Blue Posts and Other WoW News: Ghostcrawler clarifies, LFR loot issues solutions in the works

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Blue posts
Quote:
That way, there's something to look forward to on heroic instead of the difficulty just being higher. Want the REAL ending? Beat it on the REAL difficulty. Simple as that.
That way, there's something to look forward to on heroic instead of the difficulty just being higher. Want the REAL ending? Beat it on the REAL difficulty. Simple as that.
In terms of storytelling and content accessibility, there isn't a real difficulty. The way we handled Ragnaros was kind of unique, but he's not the final boss of this expansion.
Your idea is quite contrary to our motivation for implementing multiple difficulties. We want as many people as possible to be able to experience the story, while still preserving many of the more prestigious rewards and achievements for those who complete Heroic difficulty.
We've updated our Trading Card Game art gallery to feature ten new pieces. Each image is taken directly from the official World of Warcraft Trading Card Game. Be sure to give a shout-out to your favorite pieces in the comments.
Having the LFR group size set at 25 allows for a more forgiving experience should errors be made by individual players - after all, we believe Raid Finder groups should be a fun way to experience raid content without feeling too punishing to new or inexperienced raiders.
In regards to the loot issues you mention, such as people winning the same item twice, we're working on a solution for this.
In regards to the loot issues you mention, such as people winning the same item twice, we're working on a solution for this.
In regards to Ghostcrawler's recent blog Seeing the Forest for the Talent Trees, we'd just like to make a quick additional point about "bringing PvE and PvP closer"; When we say this, we're also talking about making the idea of having to collect separate gear for each less of an issue (like it became in Wrath of the Lich King). For those who are concerned about having to "grind" to get good enough PvP gear to even step into a Battleground, our intent is to make this less of an issue. We want PvE gear to be useful in PvP and vice versa, but neither should be quite as good as the other. You'll still be able to be viable either way. Meaning, if you want to go from your Raid into a Battleground for a bit, you won't necessarily need to swap gear, and if you go from PvP into a dungeon, people shouldn't get immediately incensed that you didn't change for the occasion.
While we would like to explore some options for adding more world PvP (because clearly many players keep asking for it) it would purely be optional. PvE players with no interest in PvP should be able to ignore it and vice versa. We just want to provide more opportunities for crossover (again for players who keep asking for it) than exist today.
While we would like to explore some options for adding more world PvP (because clearly many players keep asking for it) it would purely be optional. PvE players with no interest in PvP should be able to ignore it and vice versa. We just want to provide more opportunities for crossover (again for players who keep asking for it) than exist today.
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Filed under: Today in WoW






Reader Comments (Page 1 of 2)
Philster043 Dec 12th 2011 10:55PM
I'm distracted by that screenshot. Is that... that an orc Jedi?
razion Dec 12th 2011 11:27PM
That's no ordinary jedi, if so. He's wearing a tuxedo. That, my good sir, is a jedi with CLASS.
ninjaprease Dec 13th 2011 3:57AM
That's the Argent Avenger sword you get from questing in eastern plaguelands....still have mine
Gordal Dec 13th 2011 7:32AM
Gentleman Orc Jedi. Where is your god now?
Chokaa Dec 13th 2011 12:24PM
I've got a bad feeling about this. I felt a tremor in the Force.
Blayze Dec 13th 2011 7:14PM
I have two Spellfire Longswords from Slave Pens normal (Mennu the Betrayer) for the discerning Single-Minded Fury Warrior. As for enchants to make their beams look more coherent, the best I've found so far are the higher-end "Striking" ones.
Tirrimas Dec 12th 2011 11:43PM
"While we would like to explore some options for adding more world PvP (because clearly many players keep asking for it) it would purely be optional. PvE players with no interest in PvP should be able to ignore it and vice versa. We just want to provide more opportunities for crossover (again for players who keep asking for it) than exist today."
/applause
Defending our capitals = fun PvP. Killing the other faction just to complete a quest = not fun PvP. YMMV.
