Blood Pact: Dark Intent update and T13 gearing

Greeting again, darklings. It's that time of the week once more for us to talk about all that drives our purpose: bringing horrible pain to our enemies. There are multiple cogs in our wheel of destruction, but this week I want to focus in on two of those. To start, there's the small matter of the ever-constant debate on weaponry and trinkets, something that comes up with every new tier. Second, there's the issue of Dark Intent. While it's been relatively established on the priority of the buff, there are a few kinks to work out, as always. The prior settlements that were made were based upon data that was relevant back in tier 11. Although there isn't too much that has changed since this, Blizzard's adjustments and gearing does merit bringing up the issue once more.
There can be little doubt that shadow priests are the best recipients for Dark Intent. A significantly large portion of their damage come from DoTs; furthermore, Mind Flay has a unique interaction with the ability as well that results in an even higher return. As shadow priests gain gear, more of their damage does actually shift toward Mind Blast, plus their tier 13 increases more of their non-DoT based damage. Again, none of this changes that they are still the best target for Dark Intent, but it does slightly reduce the disparity between shadow priests and non-shadow priests when getting it.
The second choice is where things can get a little bit tricky. Fire mages and balance druids have been the prime choices for this slot, although which has been a little up in the air. Even though fire mages gain more DoT damage as they gain in gear through their mastery, they have multiple non-DoT-based effects that don't benefit. There's also a matter that fire can be a bit unpredictable at times, which can make the warlock's benefit a little bit more spotty, even with the increase we've seen in crit chances.
Balance druids, however, offer more. The way in which they interact with haste and their rotation pushes Dark Intent high on their list of importance, particularly with how their DoTs play off their mastery. In matters of your personal gain, you can't get better than a balance druid. Unlike other DoTs, both Moonfire and Insect Swarm have 2-second base tick times. Even though shadow priests have Mind Flay and an extra DoT, balance druid DoTs just tick so rapidly that it more than compensates. You'll never drop your stacks, ever.
In the end, shadow is the best and balance is still second, with fire being a close third. As always, though, keep in mind the players you play with. A phenomenal balance druid will benefit more from Dark Intent than an average shadow priest, and so it goes for every choice.
Weapons from Madness of Deathwing
For a change, weapons are actually an interesting choice in this raiding tier. Often it's all rather simple -- the highest ilevel weapon with the best secondary stats wins. But in Dragon Soul, Blizzard threw in something of a twist. Madness of Deathwing offers the highest level of weapons, but they are both proc-based. Procs have always been very hit or miss when it comes gearing, and this is no different. The procs compeltely replace any secondary stats, which is rather risky and only marginally pays off.
Rathrak is the one-handed option and it does have its niche uses. The proc on it is great in multi-target situations to an alarming degree, but it simply fails to hold up in single-target damage. Damage from it just isn't high enough, nor does it proc frequently enough overall. Pick it up for the AoE factor that can be great in several encounters, but beyond that it's not worth the investment.
Ti'tahk is the other proc-based option that you could pick up, and it has a lot of viability. The haste proc is very impressive, and the fact that it can benefit other raiders is astronomical. There's a strong downside on the internal cooldown for the proc's being slightly long and that you cannot control who gains the benefit, but it holds a lot of weight -- so much so that it does outweigh the combined secondary stats of other options.
Looking outside of Deathwing options
As with everything, there are some downsides. Again, you cannot control which raid members get the benefit of Ti'tahk, so it can go to someone who doesn't benefit highly from haste or potentially a healer or (in some situations) even a tank. That can lead to the proc's performing less than optimally. It can also proc at times that aren't quite as beneficial as they could be; having it shoot off while running into the boss and losing precious seconds off the buff can be a killer.
For this reason, it is rather difficult to justify either of the weapons that drop from Deathwing as they currently stand. There's great potential there, and they're worth getting on the off chance that Blizzard adjusts the procs (which is possible, given Blizzard's history with such things), but really they just aren't worth the risk right now. Instead, the weapon you want to shoot for is the Lightning Rod from Hagara.
The other problem that further pushes you toward using a staff is that there is no one-handed option for warlocks. Compounded onto that, getting your hands on a proper off-hand is another matter entirely. Dragonfire Orb is an amazing off-hand, but the catastrophic downside it holds is that it's a trash drop from a raid with virtually no trash. Were the item BoE, you might make a case for shelling out loads of coin for it on the AH, but that is not an option either. Such a downright shame.
