Shifting Perspectives: Guide to druid leveling in Cataclysm, part 2

This section has been written by Allison Robert. If you plan on playing a bear druid, the Tuesday edition of Shifting Perspectives addresses feral tank issues, tips, and tricks.
If you're planning on leveling strictly as a bear, you will most likely want to stick to dungeons. While the bear can pump out some respectable damage at the level cap, it is not a very efficient quester, especially versus single mobs. Assuming you talent normally, the cat is still faster and more powerful. If you'd prefer to quest your way to 85, I would recommend doing so on a cat spec, and you'll want to read Chase's input on cat leveling below.
For better or worse, the bear rotation while tanking at early levels is extremely simple:
- Your initial damage abilities as a bear will be Mangle, Maul, and auto-attack. At level 18, you will gain the AoE Swipe. These are the only offensively oriented skills you will have until Lacerate at level 66, Pulverize at 67, and Thrash at 81.
- Mangle is your big single-target threat skill. Use it on cooldown and glyph it as soon as you can. Swipe as much as possible. Don't Maul until you have a lot of rage to dump, and make sure you glyph it as well. When you get Lacerate and Pulverize, use Lacerate as a filler on AoE pulls. On single targets, Pulverize your Lacerates at three stacks to maintain the crit buff. When Thrash finally shows up, use it on cooldown for AoE tanking and to add damage to single targets.
- Keep Demoralizing Roar up to reduce incoming damage. Enrage when you're low on rage, although you'll also want to perfect the art of banking rage toward the end of one pull to spend on the next. Feral Charge groups to give yourself a second or two of uninterrupted threat generation before your DPS catches up with you, or to root a runner.
- Cooldowns won't arrive until later: Survival Instincts at level 49 (at the earliest), Frenzied Regeneration at level 52, and Barkskin at level 58. Get used to using Barkskin as much as possible to reduce damage regularly. Survival Instincts should be used to blunt big incoming damage or to give the healer room to breathe on heavy AoE. Frenzied Regeneration is more problematic as it destroys your rage supply. Glyphing it is generally not advised for 5-man or leveling purposes.
- Always keep yourself and your group buffed with Mark of the Wild. At early levels, you may want to pop Thorns before AoE pulls to help with threat, or even cast a Rejuvenation on yourself before pulling.
- Train yourself into interrupting and stunning as much as you can with Skull Bash and Bash. Every mob you silence or stun is another few seconds' worth of damage you don't take.

Finished talent spec 0/31/9. This is not a spec you will necessarily want to use at 85, but it does address more leveling-related concerns.
- Tier one Feral Swiftness and Furor
- Tier two Infected Wounds, Fury Swipes, and Primal Fury (get Primal Fury first to help with rage generation). While you'll eventually want everything in this tier, you can ignore Feral Aggression for now.
- Tier three Feral Charge and Thick Hide. Both are cornerstones of bear tanking, but which you'll want first is up to you. If you're taking a lot of damage in dungeons, get Thick Hide; if not, Feral Charge.
- Tier four Leader of the Pack and Brutal Impact. While you will not need Nurturing Instinct at 85, you may want to pick it up for leveling purposes (assuming you pre-HoT yourself in dungeons or quest in cat form) and later shift those two points back to Feral Aggression.
- Tier five Survival Instincts and Natural Reaction. You will eventually need Endless Carnage, but you won't get Pulverize until 67.
- Tier six Rend and Tear and Pulverize.
- Tier seven Berserk.
- Once you're able to grab talents from the restoration tree, pick up Heart of the Wild, Natural Shapeshifter, Perseverance, and Master Shapeshifter. This should leave you with one point to put wherever you want.

Look for leather gear with agility and stamina. Even very well-itemized strength tanking pieces are nearly always inferior to their melee leather counterparts, as the bear is so heavily reliant on agility.
More reading
- Gearing a fresh bear at 85 with patch 4.3 gear
- How to tank the new 5-mans
- The basics of feral tanking
- Tier 13 set bonuses

This section has been written by Chase Hasbrouck. If you plan on playing a cat druid, the Sunday edition of Shifting Perspectives addresses feral DPS issues, tips, and tricks.
