Arcane Brilliance: Guide to leveling a mage in Cataclysm

In the past, we've done our leveling guides here at WoW Insider as sprawling, multi-post epics, spanning 10 or 20 levels a week over the course of a month, covering every aspect of every facet of everything you could ever want to know about leveling each class in the game. The problem with that approach is that you could probably just go in blind and level your mage from 1 to 85 faster than I could tell you how to do it. The simple fact of the matter is that the leveling game just isn't terribly difficult. The process has been streamlined over the years to the point that I don't believe such detailed leveling guides are really necessary anymore. Most of this game is intuitive and user friendly now, and the part of the game that really requires in-depth strategy doesn't really start until after the experience-gaining part of it has stopped.
Knowing this, I won't be filling this guide with talent analysis, ways to optimize your level 45 boss fight rotation, or a detailed travelogue of every quest hub you'll be traipsing through along the way. This will be a more stripped-down endeavor, focusing on the parts of leveling that I think are important -- not the spell coefficients and spreadsheets, but the basic concepts your mage needs to learn while leveling, not only to make the process easier and more enjoyable, but also to help them step from mage adolescence into mage adulthood so they can shoot Deathwing in the face with a Fireball of wisdom and maturity.
Leveling as arcane
I'm listing a basic leveling spec for each spec, but it's important that you understand that all of these specs are entirely adaptable to your own preferences and playstyle. I've tried to incorporate talents I feel are particularly suited to solo play and leveling, including several that aren't ideal at endgame. Consider most of the points in these builds to be floating and the talents selected to be suggestions. Pick what you like while leveling, and don't stress out about which point should go where too awfully much. You'll be switching specs and redoing your build at level 85 anyway. Get there first, and worry about the details later.
Suggested leveling spec 33/5/3
Playing an arcane mage early on is all about Arcane Barrage. It's instant and powerful, and you only have to wait three seconds to use it again. Cast it as often as it's available. Once you hit level 20 and Arcane Blast enters your spellbook, you have your basic rotation set for the next 60 levels. You'll be opening every ranged fight (and as a mage, you should be opening every fight at range) with Arcane Blast, followed by as many Arcane Blasts as you can fit in before the mob is on you. To conserve mana, you can feel free to weave in Arcane Missiles procs and Arcane Barrages. The basic tenets of the arcane mage are these:
- Arcane Blast is always going to be your highest damage spell and spamming it, your highest damage rotation. The problem is that it burns mana too quickly and burns more each time you cast it in sequence. The mana cost and damage stacks with each cast, so you will need to weave in other spells to reset the stack and keep your mana from vanishing.
- Arcane Barrage is the spell you cast on the move, and at close range, and to reset the Arcane Blast stack.
- Arcane Missiles is the spell you use to reset the stack when you can stand still. Its mana cost is free, but it doesn't do a whole lot of damage.
- Arcane Explosion is your multi-target spell, but you have to be at close range for it to hit. It's far more powerful with an Arcane Blast stack active, so typically, your AOE rotation is to get in close, cast as many Arcane Blasts as you feel appropriate, then spam Arcane Explosion until the stack expires, then repeat.
Suggested leveling spec 3/35/3
Fire mages are your #1 choice for hosting a warlock barbeque. Fireball's the cornerstone upon which your rotation is built, and everything else procs from it. You piece together that rotation gradually as you level, from Fire Blast at level 5, to Pyroblast at 10, to Hot Streak at 29 (at the earliest), to Living Bomb at 69. Fire's also the best mage spec for multiple-target situations.
- Fireball is you main nuke and should be cast whenever standing still and Hot Streak isn't up.
- Pyroblast is a spell you can open with when you have time to do so, but due to its long cast time, it should only be cast during an onging fight when Hot Streak procs. But man, does it pack a punch.
- Scorch is your movement spell -- at least, it is once you can take Firestarter at level 39. Add in Improved Scorch (totally optional) and you have a movement spell that's also completely mana-free and spammable. Very handy when leveling.
- Fire Blast is also great for movement, but its cooldown limits it. Use it at close range and whenever you need an instant-cast. At level 21 you gain access to Impact, which makes Fire Blast useful for spreading your DoT effects (like Ignite) to additional targets.
