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12-13-2011 @ 1:06PM
Something else I'd love to see in WoW: Companions. I loved that SO MUCH.
12-13-2011 @ 1:14PM
Please, no. I can't stand pet classes to begin with. I don't want to be forced to drag around some squire or apprentice or acolyte who's going to shoot off their mouth at every opportunity.
12-13-2011 @ 1:25PM
Agreed - companions would be a great addition, as long as we could send them away or leave them in an Inn from time to time.
12-13-2011 @ 1:27PM
Correct me if I'm wrong, but couldn't you send away your companions to gather and do their own profession-related missions a lot of the time? I never did, since I was too busy chasing the storyline and I actually liked my companion, but I thought the option to not have companions hanging around you constantly was there.
12-13-2011 @ 1:28PM
I think companions are completely optional Nobody would "force" you to do anything
12-13-2011 @ 1:33PM
I also kind of remember something in the dialogue options that could more or less say, "You can leave," or, "I don't want/need you around." But I'm not sure if that's just a clever ploy to add drama or an actual dismissal.
12-13-2011 @ 2:13PM
Yes, the crafting portion of SWTOR (at least in the weekend beta I played) was done by sending your companion(s) away to go do stuff. I only had one as I didn't have enough time to level to the point of gaining more, but it was a nice way to do things. You spend some cash and your companion goes off and does things while you run around a city questing/training/etc. It effectively lets you double-up on productivity.I believe that companions are not available in dungeons and they mostly manage themselves out in the field so it's not too bad. It added a nice flavor to things if nothing else.
12-13-2011 @ 1:50PM
Companions were not manditory. you could click on there name plate and send them back to your ship to do other things or if you just waned to be alone. That being said theydid make soloing easier since they could take a mob and you could too.
12-13-2011 @ 3:01PM
@Bgrim but you NEED have Companions all time in lvling my Experience in sith Marauderi send Companions goin work solo mod take too long kill and increase downtime solo stuff sith m is not fun at all :( you need Companions that heal or dps to fine.
12-13-2011 @ 3:07PM
You know, this would be a great opportunity to ratchet up the difficulty for the single-player experience in WoW.Take the group quests that have all but been removed from WoW. Group quests often meant you stopped then and there and moved on to the next hub, because getting another player or four was often difficulty/impossible/highly inconvenient. As an alternative, group quests could be tuned so that soloing them would be "doable" by skilled players, and relatively easy with a companion.
12-13-2011 @ 11:17PM
The Companion and Crafting systems are the parts I like least about SWToR. I know they are proud of them, and they are obviously supposed to give the game a unique feel. But I have enough to do to keep track of all my toons gear, spec, crafting etc. (and yeah I know each Companion doesn't have their own crafting) I don't want to keep track of each toons whole crew.
12-14-2011 @ 10:41AM
There is a HUGE difference in definition between a "pet" in WoW terms and a "companion" in SWTOR. Here are some quick contrasts off the top of my head:* A pet in WoW is for combat only. A companion in SWTOR can be used in combat but is purely optional. For example, a 4 man flashpoint (dungeon in WoW terms) can be done with 2 players and their companions or 4 players which cancels all companions. Very different combat model completely.* You pick up a total of 5 companions during the leveling experience in SWTOR all with different backstories. It's very immersive and rich in content and interaction. In WoW a pet is never interactive or has a story.* As noted by another reply, companions do your crafting and gathering for you. They can also be sent off on other errands. This is a HUGE quality of life aspect where you don't have to take your play time away to do these chores. They even work when you're logged off. WoW has no similar conceptFrankly the companion system of SWTOR is one of the things I would LOVE to see part of WoW. I'm surprised it didn't make the author's original list.
12-14-2011 @ 3:06PM
As long as they are not like Skyrim companions...
12-16-2011 @ 4:50AM
Best part about companions: being able to send them off to sell all of your grey vendor trash. That alone makes them an awesome addition.
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