When first starting out, the cat rotation is pretty simple. You'll want to start with a Rake to begin your bleed damage, then Mangle a few times (or Claw for levels 8 and 9). That will kill most quest-type mobs. For things that are a little tougher, keep using Mangle as you have energy until you get 5 combo points, then use Ferocious Bite. For fights that look tricky, cast Thorns on yourself before engaging. For bosses, just make sure you reapply Rake when it wears off.
That's it until your 20s. You'll want to pick up the Feral Swiftness, Predatory Strikes, Primal Fury, and Fury Swipes talents. At level 22, you gain Ravage, which lets you unleash a powerful attack while prowling (stealthed). Combined with your Predatory Strikes talent, this is an excellent opener and should be used when possible. At 24, you'll also gain Skull Bash, which is a spell interrupt, and Faerie Fire, a debuff. Neither of these is essential for questing or leveling purposes, but they are required for group content, so feel free to get used to them now. Lastly, make sure you pick up the Glyph of Mangle at level 25.
Your 30s are where things start to get awesome. You'll be able to get Feral Charge at level 29 (get the glyph as well) and Stampede with your next talent points at 31 and 33. This will drastically speed up your killing times for single mobs, as you'll be able to skip the Prowl requirement; just Feral Charge in, Ravage, and dump the rest of your energy. At 35, you'll be able to start putting points into King of the Jungle, which turns Tiger's Fury from useless to essential. You now have two strong abilities with 30-second cooldowns, so you should find yourself falling into a natural rhythm when questing of using one per enemy. You also get Swipe at 36, which should only be used for situations with four+ enemies at once (mostly group content, though there's the occasional solo quest where in comes in handy).

At level 50, you'll get a new glyph slot, with Tiger's Fury being the only effective option. At level 54, you'll finally pick up Rip, which is a cornerstone ability for group content. It's a very strong damage over time effect; however, it's only worth using with 5 combo points, so you'll likely never use it for soloing. At this point, your rotation is mostly locked in; however, you'll want to switch to using Shred (and the Bloodletting glyph instead of Tiger's Fury) for groups once you get 3/3 in Rend and Tear at level 63.
Berserk finally comes along at level 69. It's very effective for mowing down enemies quickly, even though it's likely overkill for single quest mobs. Once you glyph it at level 75, though, Berserk + bear form Mangle becomes a very effective AoE for killing entire packs of quest mobs.
The last key part of our rotation comes at level 76, Savage Roar. This isn't too helpful for soloing, but for maximum DPS in a group, you'll want to keep the Rip, Rake, Mangle, and Savage Roar debuffs/buffs all rolling. This will take some practice; just keep working with it, and you'll be well set to start working on endgame content at 85.
More reading
- Gearing a cat in patch 4.3
- Patch 4.3 feral cheat sheet
- Tips for intermediate ferals
- Soloing as a feral druid

This section has been written by Allison Robert. If you plan on playing a restoration druid, the Tuesday edition of Shifting Perspectives addresses resto issues, tips, and tricks.
Leveling as restoration is not advised unless you really, really like instances; healing specs are explicitly group-oriented. Questing as a restoration-specced druid is fairly tedious because there's little in the tree to support DPS barring Fury of Stormrage. This guide has been written with the assumption that you are healing your way to 85 through the Dungeon Finder.
There's no rotation as such for healers. You'll learn to use the best spell for the right context. As most leveling dungeons are fairly easy -- and, in truth, the earliest can often be done without a healer at all -- you have a fairly wide margin for error while you're learning, so experiment and see what works best for you.
- Rejuvenation is your first, and arguably greatest, spell. Keep this running on your tank, glyph it as soon as you can, and slap it on anyone who's taken more than trivial damage. However, spreading it around too lavishly at early levels will run you OOM quickly.
- Nourish is a maintenance heal. While not as efficient as it'll be at 85, it's still a fairly low-cost way to do minor or routine healing.
- Swiftmend You'll get this automatically for speccing into restoration. An excellent spell, and one that should generally always be glyphed. Train yourself into using this on cooldown. Not only will it later proc Efflorescence (if talented), but it counts for Harmony, the resto druid mastery.
- Regrowth This is the druid's "flash heal" -- quick but expensive.
- Omen of Clarity is not a healing spell per se, but it does have a significant impact on your healing. When this procs, your next spell with a cast time (barring Nourish) is free, so try to use it for Regrowth or (later) Healing Touch.
