The Care and Feeding of Warriors: Proc weapons and the future of itemization

For the first time since the brief period following the launch of the pre-Cataclysm patch, arms has achieved parity with fury as a PvE DPS spec. Granted, this required a painful mauling to fury's DPS output and relies heavily on arms' ludicrous AoE potential as well as getting your hands on a Gurthalak. The proc on the weapon can add as much as 15% of your current DPS; in raids and on heroics, I've seen the Tentacle of the Old Gods put out more DPS than Rend and Deep wounds combined. Even on a high-trash dungeon where you can use Blood and Thunder to spread Rend around, Tentacle can still put out a respectable 5% to 6% of your total damage.
The sword is just as good for fury (I did in fact try out a fury build with it off-hand to test if it procced, and it did, quite frequently). While it won't make up for the nerf fury took, it does put me in mind of weapons like Bryntroll and Shadowmourne, proc weapons that did excellent damage in a warrior's hands from the end of the ICC era. I'll admit it's unfair to use Shadowmourne as an exemplar here, as the weapon was a legendary, but that's OK -- this isn't meant to be a pure comparison.
Proc weapons have a long and storied tradition in World of Warcraft but they've also somewhat fallen from favor, since they're never as reliable and predictable as pure stats. People would argue the Blackhand Doomsaw vs. Arcanite Reaper into the small hours back then. But I think Dragon Soul's two proc weapons (Gurthalak and Souldrinker) have me thinking a lot about where weapon itemization has been and where it's going, and what that means for us warriors.
The origin of the proc
In the years that I've played WoW, I've actually changed my mind completely on procs on weapons. I used to hate them. In the old Doomsaw vs. Reaper argument, although I vastly preferred the look of the Doomsaw, I always went with the Reaper for its good ol' reliable attack power. Same for the later Ashkandi vs. Kalimdor's Revenge argument. (In that case, I generally preferred Kalimdor's because it has strength and a proc, but Ashkandi had 86 AP, which was the equivalent of 43 strength back then and significantly more than the 48 AP Kalimdor's would grant you. It was a squeaker, to be sure.) I hated the randomness of procs, I would argue. I liked being able to rely on stats.
This is a rubbish argument, and I'm embarrassed for past me that I ever made it. For starters, nothing is really random; proc weapons can be tested out and their proc rates and internal cooldowns (if any) determined. It's all math and code, ultimately, and how often a proc goes off and how much of an effect it has can be simmed out and calculated. Some procs will be underwhelming due to low uptime or the nature of the proc. A short-duration strength proc may sound good in theory, but if it procs and then you have to run away from death on the floor or a nuclear blast on Deathwing's Spine or what have you, you'll be wasting that strength when a proc that just applies damage directly would have done its job for you. What's good about this is that it's a decision you can make that is still a rational one, but not the same as "Ew, this weapon has haste and this weapon doesn't."
The argument for proc weapons
Itemization has to include classes that use the same gear even if they use different mechanics. It even has to include different specs of the same class that use different stat weights. An arms warrior doesn't need nearly as much hit as a fury warrior. To be frank, proc weapons aren't as boring as weapons with stats, and they don't gravitate to one class that likes X stat, whatever that stat may be.
Let's look at Souldrinker for an example. This is a weapon that haste-shunning SMF warriors and haste-hoarding DKs can agree on, as well as protection warriors. (I still have fond memories of tanking with Last Word.) Much of the weapon's desirability will come down straight to how often it procs and how effective that proc is, but the point is, it's not just another dodge and mastery -- it's for tanks weapon.
Proc weapons are compelling for a variety of reasons.
- The proc can be made more inherently unique than static statistical itemization. Souldrinker's proc, for instance: "Your melee attacks have a chance to drain your target's health, damaging the target for an amount equal to 1.3% of your maximum health and healing you for twice that amount." This is certainly a solid proc for any plate DPSer, but it takes on an added dimension when you realize that a tank using it will do more damage with every proc and be healed for more as well. Protection paladins and warriors have more health than SMF warriors and frost DKs.
