleet. But there's nothing to be found on the ships, their inhabitants long gone. As for the Faire, it's taken a large chunk of the island for itself. The tents, vendors, barkers and animals all happy to have someplace to call home, at last.
In Warcraft Legends, Silas states that the Darkmoon Faire is a family, a family that takes care of itself. This sentiment is echoed by all involved with the Faire, whether alive ... or slightly less so.

The question is, was their deaths accidental, some sort of dark attack, or is it possible their deaths came from the Faire itself? There are seven ghosts scattered around the fairegrounds, and most speak of the Faire in a positive way, suggesting they didn't come to an unpleasant end. One ghost, Kupp Coincare, talks about a debt he had to repay, one that Silas was apparently repaying in his stead as long as he worked at the Faire. He says, "I didn't think anyone would mind if I didn't stay to help run the Faire. My debt was almost repaid. No one was going to miss those last gold coins ..."
Perhaps someone did miss them, and Kupp paid the price for his duplicity. In Blood Runs Thicker, it's made blatantly clear that the Faire looks after its own -- and it can be assumed that they look out for their own as well. Any attempt to dip into the profits, any attempt to pull the wool over the eyes of Silas Darkmoon will likely not be met with idle pleasantries.

As if that weren't unnerving enough, the rest of the ghosts seem to share a single-minded devotion to the Darkmoon Faire bordering on obsession. Even in death, these spirits will not leave, dedicated to the task left to them at the moment they died. Arlon Surehoof steadfastly watches over the camp from above; Sithera Wellspun still wanders the woods, eternally in search of firewood. And Martha Weller stands beside the spirit healer, determined not to desert her family and unwilling to desert the wounded.
Still other ghosts speak of their devotion to Silas and the Faire. Brenden Paulson left his home in Strom as a child after his father tried to kill him, growing up in the Faire. Franklin Jenner wanted to escape the horrors of war, and the Darkmoon Faire gladly took him in. And a troll named Zazla was rescued during a shipwreck, saved from certain execution.
All had their own reasons to join, and all willingly stayed. The Faire presumably watched over them, protected them, and kept them safe from harm. So what killed all these ghostly residents? Why did all seven die upon reaching Darkmoon Island? And why do the spirits stay behind -- out of devotion or out of a need to see their deaths avenged?
Still other ghosts speak of their devotion to Silas and the Faire. Brenden Paulson left his home in Strom as a child after his father tried to kill him, growing up in the Faire. Franklin Jenner wanted to escape the horrors of war, and the Darkmoon Faire gladly took him in. And a troll named Zazla was rescued during a shipwreck, saved from certain execution.
All had their own reasons to join, and all willingly stayed. The Faire presumably watched over them, protected them, and kept them safe from harm. So what killed all these ghostly residents? Why did all seven die upon reaching Darkmoon Island? And why do the spirits stay behind -- out of devotion or out of a need to see their deaths avenged?

Silas and the Darkmoon Faire offer plenty of things to do, but they also hold a unique puzzle that has yet to be unraveled. Silas' involvement in any mysterious events surrounding the Faire has yet to be pursued, but hey -- he does warn people not to wander the woods alone. After all, people have disappeared into those woods, never to return.
As far as the Faire itself, as far as Silas is concerned, it's still a sanctuary, a haven for all, Alliance and Horde alike. Other than the Deathmatch Pit, the Faire itself is completely safe; Silas still holds to his beliefs, and doesn't condone violence at the Faire. And you can be certain that a tight-knit family like the carnies of the Darkmoon Faire will be quick to report any misdeeds to the boss himself.

