5 things WoW could learn from Star Wars: The Old Republic

AoE looting, redux
AoE corpse looting is the new hotness, and it's here to stay. The fact that Blizzard has not found a way to even make AoE looting an option in WoW yet goes beyond my capacity to understand. Rift made the concept part of the mainstream, and The Old Republic is solidifying the feature as a Day One expectation.
In both of these games, players can choose to loot all corpses in an area around them at once instead of having to click on each corpse individually. Not only is this a great quality-of-life change for players, since less clicking is usually a good thing, but it also helps many players with disabilities who have trouble finding that one corpse under a hundred.
More voices in more places
One of The Old Republic's selling points (and a strong one at that) is the huge amount of voice and dialogue work that went into creating a living, breathing world for players to experience. Quest text is out, and quest voiceovers are in. Instead of reading about killing 10 boars, someone will actually tell me to do it!
All kidding aside, The Old Republic's Bioware-chat and dialogue pulled me into the game, and I listened to everything. World of Warcraft should not abandon all text and swap to a fully voiced model. No, sir. In fact, I appreciate the relative quiet that can come with WoW. Rather, WoW should implement more voice over work in more places. Let me give you an example.
Some of the most enjoyable moments of my beta experience with The Old Republic was during Huttball PvP matches. Huttball is a PvP battleground where two teams, the Frog-dogs and the Rotworms, go head to head in a team death match while trying to bring a ball into the other team's goal. During each match, there is an announcer casting each move that each team makes, even going into a commercial break during parts of the game. You'll know what's happening during the fight just by listening to the announcer.
Blizzard can put more voices in more places without making the whole game work on just voiceovers. Much like when players wanted more cutscenes like The Wrathgate, Blizzard began to work its own machinima into raid events and endgame cinematics. In the future, Blizzard could roll more voice work into aspects of the game that might benefit from it.
Active combat and player-controlled resources
The point of active combat is essentially moot because of the announcement and implementation of the monk and some changes to warriors coming later, but it deserves a mention. Before World of Warcraft, the general understanding of an MMO class was you had an auto-attack and abilities that drew from a single power supply, usually mana. Players would have to manage their mana in order to successfully defeat encounters while not going out of mana and becoming essentially useless.
The Old Republic is getting rid of the auto-attack on every class and replacing it with abilities that must be activated to do damage or recoup resources. For instance, a Jedi Knight character has attacks that build their resource Focus and attacks that use Focus. Think of it as a warrior in WoW who builds rage with some attacks and spends rage with others.For WoW, this system makes its debut in the monk, which uses new resources. With the monk you are always pressing a button, making decisions on how to gain and then spend your resources on attacks and abilities. While it's kind of hard to explain in words, it works phenomenally well when you sit down and play it, as I have done with the monk at BlizzCon 2011 and multiple characters in The Old Republic.
More player customization
With the introduction of transmogrification, players have more options than ever for picking what their characters can wear in and out of combat and cities. While transmog has revolutionized our gear and outfits, we are still bound to the same skins and face options from seven years ago. Some characters, such as goblins, worgen, draenei, and blood elves, have the fortune of coming about later and benefiting from more options, but tauren, orcs, humans, and night elves especially have fewer options that still hold up to today's standards of customization.
The Old Republic has four body types and sliders that change everything from eyes to hair to complexion. While I don't expect WoW to do all of these things without an engine update, there are still many skins available to some races that might work for added customization. Red-skinned Maghar orcs, the taunka, or different races of trolls spring to mind. With more customization comes a greater connection to the character. Star Wars lets you make pretty much any humanoid character you could want, boasting four body types that turn even the same settings on one character into a totally different experience on another. I just want my updated models.
Classes that matter
When Blizzard said that it was getting rid of class-specific quests, I was a little taken aback. While I understand the cost, development, and nature of designing specific content for every class in the game, it makes me sad that my choice of class doesn't impact the game as much as it could. When I had learned that rogues in vanilla WoW got that cool quest where they had to use all of their abilities to get to the top of that tower, I rolled a rogue to try it.