- Remove Corruption The druid's dispel. This is now expensive, and for leveling 5-man work, you will probably not want or need to blow a lot of mana on frequent dispels for inconsequential debuffs. There are more serious debuffs awaiting you at higher levels, so you'll still want to know that they're there.
- Innervate Mana recovery.
- Wild Growth Assuming you've talented into restoration, you should get this powerful group HOT at level 47. It's excellent for medium group damage but likely to run you OOM if you rely on it too much. For leveling and 5-man purposes, do not glyph it.
- Lifebloom This stacks three times and should be kept running on your tank as much as possible. Several talents, and the druid's single-target healing more generally, depend on it. When talented through Empowered Touch, it can be extended on your target with Nourish, Regrowth, and Healing Touch. Lifebloom should be glyphed at later levels.
- Tranquility An extremely powerful, but channeled, AOE heal. Blow this when the group's taken (or taking) heavy damage, and preferably in combination with Barkskin to keep the spell's full duration protected.
- Tree of Life An all-purpose cooldown, useful for mana recovery, extra healing, or (if fight conditions allow) extra damage. Learning when and how best to use the Tree is a key part of every battle.
- Healing Touch A slow but big heal. Use it when you need to heal non-trivial damage on someone (usually a tank) and a HOT won't do it fast enough.
How does this all work in a 5-man? At earlier levels, you'll want to keep Rejuvenation running on your tank and do your maintenance and spot-healing with Nourish. Glyph Swiftmend as soon as possible and train yourself into using it on cooldown. When Omen of Clarity procs, use it for a free Regrowth.
At later levels with higher tank damage, Lifebloom should be kept running your tank in tandem with Rejuvenation (if necessary). Use Nourish to keep it refreshed. Omen of Clarity can be used for free Regrowths and Healing Touches (don't forget that either can be used to keep Lifebloom running). Swiftmend on cooldown. In emergencies, Tranquility and the Tree of Life should be used to keep the group alive.

Finished talent spec: 8/0/31. Again, this is for leveling purposes.
- Tier one Blessing of the Grove, Natural Shapeshifter, Naturalist, and Heart of the Wild. You'll probably want Naturalist first to decrease Nourish cast times. NS is actually of very little use overall, and you may want to avoid it for a few levels as a result. You're really after the increased healing from the linked talent Master Shapeshifter in tier two.
- Tier two Master Shapeshifter and Improved Rejuvenation. Raiders at 85 will probably want Perseverance as well, but it's not necessary for leveling or 5-mans.
- Tier three Revitalize and Nature's Swiftness. In general, you should macro Nature's Swiftness to a big heal (like the later Healing Touch) for emergencies. If you find yourself bored in 5-mans a lot, Fury of Stormrage is a good investment so you can DPS for free.
- Tier four Empowered Touch and (eventually) Malfurion's Gift. You will not need Malfurion's Gift early as you don't get access to Lifebloom or Tranquility until much later, but you will eventually want it. In the meantime, Nature's Bounty is a good substitute and will guarantee a crit on most Regrowths. Whether you'll want to keep it at 85 is an individual matter, although personally I think it's an underrated talent.
- Tier five Efflorescence, Wild Growth, and Nature's Cure. Assuming you've trained yourself into using Swiftmend on cooldown, Efflorescence can be a valuable source of group healing. Wild Growth is an integral component of druid AOE healing. While you may not need to keep Nature's Cure at 85 for raiding, it's generally a required talent for leveling and 5-man work due to the plentiful supply of magic debuffs.
- Tier six Gift of the Earthmother and Swift Rejuvenation
- Tier seven Tree of Life
Once you've filled out the restoration tree, you'll want Nature's Grace and Nature's Majesty from balance, and then Moonglow. Afterwards, you should have two points left to put where you want. If you're not having problems with mana, Genesis is a good pick. If you are, Furor in the feral tree is helpful. And at 85, you will probably want to reevaluate your build.
Restoration gear
Restoration players seek intellect, haste (to certain breakpoints), and mastery. You're not likely to find the latter two on much gear while leveling, but you should look for intellect leather (and, if necessary, cloth).
