Your first Battlegrounds as a PvP healer

You've probably heard it approximately a hundred times in Battlegrounds, particularly if you play as either Horde or Alliance. Yep, they both have their moments -- the faction you're not in is no better than the grass is really greener on the other side of the walls of Orgrimmar. But that aside, you've probably heard people bemoaning the lack of PvP healers. "Hey," you think to yourself (like a good, contributing member of the team), "I've got that healer I leveled ... Maybe I should bring that character along to the next Battleground I do!"
That would be your first experience of the sheer, unadulterated joy of healing Battlegrounds. You may note a small quantity of sarcasm there; you'll be cursing your kind heart as you're repeatedly ROFLstomped by two DKs.
So how do you avoid your repeated untimely demise and start topping the healing chart in your local Battleground? And how do you transfer your skills into the Arena?
First and foremost, PvP is not PvE. Well, duh -- revolutionary stuff. But seriously, the skills you learned in PvE won't really apply here. The damage is not predictable. You can't prepare for it. There aren't phases. Standing in the same place in each encounter won't work. You don't have a tank whose job it is to protect you. And in one similarity to PvE, once people figure out you're the reason why they can't kill that warrior, they're going to be after you. Sadly, people can't be taunted, even with yo mama jokes. Also, none of this is true -- but I'll get to that much later.
The right foundation
So what can you do? First, let's look at your spec. Hey, those survival talents? You need them. Your healing numbers take a notable hit when you're dead. Go to Blizzard's list of the top Arena teams and find the top-rated member of your class and spec. Look to see what gear they logged out in. Click through to their spec (active if they logged in PvP gear, inactive if not). Steal it, glyphs and all. Sure, it might not be perfect, but it will probably be an improvement for now.
Second, let's check your gear. While you're leveling, you can heal and do Battlegrounds without too much bother in whatever gear you can get your paws on. At max level, that changes dramatically, and resilience is king. How do you get that gear?
If your PvE gearing for your max-level character is at the stage where justice points are just annoying blue things, swap them for honor. The exchange rate isn't brilliant, but it'll do. Buy as many of the crafted pieces on the Auction House as you can afford, and look for the pieces that offer you the biggest upgrade in resilience for the amount of gold or honor you have available. With more resilience, you'll die less and heal more, and get more honor.
Don't replace PvP gear with better PvP gear until you're not wearing any PvE gear. There are exceptions to this, but it's a good general rule. If you're leveling right now, I'd recommend not buying any PvP gear just yet, unless you're making a twink. Save that honor for when you need it.
Very importantly, if you're not a human (or to a lesser extent an undead, or to an even lesser extent a gnome), you need a trinket that frees you from CC. This is referred to in PvP simply as a trinket, as in "don't trinket that sap" or "use your trinket." Humans have Every Man For Himself, and undead have Will of the Forsaken, which isn't quite as good. Gnomes have Escape Artist, which is even worse. If you're human, you don't need a trinket; in my opinion, undead and gnomes still do.
Lastly, have a little look in your spellbook. There may well be some tricks hanging around in there that you forgot you ever had, simply because there's not really any call for them in PvE. Have a look, have a think, pop them on your action bars and try them out.
Ready checkRight. You've taken all my advice, and you're all shiny and ready to go. You arrive in the Battleground. Now what?!
Your first priority is to mark yourself as a healer as soon as you get into that waiting room. Right-click your portrait or your party frame and go to Select Role. Click Healer. This will probably make absolutely zero difference, but on a few occasions it's caused people to help me out when I'm under attack, and it's an easy step to take. It may also inspire other healers to do the same, and if you've been (un)fortunate enough to end up in Alterac Valley, the tanks will probably mark themselves too, which is useful, seeing as it's essentially PvE and all.
Your second and far greater priority is to move with a group. This is really, really, really important, far more so for a healer than for anyone else. If you get caught out alone with a DPSer, you're most likely not going to be able to kill them. Your only option is to keep yourself alive long enough to get to your teammates, who might kill that pesky rogue for you if you're lucky. If you move with a group, you can keep them alive as best you can and they might return the favor, even if it's accidental.
On this note, try joining Battlegrounds with friends, especially if you have some with PvP gear and skill. Most PvPers will rather like having a healer follow them around, and they'll feel at least a little dedicated to keeping you alive!
Survival of the fittest
You will get separated from the group eventually, and while you're not likely to make it through being ambushed by five players, you may well survive a smaller onslaught. Think about your survival spells. If your attackers are melee players, anything that creates a gap between you and them is a survival spell. If they're casters, anything that interrupts or silences them is a survival spell. Anything that decreases your damage taken or increases your movement speed is a survival spell. Anything that slows attack speed is a survival spell. And, obviously, heals are survival spells, so anything that allows you to cast your heals more easily or quickly is a survival spell.
So that's most of your spellbook, am I right? Spot on. This is why PvP healing will make you a better PvE healer, once you get into the swing of both. (An excess of PvP healing in 4.2 temporarily made me a dreadful PvE healer in 4.3.) PvP healing makes you use all your abilities, including those utility ones that you'd forgotten about. The only spells I wouldn't include under survival spells in this situation are mana regeneration spells -- you'll run out of health far faster than you'll run out of mana if it's just you who needs heals.
But how to prioritize your survival spells? Unfortunately, you can't spam your entire spellbook at once. The priority is very, very situational. This is what makes PvP so hard to master -- the lack of predictable situations and straightforward solutions. But I'll have a stab at some general rules.
- If you're at full or reasonable health, prioritize getting away.
- Instant-cast heals are your friends. Cast them while executing general rule #1.