The Old Republic has built each class as a game in and of itself. Your class determines not only your playstyle but also your game experience. The replayability of The Old Republic's classes is at a better place because of the uniqueness that each classes' story brings to the overarching story.
World of Warcraft's classes are part of the larger story, where set pieces and characters are involved in some great conflict and you interact with them. At the end of all things, moments before the second great cataclysm that threatens to destroy everything we know, Alexstrasza commands me to fight at my peak to interrupt the Destroyer and save our world. I feel like I'm part of the epic moment -- but I am not the one, ironically, immortalized. Thrall, Garrosh, Varian, Jaina, and the others are the ones the story remembers, versus the Jedi Knight who helped bring down an Empire or the Imperial Agent who brought democracy to its knees. My class in WoW is part of a larger and grander story, whereas my class in The Old Republic is the story.
Again, I'm not saying Blizzard should turn WoW on its head and make it just like The Old Republic. I do, however, want my class to be a more important part of the storyline. Sure, it's a ton of work, but the payoff for players is amazing. Rogues are currently engaged in an awesome story for their legendary daggers dealing with the Black Dragonflight and having a great time with it. Even if the rogue isn't in a dedicated raid group, the first few steps are available to all rogues. Imagine if each class had a cool quest like that that didn't necessarily end with legendaries but with a cool payoff moment for your class. Warriors get a mission to bring down Deathwing and be a personal bodyguard for the Aspects and Thrall. Priests are tasked with purifying a magical relic in the Destroyer's flames. Warlocks have to banish a demon using the power that is released after Deathwing's final breaths. You get what I mean.
World of Warcraft is tenacious. What brings about WoW's unprecedented tenacity is its willingness to change and adapt. At the end of the day, we as consumers and players win because we get the best of all worlds -- cool concepts, well-done games, and compelling content. WoW is already learning from a lot of these things, as evidenced by the forward-thinking Mists of Pandaria. I know that I'm excited.
What can The Old Republic learn from WoW?
And now, for a quick reversal, one thing that The Old Republic can learn from WoW and it has to do right now, no questions asked: dual spec.
Filed under: Analysis / Opinion
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Reader Comments (Page 2 of 11)
Aaron Dec 13th 2011 1:29PM
/agree. Unless I'm listening with headphones in a quiet room, I probably won't fully understand what the NPC said. It would be very hard for me to follow a story like WoW's without some combination of text bubbles, subtitles, or chat logs.
johnthediver Dec 13th 2011 1:35PM
I found I was forced to turn subtitles or wear headphones as the wife doesn't want to hear everything going on in my game, and being hard of hearing I had to have the sound way up to hear. I don't like wearing headphones when the wife is home because I play in the living room and I like to be able to still talk with the wife/interact with people in the house.
Dankie Dec 13th 2011 1:46PM
Ya they have subtitles on all the quest voice overs. I normally listen to music or talk with my boyfriend over skype while playing games so I put on text subtitles often so I can pay more attention to him over the voice overs - and was happy to discover SWTOR has full subtitles for everything.
Shadda Dec 13th 2011 3:24PM
My only problem with all of the dialogue is that it makes talking on vent while questing difficult. I had to restart a few quests during the beta because of guild mates asking me how I was liking the beta. Maybe SW has a dialogue transcript tool (I think Mass Effect did) but if so, using it is far from intuitive.
Amaxe Dec 13th 2011 4:16PM
"There is still text, IE subtitles don't worry."
I don't like Internet Explorer... can I have Firefox subtitles?
/flees the mob
Philster043 Dec 13th 2011 6:30PM
Thanks for asking that question. I'm deaf and I was worried about that, not that I was going to try SW:ToR anyway, but I didn't want text being forgotten.
Dekota Dec 13th 2011 1:09PM
"While transmog has revolutionized our gear and outfits, we are still bound to the same skins and face options from seven years ago."