- For AoE, you have Flamestrike, Blast Wave, and later, Dragon's Breath and Living Bomb. They vary in range, radius, cast time, and cooldown, so experiment a bit to find the best uses for each. Just know that when confronted with multiple enemies, you have numerous options at your disposal.
- Living Bomb, once gained at level 69 at the earliest, is a godsend. Put it on everything you'll be fighting for any longer than a few seconds. Then spread it to other targets with Fire Blast. Then put it on anything that's not yet on fire. Because fire!
- Combustion becomes available as early as level 39, and learning to use it effectively is one of the keys to skilled fire mage play at the endgame. Addons like CombustionHelper are useful, but the main idea is to wait for the perfect moment to use it (though waiting too long can is counterproductive). Ideally, you want all of your strongest DoT effects up on your target at once -- that means Pyroblast, Living Bomb, and a strong Ignite. Practice every time you run a dungeon, getting used to watching for the right procs and effects to be up at once, then clicking Combustion and ending your target's miserable existence, one tick at a time.
Suggested leveling spec 2/3/36
Frost is probably the easiest spec to level with. Frost's numerous control and defense options make surviving even the most troublesome quests a cinch, and if PvP is part of your leveling strategy, you can't do better than the skillset of a frost mage.
Frost's spell rotation is priority-based, which essentially means that you cast spells based on how important a spell is and what spells are off cooldown. If spell A is up, you should always cast it before anything else, and the same goes for B unless A is up, and so on. The list at endgame goes like this:
- Frostfire Orb, if off cooldown
- Deep Freeze, if off cooldown and Fingers of Frost is up
- Frostfire Bolt, if both Brain Freeze and Fingers of Frost are up
- Ice Lance, if Finger of Frost is up
- Freeze, if off cooldown, Deep Freeze is off cooldown, and Finger of Frost is not up
- Frostbolt
- Frostbolt is your major nuke. You'll be casting it until something else comes off cooldown or procs, and then you'll go right back to casting it once the procs and colldowns go away. The idea is to have Fingers of Frost proccing as often as possible, and for that, you need Frostbolt.
- Ice Lance is your secondary spell when nothing else is up but Fingers of Frost has procced.
- Brain Freeze is always fun, giving you a free Frostfire Bolt to fling out instantly. You'll want to use it pretty much immediately every time it procs.
- Deep Freeze is your highest damage spell, but it only works on stun-immune targets, which basically means bosses. It's purely a stun on most enemies while leveling.
- Blizzard, and by extension Ice Shards, allows you to round up and slaughter even large crowds of enemies. This used to be a leveling strategy all its own: AoE farming. Questing and dungeon running are more effective uses of your time in this day and age, but if you find a likely clump of bad guys to decimate, it's never a bad idea to gather them up and lead them through a storm of razor sharp shards of ice.
- Frost Nova + Blink + tactically retreating/running like hell = a mage who might live to sheep another day.
- Polymorph is your friend. Don't overlook it. You'll actually get more use out of it while leveling solo than you will as crowd control in dungeon groups, since dungeon groups are typically in such a rush that sheeping only slows things down. Use it whenever you need to pull in more enemies than you're entirely comfortable fighting at once, and you'll find things much easier. Remember: Your enemies have pointy implements and you are wearing a dress.
- Learn the following skill as you run through the leveling dungeons: Don't attack anything the tank doesn't have the full attention of. It's a good idea to set the tank as your focus target and turn on "target of target" in the interface options. Then make sure any time you're in doubt that you're attacking the tank's target.
- If you do happen to anger something you shouldn't have, know your defensive options. You can use Invisibility to shed threat or Ice Block to make yourself immune to damage. You can use snares like Frostbolt or Slow to kite your target around until the tank can regain aggro on it, or use your ward or shield spells to mitigate some of the incoming damage if the mob is close to death. Polymorph can be a lifesaver if you aren't already sheeping something and your target doesn't already have DoT effects on it that will break your sheep.
- Learn to kite, by which I mean apply a slowing effect, then lead your enemy on a merry chase, doing damage until it is dead. It's a necessary skill, and one a lot of max-level characters never bothered to learn until they needed it in some raid boss fight or other. As a mage, your job is never to get hit if you can help it. Practice keeping enemies at bay, keeping their stabby things away from your soft nerdflesh.