Dragon Soul trinkets
Trinkets, too, are similarly interesting this raiding tier. Will of the Unbinding is pretty much the solid choice for every caster this raiding tier. While it only has intellect on it, it has boatloads of it -- far, far more than you get from anything else. Nearly double, in fact. With how strong intellect is for every caster out there, that just pushes the trinket above and beyond other options.
Normally, that would be the end of it; however, Blizzard tossed another wrench into this grand design. Insignia of the Corrupted Mind would be the more traditional second trinket, even though not all of our specs rely as much on haste. Cunning of the Cruel, though, is another one of those situational gems. Another proc-based attack item, this one too shines in AoE encounters. While the trinket isn't as weak as the dagger is for single-target damage -- indeed, it is better than most Firelands trinkets -- it isn't quite as good as your other Dragon Soul choices ... But oh, that glorious AoE damage. It's beautiful. Snag it on the cheaper side, if you can.
Filed under: Warlock, (Warlock) Blood Pact






Reader Comments (Page 2 of 2)
Cynwise Dec 20th 2011 8:46AM
Unending Breath is the only Warlock buff people get for free.
WoWie Zowie Dec 20th 2011 12:50AM
I can't believe how powerful cunning of the cruel is in AOE. depending on how fast everything dies it could amount for 50% of your AOE dmg on the proc alone.
goldeneye Dec 20th 2011 5:58AM
I wonder how useful DKs are as targets for Dark Intent...?
Cynwise Dec 20th 2011 8:43AM
They're not great, but they're better than nothing. Assassination/Combat Rogues, Feral Druids, Arcane/Frost Mages, Elemental Shamans, Survival Hunters and Retribution Paladins tend to be better DI targets than DKs for raid DPS. It really depends on your spec and their ability.
Xayíde Dec 20th 2011 12:10PM
Not arcane. Arcane missiles does not proc DI, the mmo-champ thread has some mistakes on it, be careful.
Blessthemartyrguild Dec 20th 2011 9:35AM
While shadow priests do gain more MB dog with the 4pc and scaling it does nothing for DI uptime, on fact it will cause a minuscule increase as they will be sitting there with 3you orbs often while MB is on cd. It does not affect dots nor the dmv dots are doing, as always the more gear the higher the uptime pushes and become more efficient.
Xayíde Dec 20th 2011 12:11PM
Cunning of the cruel is actually BiS for Aff and Demo single target...
emtbuckethead Dec 20th 2011 1:06PM
I am actually shocked, the best use for DI is resto druids. Hell if you go to any resto druid site, our haste charts include a spot for it when calculating ticks. If I knew I was getting in in a 10 or 25 man, I would reforge out of haste into mastery, to make my heals even better.
And that lock would never die.
Blessthemartyrguild Dec 23rd 2011 1:10PM
Restore druids contribute 0rdps so it really is not, the buff is best where it contributes the most raid dps. Di wont allow you to drop an extra healer to beat these tight enrages on heroic.
Eladonra Dec 29th 2011 1:07PM
In 5 mans, my DI often ends up on the healer as the only caster. In 10 mans, my raid leader chooses - generally the shadow priest when she attends or himself (fire mage). My struggle is in LFR groups. The larger group (my guild only does 10s) plus the chain pulling make it tough. I can see at a glance if there are shadow priests or mages in the group. It takes a little more time to figure out if the mages are fire vs arcane. My approach has been to pick one randomly for the initial boss, then review my meter while flying on the drake to figure out which is best. If I've got more than one of the "best" class/spec, I choose the higher on DPS figuring I'll benefit more.
Does anyone have a better approach for making a quick decision in LFR?
locksoflocks Jan 1st 2012 5:04AM
Being the GL of a lock lvling guild/raiding guild I always simply tell people "It is a matter of DoTs and HoTs, who ever puts the most of either is a good choice, S Priests then Resto Droods." DI goes on who ever is in the group with the most DoTs or HoTs, if that is a healer or a DPS depends on the group composition, if there is a DPS that will work they get 1st priority.
One could argue over helping another DPS shorten the fight, but the bottom line is that I am there to do as much damage as I can, and a healer that can get something out of it is also helping survivability.
Make them suffer!!