Sharing the same UI across all characters
Each week, WoW Insider and Mathew McCurley bring you a fresh look at reader-submitted UIs as well as Addon Spotlight, which spotlights the latest user interface addons. Have a screenshot of your own UI that you'd like to submit? Send your screenshots along with info on what mods you're using to readerui@wowinsider.com, and follow Mathew on Twitter.
We've talked about the standard all-characters user interface before, but with my own experience moving to level up an alt over the course of the next few months bookended by raiding on my main, I wanted to talk again about building one UI for all your characters. Let's get the myths out of the way first.
The first myth about building a UI for all of your characters that I want to dispell is the fact that you can't actually do this. That's totally wrong. One UI that you build and maintain can be worked into a setup that works for all characters, no matter what spec or class. Sure, you may have to move something here or there, but if you relegate those movements to addons with simple move commands, you'll cut down on your own confusion pretty quickly.
Reader Ymer sent in his user interface that aims to be used across his bevy of alts, ready to roll for any of the four characters who decide to log in on that given day. Let's take a look at his setup, see what we can glean, and then make some general comments about using your interface for multiple characters.
Ymer's UI: multiple characters, multiple roles, multiple fun!
Lay it on me, Ymer:
For instance, I have two raiding characters, my main warrior who participates in heroic- and normal-mode raiding, and my paladin who heals in the Raid Finder. My shadow priest, the original priest from vanilla WoW, always lives an expansion behind and is crawling through Northrend as we speak. Another of my characters does the occasional dungeon, but I mostly forget about that character until something new comes out for them. All of my characters have different focuses that are potentially not all met by the UI I've created for one of them.
Ironically, there already is a UI that works pretty dang well for all of your classes, no matter how you customize it. That's right, the default UI. It's pretty good, has most of the UI elements you need ready to go, and even has taken massive strides forward in the raid department with the new raid frames. However, many of us demand more, so we'll talk about the extra stuff you are going to be dealing with.
Elements in common
What does every WoW UI have to have to be useful? Go on, I'll wait while you write it all down. What's that? You can't! Everyone's user interfaces require different pieces working together in different ways to be successful. What works for you might be horrible for someone else. When you load up a prepackaged user interface only to quickly realize you can't use it because it just isn't correctly configured for your playstyle, you can't wrap your mind around it. It happens to me all the time.
People can adapt, sure, but why not also clue in to what makes your UI experience enjoyable? Start by finding the common denominator in all of your characters' user interfaces. For me, it's a very specific action bar setup of a certain number of buttons existing in the same place. I make my characters fit around these boxes. If all the action bar buttons aren't being used, then so be it. I'll find new uses for them.
For Ymer, the common denominator seems to be the G13 keyboard controls and the low border graphic. These are two very good benchmarks by which to make a UI that works across all characters. Every character Ymer has needs these things. Each of his characters also have a defined DPS role, so not all of the addons that would come into play for healing or tanking are necessary.
A unique piece of gear
If you've got such a unique piece of gear like the G13 that you're going to be using across all of your characters, make that the focal point. Plan out an action bar combo that works for the keyboard and then save it to a profile. Dominos, Bartender, and other action bar mods have a profile system where you can save your configurations. After making the whole UI on one character, set the profile for your other characters to the main guy. This should set their bars to look just like the other setup.
If this isn't working, you can always copy and paste your character's folders in the WTF directory, rename it to the character you want it to be used for, and then set the profiles. I've found this way of profile sharing to work pretty well over the years.
Multiple roles
If you've got multiple alts who play multiple roles, you can still set up a UI that works across all characters. Instead of cataloging the things that are common from all of your characters, work the other way around. What pieces change from character to character? Healers need a decent raid healing array to make sure they're on top of the whole party. DPS and tanks don't need that. So, when building the healer portion of the UI, put your healer-focused interface items in a place where nothing would be for your other characters. Enable the addon for one character and not the others, and you're good to go.
Having alts is a beautiful thing. They let our games be free and varied, providing us with loads of different options to play. Now, if Blizzard would only put in account-wide mounts and pets already so I wouldn't feel bad about neglecting my main sometimes ...