Filed under: Mage, Analysis / Opinion, (Mage) Arcane Brilliance






Reader Comments (Page 1 of 3)
Imnick Dec 17th 2011 10:09PM
Until you reach Cataclysm's 80+ zones nothing is likely to live long enough to bother casting Living Bomb, and even then it might not be worth it
DoTs are rarely that useful except if you are grinding a whole load of enemies at once
Pyromelter Dec 17th 2011 10:42PM
You don't get living bomb until level 69 at the earliest; it will probably be most useful in 5-man dungeons, but if you have enough HP to take some punishment, it's definitely worth it to cast it solo. That daily quest up by the argent tournament where you had to kill cultists, i was just run around spamming living bomb and blast wave, and those cultists would blow themselves to pieces.
That is still a risky strategy versus just spamming arcane blast or using snares and freezes from the frost tree, but it is a viable strat.
Noyou Dec 17th 2011 10:19PM
Added note for frost mages- When you get your water elemental (level 10 now I think) he has his own frost snare. It's always good to use that and save frost nova for emergency/adds.
Pyromelter Dec 17th 2011 10:23PM
Completely off-topic - how about 7 mages in that world first Spine of Deathwing kill eh? First time I can remember mages being stacked ever. (May have been stacked before wrath, but I wasn't playing before then.)
Yay mages!
Fletcher Dec 18th 2011 1:08AM
IIRC endgame raiders stacked arcane mages for Sinestra due to the ridiculous haste and mana return buff.
zweitblom Dec 18th 2011 2:28AM
They also cheated by exploiting a Spirit Link totem bug. I am not sure that's something to be proud of.
Pyromelter Dec 18th 2011 3:16AM
fletch, mages were not stacked on sinestra that I saw. that buff benefited other classes as well as mages, although the mechanic with the crazy mana regen and haste did indeed benefit arcane for that 2 minute time period. Or 3 minutes. I thought I remembered seeing some fire mages hardcasting pyroblast for sinestra too. /shrug
http://www.mmo-champion.com/content/2155-Lady-Sinestra-25-Heroic-World-First-Kill-by-Paragon
The only thing paragon did special v. sinestra was to completely bench their shaman.
If Kin Raiders cheated for real, blizzard has shown in the past they will remove the loot and achievements, and it won't count. Either way it's nice to see mages being stacked for real, instead of other classes, that was all I was saying :).
Pyromelter Dec 17th 2011 10:31PM
On-topic: It's good while leveling as arcane to use arcane missiles procs, for two reasons:
1. It conserves mana (especially useful if you are running dungeons)
2. It looks freakin sweet, as many mages who play arcane fell in love with that spec due to the machine-gun visual effect.
Fire - fire remains the most difficult spec to level in, although it's way better than before. Someone who is completely new to WoW should probably go frost or arcane, whereas players who have leveled other casters (or mages) will be able to utilize a mage's array of talents to prevent taking damage, while having all of the fun of blowing the everlasting hell out of anything with a red nameplate.
Frost - Is still probably the #1 leveling spec in the entire game, it's probably just about equal to blood death knight and beast master hunter for pure leveling speed. If you're into pvp, frost is definitely going to be the best option for battlegrounds until very high levels, and even then it's still a great option.
Pyromelter Dec 17th 2011 10:36PM
Oh also with dual spec, what I've seen most mages do is go frost for leveling and solo questing, and then they'll have a fire or arcane spec for 5-man dungeons. If you really don't like frost, you can respec out of that frost spec at higher levels once you get your higher level spells and talents, like living bomb and nether vortex.
techvoodooguy Dec 17th 2011 11:00PM
Just an FYI: BM Hunter is no longer the fastest spec, MM hunter is. AiS can almost one-shot any normal mob from 1-60
Fletcher Dec 18th 2011 1:10AM
The major issue with fire for leveling (believe me, I've tried it) is that one doesn't get key spells until fairly deep in the tree.
Elrandir Dec 18th 2011 7:59PM
"If you're into pvp, frost is definitely going to be the best option for battlegrounds until very high levels, and even then it's still a great option."
Even then it's still a great option? it's the best option lol, frost mages are still the most op class in pvp this entire expansion lol.
Pyromelter Dec 18th 2011 11:54PM
Elran, fire and arcane have their place in pvp; I generall wil go fire in the bigger bgs like ioc and av, because living bomb and impact are absolutely deadly against groups in pvp. Frost shines in capture the flag bgs, and I'll usually start off as frost in the hold the node bgs, but will switch to fire if we have some tanks and heals and just need straight damage.