More reading
- Gearing a fresh restoration druid at 85 with patch 4.3 gear
- How to heal the new 5-mans
- Discussion of restoration's AOE healing
- Haste and the restoration druid
Shifting Perspectives helps you gear your bear druid, breaks down the facts about haste for trees, and then digs into the restoration mastery. You might also enjoy our look at the disappearance of the bear.
Filed under: Druid, (Druid) Shifting Perspectives






Reader Comments (Page 1 of 2)
Philster043 Dec 13th 2011 8:37PM
I think cat is the way to go if you're a quester (especially if you're just looking for a stress-free WoW playing experience), and bear is the way to go if you just want to level quickly through Dungeon Finder. Balance and restoration just seem kind of annoying if you're just leveling, though they become more appreciated around level 60 and/or 70. Nice guides though you guys!
raingod Dec 13th 2011 10:19PM
Idk, as I rolled a balance, I found most mobs died way before they ever got to me, and if they did get close enough for melee, One small smack upside the head with my staff would polish them off.
Snuzzle Dec 14th 2011 2:04AM
I disaree, tanking as a low level bear is just a lesson in frustration. You don't have the tools you need to do your job very well, even with Mangle and Swipe being given at lower levels than ever before. Level a bear to 60 then level a warrior or paladin in prot and it's like a sweet, sweet breath of fresh air.
Also, to our budding (lol) trees out there: don't forgt that Tranquility is a 3 minute cooldown now. There's no reason not to use it basically every boss fight unless you're just that bored. This doest really apply to Classic dungeons which are loleasy, but especially during that first doozy of a step into TBC dungeons, it'll become your new best friend. Use it liberally during high damage periods.
Lissanna Dec 14th 2011 8:19AM
Feral (cat & bear) seem to be much more popular overall. However, I still have a lot of people who come to me for advice for leveling moonkin & resto, too. Sometimes, personal preference wins out over what is "best". :)
Armill3 Dec 14th 2011 12:17PM
Frankly, most of the required talents for cats and bears overlap, do there's no reason you can't just quest in cat form with a bear spec. We're talking literally about a difference in kill time of .1 seconds or so per quest mob, even when you hit cata content and start reforming your worst secondary stats to dodge. The distinctiveness between the specs really only manifests in boss situations, where you're planning to spend more than a few seconds on any given target, and in pvp.
By contrast, specced as tank, you can confidently queue and get into dungeons whenever you like. That makes for a way more comfortable leveling experience, especially from BC content on.
So, not much to lose going bearcat, IMO, and much to gain.
Philster043 Dec 14th 2011 7:00PM
At least until MoP when the bear spec becomes its own tree entirely.
Snuzzle; I had no trouble tanking as a bear low level, however, admittedly that was before Cataclysm. But unless they radically changed around the skills and talents you got as a bear as you leveled, I couldn't imagine it being that much different. It's all about maintaining threat with whatever skills you can use for that purpose and you do have to tab a lot but otherwise that's about the extent of it...
And as Armill3 mentioned, the advantage of switching between bear and cat anytime I liked with minor difficulty was also a nice perk. That's still true these days, I think.
Hih Dec 13th 2011 9:36PM
Now this isn't aimed at Druids, this is more of a broader thing but... isn't it kind of silly to be doing leveling guides 2 weeks after a major content patch? Shouldn't Alex have gotten you guys to do... I dunno, raid and 5 man dungeon support articles instead and save the leveling guide stuff for a couple months from now when there's nothing else to talk about and everyone's leveling alts anyway because there's nothing else to do?
Marcblack Dec 13th 2011 11:05PM
That's what I think everytime I see a guide like this, specially in the cata era, when speccing/leveling is so strait-forward. Sorry, but it's hard to believe this gonna be usefull for anyone.
Alex Ziebart Dec 14th 2011 1:14AM
Leveling guides are one of our most requested features recently. That's the primary reason our columnists are doing this.
So yes, people will find it useful -- it's been specifically requested.
Blackdemon Dec 14th 2011 6:58AM
Currently levelling a bear through dungeons (with occasional cat questing), who is at 66 now. This guide helps loads since I keep debating whether to switch to a second spec to level faster, but shying away from it as I haven't any experience of the other specs.
Very helpful, thanks to all the writers.