SamLowry Dec 13th 2011 12:02AM
Kinda hard to opt out of world pvp when your quest-giver is dead, the outpost's repair vendor is dead, the JP vendor is dead, the auctioneer, the banker....
Bril Dec 13th 2011 1:19AM
I thought the whole "world PVP" concept was what PVP servers were for. Or is the whole cry for world PVP really just code for "I miss killing toons 50 levels lower than me over and over"?
Is there a reason why the people who want world PVP so bad can't just play on the many existing servers set up for it?
bruce Dec 13th 2011 5:48AM
@Bril, I originally rolled on a pvp server. The problem is that world pvp as it exists is sadly ganking lowbies hoping to force out max level mains. The ones of us that want more world pvp want real objectives, we want it to be a means of character progress, tension and development, we want world pvp to be a viable end game option not just an afterthought. We want immersion and excitement. IMO, the idea of instances is dumb, I want a genuine dynamic virtual world, not a theme park. That's what a good world pvp system would help add. I want Blizz to put the WAR back into Warcraft.
brain314 Dec 13th 2011 9:11AM
I think areas like Wintergrasp and Tol Barad are points in the right direction. I personally like Wintergrasp's "assault the castle" scenario over Tol Barad's "capture the flag" scenario better. But regardless, it's PVP that matters, whereas a thousand AV battles changes nothing in the world.
One of the things that I liked about Guild Wars: Factions was the constantly changing territorial lines depending on the amount of victories in the various PVP battlegrounds. Something like that would be awesome in WoW so you're not just stuck fighting Tol Barad all day, every day. Not that I totally advocate this solution, but if you could take AV, IoC, TB and WG and gave them tangible victories like special dungeon accesses, vendor accesses, special mob spawns (like in WG), etc. I would personally prefer this style of PVP expansion over simply adding more BGs.
Mycroft Dec 13th 2011 9:20AM
@bruce - I liked a lot of the BC ideas they had for world pvp, especially making pvp objectives matter to pveers in the form of buffs and increased rep gains, and special mounts and the like. Makes me wish I was around at the time to see how it actually worked in practice. Wrath contained it to one zone, but it was still the best place to farm elements and fish, and kept you flagged.
Tol Barad couldn't get any less world pvp, which did kinda disappoint me.
karatesmashunhurt Dec 13th 2011 11:10AM
"Kinda hard to opt out of world pvp when your quest-giver is dead, the outpost's repair vendor is dead, the JP vendor is dead, the auctioneer, the banker...."
I mostly agree, but there is the option of bravely running away to a different capital city (obvs this doesn't work for quest givers).
SamLowry Dec 13th 2011 10:45PM
Karate, this thread refers to a problem the devs will be inflicting on us in Mists, where they plan to scatter small, lightly-defended outposts all over the continent that contain our quest hubs, vendors, etc. The devs all but stated that they expect these hubs, necessary for advancement, to be under constant attack by the opposing faction. We're trying to let them know in advance that we have no interest in being forced into world pvp, or suffering as a result of it.
SamLowry Dec 13th 2011 12:03AM
Any idea if and when the new LFR roll system will be applied to heroics? I'm getting tired of losing need rolls on hit gear to the tank and the healer.
VioletArrows Dec 13th 2011 12:11AM
It needs to be fixed for raids first. The current rules are still able to be bent and loot's not going where it needs to. :p
Noyou Dec 13th 2011 12:20AM
They say they want to...hopefully they will.
Moanique Dec 13th 2011 3:12AM
Mists of Pandaria likely for heroics. They'll experiment around with it in Raid Finder for the rest of 4.3. If they get it like they really like it, they might apply it to dungeons before then but I sort of doubt it.
Blayze Dec 13th 2011 6:53AM
The last thing this game needs is a return to the concept of "lesser" raiders being denied all of the story for some reason designed to further stroke the egos of a few self-important jerks.
SamLowry Dec 13th 2011 10:49PM
I'd gladly accept the current "broken" system in heroics because folks won't be able to win need rolls against those who are actually specced to use the item. The example I gave simply wouldn't occur under the existing LFR system.