Raid Rx: Healing Ultraxion and Warmaster Blackhorn

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.
In every expansion, there's always been at least one raid boss that's really defined healers. In this expansion, we had Chimaeron back in Blackwing Descent. We've got another one in Ultraxion over in the new Dragon Soul raid in patch 4.3. This guy is a (literal) beast. After that, we get another crack on the next gunship encounter.
Setting up to heal Ultraxion
When you're setting up for Ultraxion, there are a few things you need to do. Decide on the number of healers you wish to use. I would highly recommend opening with five healers. The DPS requirements on normal encounter can be a challenge to match.
The next step is to figure out your buffs. There are three different healing buffs you can get. On 10-man, you get one type of crystal; on 25-man, you get two sets.
- Gift of Life This comes from Alexstrasza. It'll be the first set of crystals that spawn. These should be handed out to priests or druids.
- Essence of Dreams The green buff from Ysera duplicates your direct healing done and distributes it to the rest of the raid. I've found this to be extremely powerful for restoration shaman.
- Source of Magic The last buff you'll get is my personal favorite. Reducing mana costs by 75% and increasing spell haste by 100% is really juicy especially for priests and paladins.
Ultimately, it doesn't matter that much. If executed correctly, the HPS of players should even out at the end of the encounter (and I've seen the healing meters spread as little as 5% between first and last).
Once you've gotten your assigned buffs, you'll want to switch to spells that really ramp up your healing per second (HPS). Every player is going to take damage. You can go easy during the opening minute, but Ultraxion's damage does ramp up as the encounter gets progressively longer. Use AoE healing as much as you can, as single-target spells simply will not be as efficient.
Players who take Hour of Twilight to ensure the Aspects aren't affected by them are going to need healing. Shadow priests should be OK, but I've found that I've had to heal both hunters and mages who took the bullet. Know the order of those if you can and drop preemptive healing spells (HoTs, for example) before you avoid the Hour of Twilight yourself.
Mana may become an issue toward the end of the encounter. I've found using cooldowns like Hymn of Hope or Potions of Concentration are best used during the red and green crystals. You should be using a Heroism or Bloodlust right when Nozdormu applies the Timeloop buff.
Speaking of cooldowns, have an idea of when you're going to use your raid-wide cooldowns as you get closer to the end. I'd suggest tapping any DPS defensive cooldowns. I'm sure your shadow priests and warriors would love to help here.
Atonement priests, maybe you guys can chip in here. I'm not quite sure which color buff is the most suitable. Could I ask for your thoughts in comments and what exactly you're doing in addition to repeatedly casting Smite (if anything)?
Warmaster Blackhorn and the Gunship
Once you're finished with Ultraxion, you'll get the opportunity to board the Alliance gunship the Skychaser and go after Deathwing. As you're busy pursuing him, your ship will be boarded by his Twilight loyalists before you engage the Warmaster himself.
When you're setting up, I suggest staggering healers around the main deck. Get them spread out, and have them heal players nearest to them.
Once you engage the Warmaster, you'll notice purple swirls on the ground. Your players need to stand in them. If unchecked, the ship will take full damage. What you're trying to do is catch them and soak the attacks so that your ship doesn't have to. So going against traditional convention, your raid group actually needs to stand in Twilight Onslaught. This ability is large, it's purple, and it swirls. You can not possibly miss it. Raidwide CDs should be used to mitigate these effects. It is absolutely critical that you heal the weakest players, or else the Twilight Onslaught ability will inflict lethal damage. Basically, this spell does an astronomical amount of damage divided by the number of players standing within it.
Meanwhile, the rest of your raid group needs to deal with the different boarding parties. Don't stand near them if you can help it. If there's no action going on, throw in a little DPS on the drakes or the big cultist guys on the deck.
After a few waves, Blackhorn himself will thump onto the main deck. Goriona will continue to blast the raid from overhead with Twilight Flames. Unlike the first part of the fight, you'll actually want to stand out of the fires. Your ranged players will be busy trying to fend her off, while the melee players will be working on the Warmaster.
Healing through Blackhorn can be a little tricky. Watch your distance and try to be over 10 yards away from him; otherwise, his Disrupting Shout will stop you from casting. At the same time, you don't want to be too far away, in the event of a Shockwave. If Shockwave happens to be dealt in your area, you need to be able to move really fast away before it actually hits, or else you'll be stunned.
