Patch 4.3 hotfixes for Dec. 12, 2011

- The Mass Regeneration effect from the druid tier 13 bonus now heals 25% of the healing received by the druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch.
- Damage done by Forgotten Ones, Void Bolt AoE, and Searing Blood has been reduced on 25-person heroic difficulty.
- Yor'sahj's health has been reduced by 10% on 25 person heroic difficulty.
- The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6% to 11% for 25-person raids on both normal and heroic difficulty.
- Damage done by Deathwing's Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
The full list after the break.
Hotfixes
December 12
-
Classes
-
Druid
- Pounce should now apply its Bleed to targets beyond its normal range when used with the Glyph of Pounce.
- The Mass Regeneration effect from the druid tier 13 bonus now heals 25% of the healing received by the druid from Frenzied Regeneration, down from 50%. The tooltip will be updated in a later patch.
-
Paladin
- Holy Radiance should now stack properly with other paladins' Holy Radiance, with all valid targets nearby being properly healed.
-
Warrior
- Bladestorm will now properly apply its immunities to spell effects that are in flight when Bladestorm is activated.
-
Druid
-
Dungeons and Raids
-
Hour of Twilight
-
Archbishop Benedictus
- Thrall should no longer despawn when no players are near him after the gauntlet has been completed.
-
Archbishop Benedictus
-
Throne of the Four Winds
-
Al'Akir
- Wind Burst should no longer knock players back too far.
-
Al'Akir
-
Dragon Soul
-
Morchok
- Earthen Soldiers, Ancient Water Lords and Earthen Destroyers now move faster.
- Morchok's Resonating Crystals should now always target the closest players when they explode.
-
Yor'sahj the Unsleeping
- Damage done by Forgotten Ones, Void Bolt AOE, and Searing Blood has been reduced on 25-person, Heroic difficulty.
- Yor'sahj's health has been reduced by 10% on 25-person, Heroic difficulty.
-
Hagara the Stormbinder
- Hagara's Frost Shield can no longer be broken by Shattering Throw to avoid her Frozen Tempest phase.
-
Warlord Zon'ozz
- Disrupting Shadows no longer deals AoE damage or knockbacks when the duration is reduced with Mage Armor on Heroic raid difficulties.
-
Warmaster Blackhorn
- Shockwave can now be broken by trinkets and other effects that cancel stuns.
- Blackhorn's Vengeance now accrues at a rate of 1% per 2% of missiong HP on Raid Finder difficulty.
- After Warmaster Blackhorn is killed, the deck fire on upper decks is no longer present on Heroic difficulty.
- Warmaster Blackhorn, the Twilight Elite Slayers, and the Twilight Elite Dreadblades are no longer able to attack players while mounted.
-
Spine of Deathwing
- Blood Corruption: Earth will no longer morph into Blood Corruption: Death when dispelled.
- Blood Corruption: Earth now applies two stacks of Blood of Neltharion when it expires on 25-player heroic difficulty.
- The health pools for Burning Tendon, Corrupted Blood, Corruption, and Hideous Amalgamation have been reduced by 6 to 11% for 25-person raids on both normal and Heroic difficulty.
- Hideous Amalgamations with the Superheated buff no longer pulse their AE damage after being thrown from Deathwing's back.
-
Madness of Deathwing
- Damage done by Elementium Blast, Corrupted Blood, and Blistering Heat have been lowered on Raid Finder difficulty.
- This encounter should now complete when all players die after Deathwing has been defeated.
-
Morchok
-
Hour of Twilight
-
Items
- Darkmoon Zeppelin should no longer be converted to a Horde Balloon during an Alliance to Horde faction change.
Filed under: News items, Hotfixes
Patch 5.3 interview with Ghostcrawler
Mystery of the Unborn Val'kyr
The latest patch 5.3 news
All of the latest Mists of Pandaria news





Reader Comments (Page 2 of 2)
RS Dec 13th 2011 12:21AM
Amen. Always there tapping my foot waiting for thrall.
Boozard Dec 13th 2011 12:25AM
@Tirrimas: a draenei? more like a she-belf.
i wish they'd also fix the druid' aquatic form animation. it is currently too fast. makes farming ashara's veils unbearable.
VioletArrows Dec 13th 2011 12:32AM
@Tirrimas Even better when he's running during old god spawns but his arms are stuck down at his sides. Then I'm too busy laughing and I get zapped by the eyestalks.
Angus Dec 13th 2011 1:29AM
I call hax on his ghost wolf. I used mine next to him, have it glyphed, and he was pulling away. He's faster than a normal ghost wolf.
Of course, you'd think the Warchief of the Horde, World Shaman and Aspect of the Earth would find time to GET AN EFFING MOUNT!!!! Come on Thrall, we know you can ride a paladin's warhorse (60% speed, cause the paladin was a cheap bastard and didn't want to go to Statholme apparently) and we know you can summon up tornados as needed. Heck, he rides a Ruby Drake later. Why doesn't he own one? I DO! You'd think they'd have given him one permanently, or is 1500 G too much to spend for a guy with a bun in the oven in a new job?
lilywillylover Dec 13th 2011 12:21AM
No language filter fix?! @*$%!
Drakkenfyre Dec 13th 2011 12:08PM
That requires a client change.
Hotfixes are to the server. They CANNOT fix the client.
Tyeton Dec 13th 2011 5:38PM
I was hoping for the same thing. Anyone been ingame yet to know if this was fixed but not documented?
DeadeyeC Dec 13th 2011 12:28AM
Annnnd no hunter disengage fix. Ah well.
Cerelith Dec 13th 2011 1:23AM
How about fix the rng and/or loot tables so it stops giving preference to plate? It is the overwhelming set of items dropped.
Chris Dec 13th 2011 2:38PM
It appears the current fix to this bug is to be a pally. Based on guild chat, that is sufficient to halt all plate drops.
Mondi Dec 13th 2011 4:47AM
The only change I want to see is limiting the roll bonus of things with strength to classes that actually want strength and agility to classes that want agility.
Seeing a death knight win No'kaled and telling the raid he was just going to vendor it is pretty damn demoralizing.
Seen similar issues with trinkets.
SamLowry Dec 13th 2011 6:55AM
What's sad is that this has been a known issue since the creation of the Dungeon Finder two years ago, but the devs never thought lousy automated loot dispersal was a real problem until they decided to create a Raid Finder.
No master looter? Oh hell no!
Considering all the times I've been screwed over by the master looter during raid pugs back in the good-old Wrath days, this can't come a moment too soon.