Blood Pact: Cataclysm-era leveling guide for warlocks

Of all the things that I am, for all of the multitude of alts that I have, one things that I've never been all that good at is writing leveling guides. I have a hard enough time as it is following said guides; writing out my chaotic leveling process is a chore and a half. That all being said, the one thing I do have enormous amounts of experience in leveling. I've nearly reached the full limit on the amount of characters that I'm allowed to have. Allow me, then, to impart some of what I know about bringing your fledgling warlock up to speed into the endgame. After all, while the journey might be half the fun, the destination is all so glorious. We do need someone to stomp on those pesky mages.
The first order of business is to know your spec going into the game. While all warlocks focus on damage (so we don't have quite the same complications as hybrid classes), which spec you choose to go with is still important. Affliction has long been touted as the prime warlock leveling spec, and that is still somewhat true. Affliction offers the best multi-target, fast-paced farming that can't be matched by any of the others. The downside to this is that mob farming has fallen the way of the dinosaurs in WoW leveling; instead, questing and running dungeons is far more efficient, and affliction doesn't have its strength there.
Demonology is a strong choice as well; however, destruction generally pulls ahead in the early stages of leveling more so than the other two specs. The primary reason for this is that DoTS are efficient at single-target mob killing, which is what you'll find yourself doing more often than not early in your WoW career. Instead, you'll mostly be focusing on direct damage attacks. Even though destruction doesn't have the benefit of fire-based abilities yet, it does have Bane, which is a massive reduction in Shadow Bolt's cast time.
As you progress further, Backdraft is another key talent that significantly increases your killing speed at lower levels. Mobs in early WoW all have relatively low health and die in just a few direct attacks regardless of your spec, so the strength of those attacks isn't as important as the speed in which you can use them. In that respects, destruction is just miles faster.
Talenting joys
When it comes to choosing which talents to take, it's all rather intuitive. As you go down every tree, there's a strict path of basic damage-increasing talents that don't leave much choice in where you can branch off. The only times that you can waver from the obvious is when you're faced with miscellaneous utility choices that don't impact the overall experience all that much.
The one thing to remember is that both affliction and demonology both excel at massively large pulls of mobs you can AoE down through the use of pets and spreading DoTs around. Several of their talents and skills are proc-based or focus on an area, so should you choose to go down that route, be sure to keep that in mind and capitalize on your strengths.
Choice (or lack thereof) in pets
A side part of leveling as a warlock is your choice in pets. The reality is that there isn't all that much of a choice when it comes to which pet that you choose to use. It all still boils down to the same principles that are used in raiding. Affliction and demonology both favor the Felhound for single-target DPS, while demonology defaults to the Felguard for AoE. Given that you won't always have a full round of DoTs on every single target that you come up against, defaulting to the Felguard as demonology is usually the superior choice. It offers great control abilities, and the damage is still really stellar.
Destruction still favors the Imp, and not entirely because of the talents that support it. The Glyph as well as your first foray into demonology talents when you get high enough further boosts the focus on the Imp for destruction. The one downside in all of this is that there is only of limited use for the Voidwalker. When coming across specific elite mobs that are a particularly tough to take down, it can make a suitable tank, but threat is going to be a major issue. Only resort to using the Voidwalker if you find yourself without any other option, because it's going to be a long, slow process where you'll spend a majority of your time waiting on aggro to build up.
Outfitting for success
Last is a matter of gearing. As a cloth wearer, your options are far more limited than others but also more direct. In terms of stats, intellect is the best that you can find, but secondary options are really inconsequential. Regardless of spec, haste is always the best leveling stat that you can go with. Speed is everything. Crit just doesn't hold that much value in the overall leveling process, and you won't encounter mastery until much later in the game. Spirit should be avoided at all costs, but if it has much higher intellect values and a priest isn't in the group, then feel free to take it as well.
I also want to say that you should try and be kind to the other hybrid casters at the earlier levels. Blizzard has made many great strides in low-level itemization, but certain items such as mail and leather caster pieces are still rough to come by in certain slots. Don't get too defensive should players who normally need these ask to roll against you. Be free to say no, and do tell them that they shouldn't be rolling without asking first, but keep in mind that they often struggle to find pieces just as much as you do -- that is, of course, until level 50. At that point, they should be clad in their personal armor class for the bonus.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 1 of 2)
vincekunk Dec 13th 2011 4:07PM
I so look forward to your insight on both moonkin and warlock issues, but this is unreadable. If this was copyedited, then someone needs to lose their job. The first paragraph alone had me scratching my head: missing words, wrong plurals. Pull this down, send it back to copyedit and please repost when it is fixed, because I would really like to read it.