- The proc is never going to be a dump stat. Like it or hate it, you can't reforge away a proc. This moves these weapons away from the current use of reforging, which is to take a pass over the character's entire gear set and tweak it as close as possible to perfection in that spec or class' chosen stats.
- Procs can be visually distinctive and more powerful by design. To use a non-warrior weapon that we'd never use but that has a proc we could imagine in a warrior version, consider Kiril. Imagine if that proc were strength instead of agility. Just as the Tentacle of the Old Gods' popping up and blasting your enemies is a visually distinct proc as well as a very potent DPS one, Kiril's proc is both potent and engaging. Static statistics on a weapon simply cannot do this. (Please don't take Kiril. You can't even equip the Raid Finder version, and the normal/heroic raid ones are clearly made for druids and hunters. Don't be a jerk here. I'm just mentioning it because it's such an awesome proc.)
- Procs don't have to play by specific class rules. Souldrinker and Gurthalak are both weapons that do something warriors normally can't do, or at least not well. (Souldrinker is like super-ultra-mega-Bloodthirst.) This was also the case last expansion, with Bryntroll stealing target life and Last Word boosting strength and increasing heals that landed. Also, and importantly, proc weapons don't have to worry about stat caps. Too much expertise? Not enough hit? Not a problem.
This doesn't mean that all weapons should be proc weapons. If anything, I'd argue that putting them in prestige locations (off of the final fight in the Dragon Soul raid, for instance) is a pretty good niche for them to inhabit. I wouldn't mind seeing more of them in dungeons once we enter Mists, but there are always caveats.
A proc weapon, in order to be worth forgoing the static stats on a weapon drop, must offer at least a competitive edge in terms of the proc itself. It has to be good. The very advantage from terms of design and itemization (that procs aren't as black and white as statistics on gear; that procs aren't as immediately easy to accept or reject; that procs can't be reforged off and make itemization involve more thought) also come with a cost. Asking players to judge how good a proc is before they get a chance to try it out means that they have to either do a lot of research or take it on faith, so if the proc turns out to be underwhelming, it's always going to leave a bad taste in their mouths.
Also, as a warrior, weapon procs often don't count as an attack by me, meaning that they don't cost rage, but neither do they generate rage. As we go into Mists and its new talent system and more active means of rage generation, we're always going to have to balance stats like hit, crit, expertise and mastery against the less definable potency of a weapon's proc. I'm not saying it's not worth it, but I'm just pointing out that it's a potential pitfall.
It goes both ways, in fact. The old Halberd of Smiting from original ZG had an interesting quirk in that it could proc and then the proc could trigger another proc, which could do likewise. I once had my Halberd proc five times. Consider that means I hit another player for about 2.5k damage instantly on top of the weapon's damage at level 60 (when most tanks had about 4k health), and you can see the dangers inherent in a poorly implemented or designed proc.
I really expect that moving forward, we're going to see more proc weapons, especially since they can be made to straddle the DPS/tanking line more effectively. We've even seen some procs built into our tier sets this time out (warrior T12 four-piece), and I wouldn't be surprised at all to see that continue. In the end, procs make things more interesting. I've grown to love the tentacle. I call it Yivo.






Reader Comments (Page 1 of 1)
Mal Dec 17th 2011 8:14PM
Um, that's a warlock.
Meallme Dec 17th 2011 8:39PM
Irrelevant. That picture should be used in every article it's so damn cool.
I have to wonder how they got him wielding a weapon in demon form, however. Probably a perspective trick with a shadow priest.
Furious Kalleck Dec 17th 2011 8:41PM
During the last part of the Mannoroth fight in Well of Eternity, you turn into the Warlock's demon form because of Illidan's spell.
So that's actually a warrior.
vendeurfrancais Dec 17th 2011 8:43PM
you very clearly have not done the new 4.3 dungeon, the well of eternity, where you get to turn into a demon during the last fight.
byronius_prime Dec 18th 2011 6:28AM
Besides the fact his holding the sword in question - even his coloration is different than a warlock's. It's clearly the buff Illidan brings in the WoE instance from 4.3.