Thanks again for the submission, Ymer. I like your UI and hope it works well for all of your characters that use it. It's simple and clean, and while I wouldn't put Recount there so large, that's a minor annoyance. Good work.
Interested in getting the most out of your user interface? Come back once a week for more examples of reader UIs. For more details on individual addons, check out Addon Spotlight, or visit Addons 101 for help getting started.
We've talked about the standard all-characters user interface before, but with my own experience moving to level up an alt over the course of the next few months bookended by raiding on my main, I wanted to talk again about building one UI for all your characters. Let's get the myths out of the way first.
The first myth about building a UI for all of your characters that I want to dispell is the fact that you can't actually do this. That's totally wrong. One UI that you build and maintain can be worked into a setup that works for all characters, no matter what spec or class. Sure, you may have to move something here or there, but if you relegate those movements to addons with simple move commands, you'll cut down on your own confusion pretty quickly.
Reader Ymer sent in his user interface that aims to be used across his bevy of alts, ready to roll for any of the four characters who decide to log in on that given day. Let's take a look at his setup, see what we can glean, and then make some general comments about using your interface for multiple characters.
Ymer's UI: multiple characters, multiple roles, multiple fun!
Lay it on me, Ymer:
Hi Mat,Thank you for the email and the submission, Ymer. When designing or adapting a user interface for use over multiple characters, one of the biggest issues that you will face is being the type of person who has multiple characters that need a similar UI. Let me put it a different way -- how many types of user interface are there, and which of your many alts will be using that interface in the same capacity as another one of your characters?
I would like to submit my UI to you for your article. I have what I feel is a pretty simple UI, however I share the same setup between 4 toons. My Shadow Priest (Ymer - Moon Guard), my Unholy DK (Jertok - Moon Guard), my SV/BM hunter (Sidetracker - Moon Guard), and my feral druid (Dourdun - Moon Guard). I use the same layout for all 4 toons as it is pretty easy to map everything I need to 4 rows worth of buttons on the Logitech keypad. Between that, my mouse and my keyboard raiding is pretty easy on any of my characters. I've listed my addons that are seen in the screenshot on the picture itself.
I'll include an un-edited copy and the marked up copy. That way if you decide to use it and don't want the one I've marked all over you have a clean copy to use.
Thanks,
Ymer
For instance, I have two raiding characters, my main warrior who participates in heroic- and normal-mode raiding, and my paladin who heals in the Raid Finder. My shadow priest, the original priest from vanilla WoW, always lives an expansion behind and is crawling through Northrend as we speak. Another of my characters does the occasional dungeon, but I mostly forget about that character until something new comes out for them. All of my characters have different focuses that are potentially not all met by the UI I've created for one of them.
Ironically, there already is a UI that works pretty dang well for all of your classes, no matter how you customize it. That's right, the default UI. It's pretty good, has most of the UI elements you need ready to go, and even has taken massive strides forward in the raid department with the new raid frames. However, many of us demand more, so we'll talk about the extra stuff you are going to be dealing with.
Elements in common
What does every WoW UI have to have to be useful? Go on, I'll wait while you write it all down. What's that? You can't! Everyone's user interfaces require different pieces working together in different ways to be successful. What works for you might be horrible for someone else. When you load up a prepackaged user interface only to quickly realize you can't use it because it just isn't correctly configured for your playstyle, you can't wrap your mind around it. It happens to me all the time.
People can adapt, sure, but why not also clue in to what makes your UI experience enjoyable? Start by finding the common denominator in all of your characters' user interfaces. For me, it's a very specific action bar setup of a certain number of buttons existing in the same place. I make my characters fit around these boxes. If all the action bar buttons aren't being used, then so be it. I'll find new uses for them.
For Ymer, the common denominator seems to be the G13 keyboard controls and the low border graphic. These are two very good benchmarks by which to make a UI that works across all characters. Every character Ymer has needs these things. Each of his characters also have a defined DPS role, so not all of the addons that would come into play for healing or tanking are necessary.