All in all, I found the Warmaster Blackhorn encounter a little easier then I expected. You should be able to get past him fairly quickly.
Deathwing awaits!
Need advice on working with the healers in your guild? Raid Rx has you covered. Send your questions about raid healing to mattl@wowinsider.com. For less healer-centric raiding advice, visit Ready Check for advanced tactics and advice for the endgame raider.
Filed under: Raid Rx (Raid Healing)






Reader Comments (Page 1 of 2)
Saltypoison Dec 16th 2011 3:12PM
I could be way off here, but I don't see atonement doing anything useful on regular mode unless you are right up against the enrage. Even then, I'd try something else before counting on those HF/Smite heals.
Blue crystal + Glyphed PoH with the guaranteed DA is just silly powerful at the end of this fight.
(Just speaking from 10 regular experience)
DarkSoul Dec 17th 2011 5:59AM
Seconding the 10 man Disc priest strat. Atonement priest takes the blue crystal, letting you 2.5 heal the fight. You get 10k+ dps for the first 3.5 minutes and when the blue gem drops, the disc priest goes full PoH spam at 75% reduced mana cost and 100% haste.
Katherine Dec 17th 2011 5:31PM
We 2healed on 10, so I (atonement priest) was spamming glyphed PoH the whole fight, plus PoM and some PWS - usually trying to get it on the tank that's taking the (I think) Hour of Twilight. The Resto Druid took the red, so I got the green and was to make a judgement call on whether I needed the blue when it came down or whether a dps could take it. I got the dps to take it but I should have got it since we got the kill with only 3 left alive :P
Dahk Dec 16th 2011 3:16PM
Wouldn't Smiting Disc Priests want green for the duplication?
priestessaur Dec 18th 2011 1:09PM
Atonement is not a direct heal.
Kuro Dec 16th 2011 3:24PM
> Mana may become an issue toward the end of the encounter. I've found using cooldowns like Hymn of Hope or Potions of Concentration are best used during the red and green crystals.
Potion of conq / Div Plea right before a Hour of Twilight -- Heroic Will doesn't break the potion duration.
TimR Dec 16th 2011 3:24PM
For 10 man Ultraxion we tried to 3 heal it with Shammy, Druid, and Priest, but dps was not making it. We had the priest go shadow and downed it.
Another trick: Have your healers hit their special button (can't remember the name) 1 second before the fight starts. Then pop heroism for the dps. The healers will come back into the twilight realm without exhaustion, and you can use another heroism at the 5 minute mark for them. This gives the dps really good up-time during heroism, especially if everyone pre-pots.
Stilhelm Dec 16th 2011 7:51PM
That's a neat trick with heroic will and heroism. We have the dps to 3-heal it but this will help get it over a bit quicker, since dps gets more out of heroism at the beginning of the fight when all their trinkets and cooldowns are lined up, and there's no Fading Light in the first segment either.
Adam Dec 16th 2011 4:01PM
For atonement:
I'd say crystal of choice would be blue. Mostly for haste reasons. I'm not sure if smite heals duplicate properly, I hope Blizzard would have thought of that.
I would also think that smite would probably not be the go to heal for this fight, it just doesn't spread the heals around enough for raid-wide damage.
It's mostly going to consist of bubbling when necessary, greater healing when necessary, and aoe healing. Just make sure you keep"spreading your wings."
thedoctor2031 Dec 16th 2011 4:07PM
I find on 10 man the most reliable way to do this is 2 healing. We tried 3 healing but we just couldn't push the dps. Some guilds with heroic firelands gear can probably do it no problem but with all of our dps sitting at around 24k 1 at 30 and our tanks at around 17 we couldn't beat the enrage until we switched the healer.
If you have that extra dps and only 2 healers you can have one healer grab the first or second crystal and let the other grab whichever other one, than let him have the blue crystal. This eases healing in the beginning and since you have the dps you won't see as much of the healer intensive portion of the fight.
rebecca.l.spaulding Dec 16th 2011 5:28PM
Is it feasible to skip the Green Crystal when healing with a resto druid and holy paladin? Druid snags red crystal, -skip green- then pally takes blue for the last difficult part of the healing?