For more information on related subjects, please look at these other Know Your Lore entries:
- Kul Tiras and the mystery of Tol Barad
- Karazhan and the Dark Riders of Deadwind Pass
- Tirisfal Glades and the unfortunate tale of Lilian Voss
- The curious whispers of Tirisfal Glades
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 3 of 5)
Hairfish Dec 12th 2011 4:30AM
Most definitely. From Wikipedia:
"The carnival's leader is the mysterious 'Mr. Dark' who bears a tattoo for each person who, lured by the offer to live out his secret fantasies, has become bound in service to the carnival."
I dare Silas Darkmoon to remove his coat.
Eldoron Dec 12th 2011 5:41AM
Hm, Darren Shan much?
Killik Dec 12th 2011 6:04AM
Heh. I doubt very much that Mr Dark is influenced by Darren Shan :)
Andres Dec 12th 2011 6:35PM
Mostly because Darren Shan was born a decade after the book was first published.
llcjay2003 Dec 11th 2011 6:48PM
The "eye" of the Darkmoon Faire intrigues me. Anyone else see similarity with the Old Gods? It seems Old Godish to me.
mrespman Dec 11th 2011 7:46PM
This. I've got a twenty on Silas being N'Zoth. Even the Cthulhu Mythos had Old Ones that took human form and watched us from up close.
I'm calling it right now: Patch 4.4 - Mysteries of the Darkmoon.
Andres Dec 12th 2011 3:14AM
There's a debuff cast by the Faceless you fight on your way to the Wyrmrest Temple in the "Hour of Twilight" 5-man. It IS the Darkmoon symbol. In fact, it's exactly the same animation that appears when you're doing the shoot-the-shield game in the Faire.
I know it's probably just the animators being lazy, but i REALLY hope I'm wrong!
Taedran Dec 11th 2011 6:52PM
Oh, trust me. They mean everything they imply.
Kittens Dec 11th 2011 6:58PM
Now, I was just browsing the ghosts at wowhead a little and I read the following comment on Brendon Paulson by the user Leiland, which.. kinda makes stuff even more interesting and stranger:
"Notice that this lad says he is from Strom. Strom ceased to be about 1000 years ago when the nobility left to found Stormwind and those who stayed behind renamed the city Stromgarde. That means the Darkmoon Faire has been around for at least a thousand years. But gnomes as we know them have likely only existed for a few centuries. So what in the world is Silas?
I would recommend staying far away from this twisted island and its master."
(comment is here: http://www.wowhead.com/npc=56050#comments)
Al Dec 11th 2011 7:07PM
A few centuries?
Kittens Dec 11th 2011 7:20PM
yeah.. I guess he refers to their 'discovery' as in http://www.wowpedia.org/Gnomes#Newer_history?
But apart from that.. it's the Strom part I find interesting :)
Andres Dec 12th 2011 3:20AM
I'd love for that to be the case, but I think it's more likely another case of Blizzard folks forgetting their own lore. Sort of like the whole Draenei/Eredar kerfuffle. Maybe if we're lucky they'll retcon Strom into having fallen more recently?
StClair Dec 12th 2011 1:19PM
I would tend to assume (and did, unconsciously, when I first read it) that they meant Stromgarde and/or the kingdom around it.
Eldoron Dec 11th 2011 7:05PM
It's so obvious. Look at the big eye! They are worshiping the Chaos gods!
Voltron Dec 11th 2011 7:05PM
The Secret of Darkmoon Island is...
Andres Dec 12th 2011 3:22AM
The giant monkey head was part of an ancient battle-robot!
Also, Herman is Elaine's grandpa. Somehow.
Al Dec 11th 2011 7:06PM
Mr. Dark(moon) and his creepy carnival.. time to run in the other direction. At the least, stay off the carousel.
Peebers Dec 11th 2011 7:19PM
No dragon talk? Oh thank cthun!
Broken-toes Dec 11th 2011 7:34PM
My rogue is my main, I raid, I have fear and vengeance. I did the quests to get them, they were hard to get done (lot of horde v ally griefing)- I have to now get 333 gobbldey gooks from bosses. To do this I rely on folk I like playing with to show up, they don't always. This is not done out of anger from a no show- this happened a week ago.(Even if they do it is still going to take me ages)
To be honest that's the only thing keeping me going, star wars drops for me this week at some point. I've geared alts in the past week so fast they can now raid current tier. By current I mean do it properly, and not LFR face roll. I don't need to use justice to buy anything. Valor comes when it does, I have to be in the mood for pvp.
I've raid tanked cataclysm, haven't healed as I just don't want to. Dailies at the best of times are annoying.
Darkmoon fair offers me nothing, just a mindless grind that ends in a week, and that grind is nothing but mindless crap click this rubbish- I'm pretty sure I can find a whack- a-mole clone through google. Don't waffle nonsense about the "other fun stuff" I can do, it isn't there in the fair.
I don't mean this as a troll or a swotr v wow have a go, just that the content offered is just not engaging. Woop de Doo I can see ghosts when I get killed fishing for darkmoon fire water. Woop de Doo the guy I kill can do the same.
I'm actually really sad that this is the best blizz could offer. Swotr is not going to be a WoW killer (it will hurt rune) but it does offer engaging content, much more engaging than shoot a frying pan and play whack a mole.
Yes the new five mans are amazing but just not enough to keep me going for a 6 months -a year for MoP. I've killed deathwing already I did it in an hour!
Killik Dec 12th 2011 6:07AM
I hope you find a publisher for your memoirs.