This article was more slanted towards beginners, the advice for being frost for pvp was aimed at that crowd, not the crowd going for gladiator titles.
Teaspoon Dec 19th 2011 7:52PM
I raid on a warrior and my only other 85 is another warrior (for PVP), so I'm not an experienced caster, but I'm loving levelling a fire mage. I got to level 10 and looked at what came with each spec and just couldn't say no to pyroblast.
What is it about fire that makes you say it's difficult for levelling? Pulling with a pyro and chasing it with a fireball seems to be enough to kill most level-appropriate enemies. I usually have a scorch casting off the end of the fireball just in case, and if the scorch doesn't work I throw a fireblast. If streak's up when I'm pulling I'll pull with fireball and chase it with the instant pyro and then fireball-scorch-blast as usual. If I'm fighting something huge that won't die before it reaches me, I'll hit Cone of Cold as it gets close, then run away (using strafe to keep them "in front") and spam scorches and any instant-casts I have available. It's all pretty cruisy and the pyroblasts are awesome.
Hmm, maybe it's hard if you're in the regular gear that you'd earn from questing. I'm all heirloomed up with the big +int staff enchant and all that. Also, now that I think about it, most casters I've grouped with (guildies included) can't cope with strafing to keep enemies in front while kiting so maybe running right while scorching left is one of those advanced concepts that make it non-noob-friendly. As a tank, you have to master that trick because turning your back makes you die, so that's all second nature to me by now.
Valis Dec 17th 2011 10:35PM
Mages are so much fun now!
Fire, frost, or even arcane, it seems like mages got such a big boost, in every way. ^_^
dj.clayden Dec 17th 2011 10:47PM
Something to note about deep freeze, you might see it as a waste of an FoF proc when it doesn't do damage, but when you stun something with it it counts as stunned *and* frozen for those 5 seconds.
That means you can throw 2 frostbolts that don tuse any procs or break the freeze, but pack a hell of a punch. This also has the advantage of taking off half the mobs health without it being able to move attack or cast in any way ^^
I've just been levelling a frost mage because I'm tired of raiding as holy paladin, although unfortunately most halfway serious raiding guilds would ask me to go fire or arcane so I'm just gunna have some fun in LFR with it on off nights, I'm just in love with the playstyle though.
The opening of a fight as frost is so hectic, I have a haste on use and a haste proc trinket right now so with the short cast frostbolts + frostfire orb I'm almost getting more FoF procs than I can use ^^
Love it, and love you're articles <3
PS (to anyone, including Archmage Pants): Oh and I know this is a ridiculous question that isn't easy to answer but your best guess would be lovely, how much dps would you say I should do on bosses in random HCs when I first hit level cap if I was playing reasonably well? And how much if I was playing very well? I'm not expecting an accurate answer just a general idea of how well I'm playing in terms of dps would be nice, don't like not pulling my weight ^^
Pyromelter Dec 18th 2011 12:30AM
I believe 8-10k dps is the standard for someone just hitting level cap. 6-8k is pushing the low end, and anything under 6k is completely unacceptable.
If you're hit capped for heroics, and you get your rotations just right, you could maybe eke out 12k I'd guess, especially on a quick fight as arcane where your arcane power buff would be up for a higher percentage of the fight.
dj.clayden Dec 18th 2011 12:46AM
Oh that's alright then ^^
I'm pushing about 8k now (and broke 10k on last boss of VP normal but I think that was lucky FoF procs), thanks for the guesstimate it's made me less self-conscious about playing a dps :)
dj.clayden Dec 18th 2011 12:47AM
EDIT: I thought I mentioned somewhere but guess not, I'm level 83 hence why your post has made me a happy mage ^^
Chris Gonzalez Dec 18th 2011 2:53AM
Your stat weights (and thus, DPS) will change dramatically once you hit 85. I'm just warning you, so that you don't think you're doing something wrong if your DPS is cut in nearly half once you hit the level cap. Collecting mats for good crafted gear while you're leveling is a great idea; I personally had an alt with a ton of Embersilk Cloth and volatiles and had someone craft me the full 377 PvP set. Yes, it's PvP gear, but you're still going to do decent enough DPS until you find replacement gear.