Our heals seemed to run out of juice lastnight come 5minutes. Prior to the bell tolling and saving people from death.
TimR Dec 16th 2011 5:39PM
No need. You can have the Druid Pick up Red, Pally gets Green, and then when Blue comes out, the Pally can switch to Blue. You can overwrite one buff with another.
malaika Dec 16th 2011 5:55PM
DS fights feel really hard in 25 man. Our guild runs a 25 man raid group. We completed 2/7 heroic firelands. When 4.3 dropped, we one-shot Morchok then banged our heads for the rest of the night on Zonozz. We progressed through Slime boss in a night and 2 shot Hagara. Ultraxion, well we tried him last night and after 2 hours, realized that we don't have the DPS to make the timer. We split into 2 10-mans and we 2 shot him. One group had Pally-Druid-Shammy healers. The other group two healed it with pally-Druid (our 2 meter topping healers). I guess next week we'll try 25 man again.
Mollecht Dec 16th 2011 9:08PM
I find that as a Restoration Shaman, that the blue crystal works the best for me. Considering I'm mostly dropping Healing Rain and spamming Chain Heal throughout the encounter, in the last part of the fight, the haste and the reduced costs mean I can Chain Heal my backside off at a fraction of the cost and keep the raid alive. With the 4pc T12, it's a godsend.
Considering the green crystal only affects direct heals, its much more viable for a Paladin/Priest.
curldawg1 Dec 16th 2011 11:12PM
It's not actually true that only direct heals trigger it. Any heal over 1500 does, including Healing Rain.
ozankiziler Dec 16th 2011 11:52PM
I healed at ultraxion fight 3 times now, 2 of them were in LFR and once with my guild in 10man. At LFR i took the blue crystal and used HR + CH like you said and it was satisfying enough for me. But with my guild group they've insisted that i should take the Green crystal because it is said to be best for resto shamans...
The truth is i'm not sure how to heal with the green crystal. I think you should spam Greater Healing Wave with it? So that's what i did (with some healing rains) and even though my final HPS was not so bad i still can't see how this is better than the Blue crystal.
If this was the right strategy with Green crystal (spamming GHW) then the reason for "it is best for resto shaman" is because we have the most powerful single target heal in game. So my question is; can anyone confirm that blue is not better than green for shaman?
Jabadabadana Dec 17th 2011 3:56AM
You heal with green the same way you heal with nothing. Your healing is doubled. It's the same as red, but instead of x2 on anything hit, the extra value is split across the raid. It's not a smart heal, so where you start the target of your heals is where you normally would. Green healer acts to smooth out the overall healing.
The problem with blue crystal, is that just about every healer but a druid wants it, because its "best" for them personally. What matters though, is what is "best" for your raid. In that situation, pally holy radiance, and priest prayer of healing outshines the CD locked shaman and druid.
R2Aditu Dec 17th 2011 1:51AM
Check out Chase's comments http://wow.joystiq.com/2011/12/11/the-light-and-how-to-swing-it-blinding-ultraxion-with-the-holy/#continued regarding blue crystals and paladins. Pallys are the only healing class with a spammable and potent aoe heal that is only limited by mana. It's not that blue crystals aren't great for shaman, they're just more potent for a holy paladin or even a priest spamming prayer of healing.
Dadruidess Dec 17th 2011 2:45AM
My guild is planning on 2healing Ultraxion (10m reg) next monday with 2 shaman (our holy pally is lagging behind on this fight so he'll be going dps) and I was wondering how we should be using the buffs.
Should it be Shammy1 takes red, shammy2 goes green and when shammy1 is oom he switches to blue? OR stick one shaman on red the whole fight and the other on green?
Hopefully we'll be able to make it with on more dps, this fight has been rather annoying so far.
Jem Dec 17th 2011 4:17AM
I'd suggest the green crystal shaman swaps to blue when it becomes available. That gives you the 100% boost for the tanks and the haste/mana buff for the second shaman to HR and CH their heart out. If you find the red crystal shaman has mana issues then go with red => blue.
Definitely use all 3 crystals and don't ignore the blue. The haste /mana buff for the last part of the aoe damage will make a difference.