Tooth Dec 13th 2011 6:04PM
Something you found for free on the internet wasn't perfect?! This is an outrage!
*rabble rabble rabble*
Blagaah Dec 14th 2011 12:27AM
I turn my back on you, sir.
Ji Dec 13th 2011 4:09PM
"The primary reason for this is that DoTS are efficient at single-target mob killing, which is what you'll find yourself doing more often than not early in your WoW career."
"Aren't" perhaps you meant?
at least in early game.
Tannhauser Dec 13th 2011 4:14PM
What's the thought on the best spec for warlock PvP, particularly at low levels? I have a lvl 39 warlock that I haven't played in almost two expansions, so I am sure everything has changed since then.
Klang Dec 13th 2011 8:11PM
Myself I love Demo for pvp. The Felguard's Axe toss and intercept are nice for flag carriers and such. Metamorph has it's fun moments as well. Really though, all 3 specs have their highs and lows. It really is a great time to be a Lock imo.
Necromann Dec 13th 2011 4:15PM
I have done some leveling as all three speccs, questing and dungeoning. I always go back to demo as my preferred warlock spec.
srshupe Dec 13th 2011 4:19PM
I've been leveling a warlock alt for the past few months. I started as Demonology, which I thought was great. The felguard is pretty awesome at both doing damage and holding aggro. However, I noticed that I was usually doing piss-poor DPS in 5-mans.
I had done affliction before, on a previous alt, and found it boring, so I tried out Destruction. Wow! I was killing mobs so much faster, my rotation became much simpler, and I was doing better in 5-mans. And once you get Incinerate you're in very good shape. I'm only at 66 right now, but switching from demo to dest changed the game for me, for the better.
Kendro Dec 13th 2011 4:27PM
As Ji mentioned, you missed an "n't" on your "aren't" in relation to dot's efficiency in fast dying situations.
I like the comment about destro, it really is the strongest dungeon spec, and with the ability to just spam queue dungeons to a level cap almost, there is no reason not to spec destro.
While regrettable that incinerate is not available until 64, searing pain is available at level 18, and at low levels isn't that bad at dishing out damage. Heirloom tanks push out more than enough dps and tps to out threat searing pain spam for an execute phase, and bosses die fast enough that you should only get three or four off anyways. Note that you'd only want to use searing pain if you also picked up the talent for the extra 40% crit.
Just a thought on the matter.
Naeem Dec 13th 2011 4:39PM
leveling a Troll Warlock with a friend of mine and I started out with destro i men
cataclysm hello must be a sign lol.
its fun im burning people alive can't go wrong there. I just went into
demonology and can't wait to pvp with it. right now im at that point where rouges and
hunter just reck you very hard lol.
I like to use the void walker in pvp for the sheild it help prevent me getting 1 shotted so i
can throw my dots on a guy and watch him die lol
Terethall Dec 13th 2011 4:59PM
This article is nowhere near as good as the absolutely hilarious (and obviously unintended) Spiritual Guidance that got posted in an unedited state a couple of years back before being fixed a day later or so. If I recall, that article had the word "Trolll" (complete with three 'l's) seemingly randomly inserted into the middle of a sentence halfway through, as well as few broken wowhead links and a disturbingly wide variety of nonsensical remarks.
Anyway, Tyler needs to get better at writing incoherent travesties, because this was mildly amusing at best and still halfway readable.
Speaking of this, I really wish I'd have saved that old Spiritual Guidance... would have been a good read for nostalgia's sake.
Terethall Dec 13th 2011 5:20PM
Oh, wow. Found it after a minute or so, and the incorrect links are still there with a few of the original typos. "Trolll" is missing, but the comments have saved some of the funnier bits.
http://wow.joystiq.com/2009/09/21/spiritual-guidance-healing-throughput-or-mana-regeneration/
Lugh Dec 13th 2011 5:16PM
Has anyone else noticed that Molten Core, a fantastic ability on the fourth tier of the Demonology talent tree, is useless when you hit tier 4 because you don't get immolate until level 64? I don't see where to put the points while leveling demonology without placing them in a variety of utility talents and doing a respec at 64. I played a warlock in Burning Crusade and it was my main through most of the Wrath cycle. Leveling a new one in Cataclysm feels like I'm playing the class that Blizzard forgot.