This is one of many issues I have had with Warcraft for a long time. I'm tired of my character looking like every other character of that gender and race. I began playing an Orc female about five years ago because there was maybe three other female orcs on that sever at the time. Now they are more common. There goes my uniqueness ;_; Transmog does A LOT to make your character stand out amongst the crowd of clones, but I would love to be given more options to change the way my character looks. It amazes me that the leading MMO lacks this option. I would rather see upgrades to the graphics and the characters we stare at then have another world ending boss.
Dabbler Dec 13th 2011 1:21PM
I on the other hand create my character by hitting randomize and go on ahead. The "look" is so ridiculously unimportant to playing the game.
Can't see myself from full out zoom anyway.
AltairAntares Dec 13th 2011 2:23PM
It's the Same go me. There's only X number of "work units" available, I'd far rather they spend it on something cool and awesome (ie new awesome looking boss model instead of using a reskin) than something that will probably be buried (for good reason- we want to show off our phat lootz!) under gear and armor.
RL/dr-- it'd be nice, but there's more impactful things to do first.
kaminari Dec 13th 2011 2:24PM
they said they were working on new models, probably to be on MoP for the new monk animations.
they didn't say anything about customization, so probably there will be only the same options, but we'll have new models =D.
Skarn Dec 13th 2011 2:25PM
City of Heroes did a spectacular job of character customization 8 years ago. While gear obviously works differently in the two games, I've always been disappointed that WoW didn't include the sliders for height, body shape, etc. It's not actually NEW tech, just something WoW has never had.
DarkWalker Dec 13th 2011 3:18PM
@AltairAntares:
I sincerely don't care at all for showing off "phat lootz". I want my character's appearance to please me - something no tier gear has ever done.
Transmog is a godsend. First thing to do when getting a new piece of tier gear, for me at least: transmog it into some old dungeon (non-tier) set.
Schadenfreude Dec 13th 2011 3:34PM
I'm hoping that the large number of recycled models and boss models this patch is indicative of a major undertaking elsewhere (coughnewplayermodelscough).
AltairAntares Dec 18th 2011 2:34PM
@darkwalker. I'm saying I'm trying to boast about what I've done or whatever, I'm saying that gear for me is the easiest method for all concerned to differentiate their character and make it interesting. This may simply be because I don't RP, but I just about never look at how someone else's characters face/etc looks. Granted that might be something Blizz should change somehow, but that's a different issue.
Also remember that they're might be technical problems with implementing a new system. If they've made all gear for the past how many years based on certain assumptions about how characters will look, and with a new system those assumptions arn't true, then it'd be like the whole flying in azeroth problems all over again because they'd have to change all the gear models made.
Andres Dec 13th 2011 6:46PM
I posted about this later on in the thread, but this was one area where Aion really did outshine the competition.
One of my characters was designed to look like Brock Samson and one was designed to look like Master Billy Quizboy and yet another was designed to look like Darkness from the film "Legend" -- AND THEY WERE ALL THE SAME RACE! Granted, the game only lets you play one of two races, but the customization made your character design feel really personal.
If Blizzard could incorporate this technology, they would rule the universe!
Sunstreaker84 Dec 13th 2011 1:11PM
They did try AoE loot, but looting one bear aggros every bear in a 300 yd radius.
Suzaku Dec 13th 2011 1:36PM
They actually DID try AoE looting in the Cataclysm beta, with the Lootarang item made by engineers. It was originally an AoE looting tool, but was converted to a ranged looting tool.
I have no idea why they changed it.
Daco Dec 13th 2011 1:39PM
It makes sense.
Smashbolt Dec 13th 2011 2:24PM
They neutered the Loot-A-Rand because they didn't want Engineering to be able to make anything people might actually use.
ZING!
Eyhk Dec 13th 2011 2:25PM
Considering the amount of time a single loot action takes, I'm not surprised. Massive AOE looting would probably bring their servers down.