Spiritual Guidance: Shadow priesting the End Time heroic

Recently, I've found myself playing World of Warcraft more and more. It's all because of my new shadow priest I finished leveling on Horde side. Even more specifically, it's because of the new 5-man heroics in patch 4.3. There's nothing I like more than fresh content.
The first of the three new 5-man instances is called End Time. It's got a great concept: You travel forward in time to a post-apocalyptic Dragonblight nightmarescape. In this (soon-to-be) false future, Deathwing was not stopped and the maddened Echos of faction leaders roam a destroyed world. With treasure. As a level 85 shadow priest, it's your duty to travel to End Time, beat up the baddies, steal their loot, and ignore all the terrible time paradoxes your action undoubtably causes.
There are five different bosses in End Time. Your party will randomly face two of four different Echoes (Baine, Jaina, Sylvanas, Tyrande). After beating the first two bosses, your party will teleport to the Bronze Dragonshrine to face off against the dragon Murozond in what is arguably the most fun 5-man fight of the entire expansion.
The four Echoes
Echo of Baine, the twisted champion of Thunder Bluff, fights you on a small handful of islands floating in a pool of lava in the Obsidian Dragonshrine. Periodically, he'll destroy one of those islands. You'll have to move on to one of still-remaining islands when he does this. And be quick about it -- every moment you're in lava, you get another stack of a debuff. Use Dispersion to limit the damage you take.
Baine also has a chance to drop the Time Traveler's Leggings, a pair of i378 crit-plus-haste legs. The Leggings are not unique to Baine -- they have a chance to drop from any of the four Echoes.

Defeating Jaina has the chance to award you the powerful i378 Jaina's Staff. She also has a chance to drop the Time Traveler's Leggings.
Echo of Sylvanas, arguably the most physically attractive hellishly twisted specter of pure hate energy in the instance, is headquartered in the Ruby Dragonshrine. She has a handful of attacks that can hit party members who are close to you, so stay at least 10 yards away from other players when you can. The most notable mechanic of the fight is the Calling of the Highborne phase, where Sylvanas summons ghouls and becomes immune to damage. Your party absolutely must single-target one of the ghouls (often, your tank will mark the location of the ghoul to be killed during or prior to the fight) and destroy it before it reaches Sylvanas. Triple-casting Mind Spike works very well here when followed up by Mind Blast. There's really not enough time to see serious damage from your DoT spells, so skip them for this phase.
Echo of Tyrande, located in the Emerald Dragonshrine, is the final of the four random bosses. There's not much to the fight except situational awareness. First, stay outside the inner ring of Dark Moonlight -- being a ranged caster allows us to avoid that mechanic. She'll fire off a stun attack called Moonlance, which heads toward your character in a straight line before splitting off into three directions. Otherwise, your goal is simple for this fight: DPS her and don't stand in the bad.
The Echo of Tyrande has a chance to drop the Whisperwind Robes, a great i378 chest. This is in addition to the loot common to all four of the random bosses.

For shadow priests, staying alive in the final fight of End Time is simple -- we merely need to stay out of the little swirly areas of death and doom. Simple, that is, so long as Murazond is DPSed down in quick order. Void zones will spawn faster and faster as the fight progresses -- something of a soft enrage.
The complicating factor of the fight is Murazond's giant, clickable hourglass. It effectively resets the fight. Your cooldowns are reset; your positioning is reset; void zones are cleared; the dead are resurrected. The only thing that doesn't reset is the boss's health. For this reason, you want to be as aggressive with your cooldowns as possible. Don't wait to use your Shadowfiend and Dark Archangel. Pop your trinkets ASAP. Use Lifeblood or Berserking. Leave nothing on the table.
If your group includes a mage or shaman, they're likely to use Bloodlust (or its equivalent) immediately when the fight begins. Its expiration is a great cue to use the hourglass and reset the fight. If you (and your party) successfully exploit their cooldowns, then you'll down Murozond in no time.
Murozond has a pair of terrific drops. You have a chance to get the Robes of Fate, a i378 hit-plus-crit chest piece. You can also get the Mantle of Time, a pair of spirit-plus-haste shoulders.
... and don't forget the quests!
On your first run-through of End Time, you'll be able to accept and complete a couple of quests. The first quest, called Archival Purposes, requires you to beat two of the Echo bosses in the instance. When you turn in the quest, you have your choice of two different i378 items: a spirit-plus-haste Crescent Wand or hit-plus-mastery Archivist's Gloves.
The second quest is titled Murozond and is completed by finishing the instance. Your reward for doing so is a great i378 helm, the haste-plus-spirit Cowl of Destiny. They're great, guaranteed rewards that will put you one step closer to Raid Finder greatness.
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
gymboy91 Dec 14th 2011 5:15PM
Thank you for the tips here Fox! In less than 24 hours I will finally be done with finals and be able to play my spriest again :) so this article is perfectly timed!
Matthew Dec 14th 2011 5:43PM
Who else was surprised that Fox's new shadow priest is
1) not a belf
2) a goblin!
Gendou Dec 14th 2011 6:09PM
Given their racials, I'm utterly unsurprised.
Time is Money is possibly the best Shadow Priest racial in the game.
Xanadal Dec 14th 2011 6:32PM
I find the best way to use the Hourglass is at 80%, 60%, 40% and 20% of Murozonds health, leaving one spare should something go wrong.
Also, Lifeblood doesn't get reset by the hourglass, not sure about other racials/prof abilites.
Thander Dec 14th 2011 7:19PM
My trinket cooldowns didn't get reset either.
Felix_rew Dec 14th 2011 7:39PM
It appears to be only Spell CDs that get reset, as my trinkets and tinkers don't get reset either
Docseuzz Dec 14th 2011 7:51PM
Yeah, no trinkets or pet abilities... Core hound only goes once, so save to 2nd or 3rd cycle...
Understud Dec 14th 2011 7:48PM
Checking if comment system wants to work with me today
Understud Dec 14th 2011 7:49PM
Ok down vote that. I'm curious whether with our t13 2pc bonus, we should be using SW:D on cd?
Bahamaut Dec 15th 2011 11:33AM
Of course there is. The almighty Fox Van Allen :D
bloodworthc Dec 15th 2011 9:23AM
Good guide here, Fox. Ran this the other night with some friends who didn't explain it very well. this was much more helpful.
sidenote: watch out for the pats that circle around... whoops.
goldeneye Dec 16th 2011 9:51AM
Actually, the real boss in the Black Dragonshrine is the trash!