Kylenne Dec 13th 2011 5:36PM
I'm an altoholic, and leveling in Cata feels like Blizz was so busy paying attention to cap that very little thought was given to leveling progression for some classes. I've noticed that about a few classes I've leveled before and after the revamp, but it's especially bad with locks. Lock #2, started after the revamp, is stuck in Nagrand at 66 because I just can't. :\
Eyhk Dec 13th 2011 5:17PM
Has anybody missed the old chain-fear leveling of Affliction?
I used to be able to SB, dotdotdot, fear, tabtarget, repeat when leveling back in BC but now fear breaks way too easily to do so. Had to respec destruction to do any kind of decent leveling now (not a fan of demonology for some unknown reason).
Kylenne Dec 13th 2011 5:33PM
Setting aside that any spec can get to 85 without much effort nowadays, I'm not really sure why you're so dismissive of Affliction leveling in Cata. Even with the revamp of the old world, the vast majority of quests in the game are still of the "kill x of these mobs" or "bring me twenty bear asses" varieties. Running around like a maniac dotting everything in sight is still the most efficient way to take care of those quests as a lock, and Affliction still does that better than the other two specs. Glyph of Soul Swap makes it even better. Demo can do it also, but falls off a bit in this regard once you hit Outland and mobs start having more HP (AoEing down a group to finish it off is always an option though).
"but what about dungeons" isn't even a legit argument, tbh, not now that dual spec is so cheap and accessible. I use Affliction to plow through quests and then switch to Demo when my random pops. Problem solved. (I know Destro is technically better but my main's a Fire Mage, I don't need a low rent version when I have the real thing. :P)
I do have to say that I miss Felguard/Siphon Life leveling like you would not believe. I did that with my first lock in Wrath and it was so much more fun to me compared to leveling a lock now.
bilbomoody Dec 13th 2011 5:34PM
The only issue I have with this is that I found the Voidwalker to be rather useful actually. Now, I haven't leveled a 'lock since the end of Wrath, but I found from about level 60 on, the Voidwalker was my best pet. I could level easily in areas where my quests were red instead of green or yellow. I send in the VW, begin my attack and when they've decided I make a better target, use the VW taunt. I'd end up killing the mob shortly after they got to me - since they doubled back to attack after the taunt and then headed back to me when it wore off.
If I got in trouble with a couple mobs in melee range, the VW bubble usually bought enough time to burn one down enough that when the bubble dropped, I'd have the VW taunt one off until I get to where I can handle them again 1 on 1.
Like I said, though - it's been a while since I leveled the whole 1-85, so things may have changed since then.
Kylenne Dec 13th 2011 5:50PM
If you're talking about pure efficiency, knocking out a ton of green and yellow quests has always been superior to doing red quests. The thing is, leveling is a lot different now than it was for the end of Wrath. tbh I don't even see red quests anymore in Cata, the way they have zone progression set up now. The only ones I can think of off the top of my head have been dungeon quests for multi-winged places like Stratholme or BRD. Maybe the group quests in Ghostlands, but those are completely trivial to solo even for clothies now in my experience.
Things are also much different in terms of leveling pets now than they were at the end of Wrath. Blueberries are beyond useless for leveling now, ever since they got nerfed into irrelevance because of things like people tanking Sartharion with them. They can't hold aggro worth a damn anymore, even if you have taunt macro'd and apply it manually, and even if your toon's not in heirlooms. If you are, sneezing will pull aggro. Which doesn't matter in the scheme of things unless you're fighting one of the rare remaining elite quest mobs because everything dies so fast. You're generally better off using a felpuppy or whatever for the extra dps. I only used my VW on my current lock until I got the succubus.
zappel Dec 13th 2011 8:18PM
actually, the most important thing about levelling is getting level appropriate gear. dont even need BoA (BoA just saves you from having to decide if an upgrade piece of gear is better than what you are already geared in).
if you dont make or buy your gear, quest at your appropriate level (you will always get the level appropriate LFG dungeon) so that your gear gets replaced at the right time.
of course, i assume you know what sort of primary stats work for locks, as per this article (intel, then haste, then nothing) so wearing the right stats gear is important.
RavenJet Dec 14th 2011 3:52AM
> that is, of course, until level 50. At that point, they should be clad in their personal armor class for the bonus.
Unless they are pally healers, int+plate is a nightmare to find before about level 70 - there isn't even plate int for most slots in heirlooms, so pally healers generally give up the bonus and take the mail heirlooms - once you've given up the bonus, there's no point in sticking to it and so most pally healers will roll on anything that's a state improvement until they can actually GET plate items that work for them.