Jaq Dec 17th 2011 8:46PM
Ahh, the good old days of early 3.3, when Bryntroll's proc was 8% of my overall DPS.
Then it got nerfed into total uselessness. That's the key to proc weapons, the proc needs to be balanced or you wind up with a gimmicky weapon with no secondary stats.
Pyromelter Dec 17th 2011 9:34PM
Same thing happened with Nibelung. Went from being BIS for moonkin to being almost completely worthless.
That's the big danger with proc weapons, the proc can always get nerfed. Hard stats on non-proc weapons can't be nerfed significantly (I've seen weapons tweaked up and down by a couple of points here or there, but it's more for balance than a nerf or buff).
The tentacle thing being 15% of dps, that is completely reminiscent of Nibelung, and I would say that if that is really true, there is a good chance that proc rate will get nerfed hard.
DaSandman Dec 19th 2011 3:00PM
Unrelated question about Bryntroll - would it be worth farming 2 of the Heroic versions and putting Mending enchants on them to use for soloing old raids etc?
Or would the decrease in DPS mean its not worth it? (Currently dual-wielding a couple of 2handers from 4.3 heroics, so iLevel 378's). Kill them faster = take less damage, so less healing needed etc?
Jabadabadana Dec 17th 2011 9:36PM
I had the interesting luck to win 2 Gurthalaks out of raid finder. As fury on a target dummy, they (the tentacle proc) run a little over 20% of my current dps, or around 4800 dps. I don't know if they scale with attack power, and I don't know if that would be 2400 with just 1 of them. However, I'd still consider that a decent amount of damage.
dj.clayden Dec 17th 2011 11:12PM
Decent? 20% of your damage would be more than the firelands caster legendary pre-nerf
Jabadabadana Dec 18th 2011 1:01AM
Consider though, that I'm a poor fury war in offspec gear, pulling a bit over 20k on the dummy. If the tentacles don't scale with stats, then their % of dps will drop quickly with higher base dps.
techvoodooguy Dec 17th 2011 10:16PM
Years ago, I would have been on the opposite side of the proc vs stats debate: I love procs! I did then and I still do. Given the choice between something that'll give me X Strength or a chance to lop off someone's head and I'll take the head.
lsprof4 Dec 18th 2011 3:05PM
Huh? When wouldn't you take...ohhhhh, nvm.
Meatball Dec 18th 2011 12:41AM
Fury Warrior with one normal mode Gurthalak here.
It is usually my 3rd highest damaging attack, only under autoattack and Bloodthirst.
However, it does not work on certain fights. Ultraxion and Alysrazor(when flying) for example.
It's also somewhat ridiculous in PvP, I expect it to get nerfed because of it.
Fletcher Dec 18th 2011 6:26AM
If the proc is doing that big a percentage of your damage, I wouldn't get too attached to it. The nerfbat is probably beginning its downward arc already.
Bapo Dec 18th 2011 1:57PM
Hmmm... I'm a ret pally and loving the proc.
***pally senses tingling***
;_;
lsprof4 Dec 18th 2011 3:11PM
I've been in love with weapon procs ever since a great friend gifted me with Witchfury (such cool graphics and sound fx) just for the fun factor. But I've always wished I could get a PvP wep with a really cool proc, mebbe something like a Throwdown that AoE's...? Ahhhh well, just a dream.
jrguru Dec 19th 2011 8:23PM
I think the best thing really about proc weapons is that the proc fits weapons of epic proportion. The idea behind an epic weapon is that it should have a mind of its own, its own history that predates the creation of your character. You should only ever be at best, the steward of a living breathing item for a short period of time. Think of Glamdring from the Lord of the Rings etc.
Personally, I'm glad that Blizz is going to back to this idea as we get towards the end of wow. Keep static bonuses on superior weapons, but keep up with the use of procs on Epics and Legendaries!