Lissanna Dec 14th 2011 8:26AM
Towards the end of expansions, people get bored and level more alts.
Luke Dec 13th 2011 9:53PM
Great article. The only thing I could add would be a bit about gathering professions and xp.
If you're just starting out, and don't have any means of gold or heirlooms, either because you're a new player or because it's a new server:
If you want to level as quickly as possible and you're not worried about out leveling content, go feral.
Make a mule, a bank alt. Something that you can mail a ton of stuff to.
Pick up Mining and Herbalism, and at level 20 grab archeology.
Kill, maim, mine and gather your way to max level. Don't go out of your way to find archeology nodes, but if there happen to be any in the zone you're currently questing through definitely take a couple minutes to survey. Don't bother grinding the mining and herb nodes, just grab whatever is near your quest objectives.
Now you can do one of two things. If you're going to level either Alchemy, Jewelcrafting, or Inscription, you can store all that ore and all those herbs by just mailing them to your mule / bank alt.
Or you can simply sell it (on the auction house), and make tons of gold.
Either way, if you don't make dumb purchases on your way to max level you will have more than enough gold for training costs and epic flight. Not to mention Archeology is pretty lucrative given it also gives insane amounts of xp per dig site. Those poor quality artifacts can sometimes fetch a hefty sum at vendors.
Lissanna Dec 14th 2011 8:21AM
general new player hints tend to go in other columns, not class-specific ones.
Luke Dec 14th 2011 12:55PM
*cough*
raingod Dec 13th 2011 10:19PM
I have to admit, Tyler's love for all things Balance made me want to level one, which I did. This really would have helped me when I started her back in August, I'm glad to see I did most things correctly. I profess to being a hunter whore-I have 2 85's, a 70, a 40ish, and an 11 hunter, but have had more fun with my Druid, than anything else.
Is my DPS top of the charts? No, but I more than carry my weight. Do I get to see the benefits of xmog? Again, no, but I can turn into an animal! Plus I can brez too, how fricking cool is that?
My only complaint is only two races on Horde side can be Druids, which make me sad. I have one lone alliance alt-and pretty much just for the quests from the alliance perspective (and I still feel dirty for doing so), but I may have to roll a Troll Druid sometime. If I do, I'll keep this guide handy as a reference. Nice job.
Boozard Dec 13th 2011 10:20PM
the mere mention of heirlooms seems to point this is a guide for non-newbies. i suppose that's ok but i think old players dont really need such a guide... not as much as new players anyway. perhaps you can write one. it would be nice to give little tips that newbies wouldn't know like " don't forget to regularly check AH to upgrade your gear", or "if you're a cat, prioritize upgrading your weapons", or "try to buy netherweave bags asap", and "pick up first aid asap. helps keep you going". you know... things that we who have been playing the game for years take for granted.
Aceman67 Dec 14th 2011 5:09AM
Speaking as someone who only played melee classes up until wrath (Warrior, pally, DK), then rolled a druid on a whim during the end of Ulduar, and then choosing to level a balence/resto druid to boot, guides like this are helpful to those playing outside of game mechanics that you're not familiar/comfortable with.
I went from having only played melee classes for years to playing a Caster/healing role, something that was foreign to me, and guides like this and help from one of my friends helped me grasp the new concepts and mechanics that come with it.
Now my main is a Dedicated Resto-Druid.
eakin3 Dec 13th 2011 10:54PM
It's a little misleading to put up two different feral specs. Honestly, for leveling purposes it's completely viable to create a hybrid build, quest as a cat, and pop over to bear form to tank an instance (or when you're solo and have bitten off a bit more than you can chew). All the gear is the same, too.
The advantage here is that you can keep a balance or resto secondary spec and try three different roles with two builds. I leveled as straight feral and now have NO idea how to play balance or resto, and switching over at 85 is an intimidating prospect to say the least
Lissanna Dec 14th 2011 8:23AM
No, even for my druid leveling guide, I do different cat & bear specs. It's important to teach people that there's a difference early on (but then have disclaimers saying you can still be reasonably effective at cat in the bear spec - but not the other way around).
Oteo Dec 13th 2011 11:07PM
When I was reading this I was like, "THREE druid writers?! All I remember is Chase and Allison!" Then I read through the rest of the article and remembered that Balance is a spec... sorry Tyler.