A unique piece of gear
If you've got such a unique piece of gear like the G13 that you're going to be using across all of your characters, make that the focal point. Plan out an action bar combo that works for the keyboard and then save it to a profile. Dominos, Bartender, and other action bar mods have a profile system where you can save your configurations. After making the whole UI on one character, set the profile for your other characters to the main guy. This should set their bars to look just like the other setup.
If this isn't working, you can always copy and paste your character's folders in the WTF directory, rename it to the character you want it to be used for, and then set the profiles. I've found this way of profile sharing to work pretty well over the years.
Multiple roles
If you've got multiple alts who play multiple roles, you can still set up a UI that works across all characters. Instead of cataloging the things that are common from all of your characters, work the other way around. What pieces change from character to character? Healers need a decent raid healing array to make sure they're on top of the whole party. DPS and tanks don't need that. So, when building the healer portion of the UI, put your healer-focused interface items in a place where nothing would be for your other characters. Enable the addon for one character and not the others, and you're good to go.
Having alts is a beautiful thing. They let our games be free and varied, providing us with loads of different options to play. Now, if Blizzard would only put in account-wide mounts and pets already so I wouldn't feel bad about neglecting my main sometimes ...
Thanks again for the submission, Ymer. I like your UI and hope it works well for all of your characters that use it. It's simple and clean, and while I wouldn't put Recount there so large, that's a minor annoyance. Good work.
Filed under: Add-Ons, Reader UI of the Week








Reader Comments (Page 1 of 3)
JCinDE Dec 13th 2011 3:09PM
Mathew I've submitted my all-characters UI multiple times over the past year and a half. You've never featured it and I've never seen even a confirmation that you've received it. Do you have a huge backlog of these or something?
EaterOfBirds Dec 13th 2011 3:15PM
It might suck and hes too nice to say... :P
But probably yes there is massive backlog of stuff, and the staff are pretty busy dudes. I use the same UI for all my guys but it isn't great, partly due to my using a laptop so I'm really struggling for screen space D:
Joe Dec 13th 2011 3:36PM
Remember also that he's trying to demonstrate a specific goal or theme with each article. Yours might not fit with what he's wanted to demonstrate so far.
Mathew McCurley Dec 14th 2011 10:32AM
I just took a look through my backlog and it looks like I might have skipped it because screenshots were submitted in a zip folder or some kind of package. If I don't see screenshots attached, I usually assume that people didn't include them. Thanks for the heads up.
JCinDE Dec 14th 2011 10:48AM
It should just be a plain old zip file. Do I need to resubmit it?
Jeff (Not that one ^ ) Dec 13th 2011 3:28PM
All 9 of my characters use the same basic UI, with SUF and Vuhdo placment differing between Tank/DPS and Healers. Those two addons are basically all that moves.
What is the empty box below Omen?
I wonder about using something like TitanPanel to consolidate the Rep bar, dps stats (spellpower, haste, etc.), and gold? It would cost something like 20px at the top or bottom of the screen. Moving those stats around would allow for Recount to be moved below the art line and into the "dock" at the bottom.
Joshmartinmont Dec 13th 2011 4:59PM
Jeff,
I can't remember the exact name of the Addon, but it is kill timer. Basically it let's me know how long my current target/focus/target of target will take to die. It takes into account the total DPS on target and will go up or down as needed (bllodlust/heriosm/haste buffs). It came in very handy during WotLK in avoiding a few enrage timers. I'll try and remember and check on the name of it when I get home tonight and let you know.
Pyromelter Dec 13th 2011 5:24PM
Agree with Josh, and the name of the addon is TimeToDie
http://www.curse.com/addons/wow/timetodie
joshmartinmont Dec 13th 2011 8:19PM
Yup. That's the one. Thanks pyro.
Morgatho Dec 13th 2011 3:36PM
I use the same UI for all of my toons, tho somethings are on others that isn't (hunter focus addon, pally power, ETC)
EverythingRuned Dec 13th 2011 3:42PM
I'd be really interested in seeing an all-in-one ui submitted by a raiding healer! That's the part I always get stuck on...
