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Reader Comments (Page 1 of 1)
12-15-2011 @ 11:06PM
rovingbandit21 said...
Look, lets not get caught up in the word "Raid". LFR is raid only in name. Anyone who has actually run a normal raid at the least will tell you a hallmark of that system is loot distribution. If I show up consistently for the raid team I will eventually get gear. Great system and completely opposite of how LFR works.
In LFR I queue up to do a raid with 24 other people who I will probably never see again and certainly don't care whether the piece that dropped is an upgrade for me. All they see is dice to roll need on and 30 gold or so to cover repairs. In normal pugs this is averted by the RL choosing to be a master looter, which is not available in LFR.
My point here is if loot will be distributed in the same way as the dungeons it can not have the same lockout as a raid, simply because of the random nature of the people you are downing Deathwing with. I do think a valid solution would be to allow each player to win one piece of off each boss for the week. It keeps players happy which keeps queue times low in the long term, and stops folks from farming LFR endlessly throughout the week.
I really have come to believe that people telling others to STFU and color instead of speaking up against a bad system somehow feel threatened by the fact that they will see someone not in a wannabe HC guild fully decked out in T13 before they are.