Tala Dec 13th 2011 4:30PM
I raid with all three of my 85s: Tree/Boomkin, Resto Shammy and DK tank and use the same basic ui for all 3. The main thing is I use a larger bottom bar and viewport like Ymer does and grid is always the center of it. It's easy to just set up different profiles for tank, heals & dps, 10 & 25 and just mix and match if something needs to be a little bigger or smaller.
Eyhk Dec 13th 2011 5:31PM
The only thing I've noticed that needs changing (in my UI) is moving grid from off to the side to a more prominent position closer to center. I actually like it to the left of my character and slightly lower than the middle of my screen so I don't have to look up to see what's going on around me. I achieve this by simply unlocking grid and moving it where I want it when I heal and moving it back when I don't. The rest is powered by ElvUI, PowerAura, IceHUD, and DBM. If ElvUI allowed for the player and target frames to be configured as a HUD, I'd ditch IceHUD in a heartbeat.
tiramisoup Dec 14th 2011 4:10AM
I'm a raid healer (tree, pally, priest; baby shaman that will be... one day), and I use an all-in-one. The important part for me was putting Grid in the right place: I have it in the middle on the bottom of my screen, but I don't use a viewport or multiple rows of action bars, so it's very easy to see health bars without getting tunnel vision. I put all my action bars in a single line along the bottom of my screen, with an additional line on one side that has class buttons (pally auras, druid forms, hunter aspects). Then I use SUF and Quartz to put unit frames and cast bars around Grid so that I can see me, my target, focus, and pets, and their targets, with minimum eye movement. I use PowerAuras in the middle of the screen (around my toon) to keep track of important buffs and cooldowns. Omen and Skada go to the side, where I can see them if I need to but they don't get in my way. I find this works well for all classes and roles, because all my important information is always centrally located, so I don't have to switch addon profiles if I go from tree to boomkin, or get confused trying to find Grid when I play a pure DPS class. I do use different Grid profiles for each class, though, so I can see class-specific info. And I use a similar Clique setup on every healer: big heal, small heal, fast heal, rez, etc., are always bound to the same button. This helps when I haven't played a toon in a while because muscle memory does a lot of the work.
Matt Dec 13th 2011 3:43PM
I also use a consistent UI across 10 characters that tank, dps and heal.
I don't even move the party/raid to the side when not healing. I have found that I really like keeping track of health levels (to throw out a Tranquility when dpsing on my Feral druid, Divine whatever -- raid cooldown -- on my paly tank, etc) even when I'm not actively healing. Last night another feral druid and I saved the raid (raid finder) when we both stopped dpsing and used Tranquility at the same time.
Another thing that wasn't mentioned in the article, but can help when moving between characters is binding the same TYPE of spells to the same keybinds. For me, Alt-Mouse5 is my spell interrupt across ALL characters that have one, and Shift-Mouse6 is a movement speed CD. This means that when I see a spell that needs interrupting or I need to move faster, my muscle-memory takes care of it for me.
Caylynn Dec 13th 2011 4:04PM
I do the same with the same type of spells. I go so far as to have the three "main" heals mapped to the same button on each of my healers (I have one of each healing class).
Snuzzle Dec 13th 2011 10:36PM
I do this too. I thought everyone did.
spamofchaz Dec 13th 2011 3:53PM
Is there a way to change the initial defaults of the base Blizzard UI? Specifically I'm talking about the auto-loot function. I don't know why, but it ticks me off the first time I kill something, click to loot it, and have that screen just...hang there, forcing me to go into the options and reset it. It's not hard, and it's not a lengthy process. It's just extremely irritating.
darksilentthief Dec 13th 2011 4:03PM
I know someone mentioned it once before, but there is a addon that syncs your addon settings across multiple toons/servers/accounts. Does anyone remember what that is?
Jeff (Not that one ^ ) Dec 13th 2011 6:39PM
The Curse client and a premium account will do it. It costs money, though.
You could use a combination of Dropbox and symlinks to make WoW think your addons and settings are in \Users\You\World of Warcraft\Whatever when they're really in \Users\You\Dropbox\WoW Addons\ and automatically synced when they're changed, but that's kind of involved for a game.