- If you're not at full health or general rules #1 and #2 aren't working out, prioritize spells that allow you to cast heals faster with less pushback or let you cast bigger heals.
- Try to save big cooldowns for when you really need them.
- Dispel yourself.
- Once you're at full or reasonable health, refer to #1.
Under Attack: A shaman scenario
Here's an example for a shaman, the healing class I know best. Let's set the scene: I'm all by myself in a Battleground, admiring something shiny or trying to take screenshots for headers for a certain column I write.
Oh no! I'm sapped; this is bad news. Pesky, sneaky rogues ... mutter, mutter ... I won't use my trinket for the sap because, inevitably, I'll get a longer CC put on me if I do. Hurrah! I'm out of the Sap, and the rogue's out of Stealth. Earth Shield, Riptide, Earthbind Totem, Ghost Wolf, run like the wind!
I didn't use any big cooldowns, and now I'm over here and he's over there. This is going to make it much harder for him to melee me. Oh, hold on -- there's a warrior with him now. I suspect I'm about to be ... yep, charged. And now there's a far longer stun on me, so I'm going to trinket this.
They're doing a lot of damage and I have a lot of bleeds and poisons on me, so I'll pop my Stoneform and a glyphed Stoneclaw Totem. I'll use Nature's Swiftness, macroed with Unleash Elements, and then an instant Greater Healing Wave. I'll drop a Totem of Tranquil Mind if I feel it's needed and try to Hex one of them, probably the rogue. By now, Earthbind totem is likely off cooldown, so I'll use another one of those, then use Spiritwalker's Grace if I need it while I'm running away with Ghost Wolf. If that works, once I'm out of combat, I'll mount up and go find some bigger kids to hide behind!
(Of course, if you happen to be a paladin with engineering, pop your Nitro Boosts, then your bubble, and zoom away giggling. You'll get your comeuppance eventually ...)
The basic plan is only a plan
Now, the example above was obviously far more useful for shaman than for other classes, but if you have a look at the tooltips, you'll hopefully see how I'm following my general rules and you can think about how they apply to your class. I won't pretend that the above combination of abilities will definitely mean you don't die, and I would never say you should try to remember that sequence and blindly use it every time. I also wouldn't assert that that is even the best way to deal with rogues and warriors or even that it represents the sequence of spells I'd use every time I do!
For starters, it's not really a sequence. It's a set of responses to the situation, and learning the situation is key to the appropriate responses. For example, I didn't use Grounding Totem because I know that very little that warriors and rogues will be doing is absorbed by that totem. I prioritized Stoneform because I know that these classes both have 25% healing received debuffs that are likely on me, and I didn't want to waste my one instant greater healing wave. I didn't dispel myself because I know I can't remove poisons.
So that all sounds rather complicated and daunting? Don't worry -- you'll learn by doing, so practice, practice, practice. The main thing I'm saying is try to bear these ideas in mind.
More on PvP healing will follow, so keep checking back.
Filed under: PvP, Blood Sport (Arena PvP)






Reader Comments (Page 1 of 2)
Matthew Dec 21st 2011 8:24PM
This is awesome timing for this article. I am just about to ding 85 on a shaman that I've been slowly leveling and have been interested in trying to do BG healing. I've actually never healed before so hopefully that'll be a little of an advantage so I'm not accustomed to healing like it's PvE.
negliet Dec 21st 2011 8:26PM
I approve of this article ... keep them coming.
mfkieran Dec 21st 2011 8:33PM
Most of my Toons are alliance side and priest and druid and pally were all heals at one time but lack of protection and leaving heals out to dry seems to be the norm occasionally there are a couple of dpsers who know what they are doing and do their best to peel and keep the healer alive some of those good ones get the wrecking ball achievement cause they have pocket heals. Sadly this is extremely rare
Akawaka Dec 21st 2011 8:37PM
This is so wonderullfy timly as with recent discovery love of pvp for my wow end game goals (until them pve scenarios come) I love being a tank in BGs to protect but I am also really interested in being a healer. I just created a resto shammy and holy pally and I love both and honestly know nothing about healing bgs, so thanks for this!
Also I jumped into a BG right away with my resto shammy at level 10 and true I do get stomped on supremly easily and shammy healing tools take a while to come but I do love trying to follow my buddies and help keeping their health up so they can rain down hell on them hordies......until they notice I am healing someone and get stomped lol.
As I said before on here, even if ya lose and get mercilessly stomped u still get honor points which makes every bg you enter feel like you accomplished something. Unlike dungeon finder where ya gotta succesfully complete the whole thing and have little to show except stress and wanting to hit someone or thing.
But again thanks, so nice to see more pvp articles! :)
Possum Dec 21st 2011 8:50PM
You forgot the bit where you're just chain stunned by the rogue until you die or he just straight out two shots you. :( I hate rogues on my healers.
I notice you didn't inform these new battleground healers of the existence of Healers have to die. You cruel bastard.
Also taunting and aggro do exist in PVP. When a rogue has just got the hunter on your team to 10% and are just about to finish them off and you stroll up and heal them to full again, that is a taunt and generates 1000k aggro on that rogue.
The hunter will then generate aggro from you by running away while you're slowly murdered by the rogue. Having aggro from a healer on your own team is different though and just means they'll ignore your screams for help and laugh while you die.
No, battleground healing doesn't make you bitter, what are you talking about?
Glaras Dec 21st 2011 10:14PM
AMEN, BROTHER!!
Pocky Dec 22nd 2011 12:32AM
I approve this comment. I'd also like to add that, as a Disc healer in BGs, it's pretty fun to pull aggro on 10 Horde (I'm Alliance) and have them all dogpile on me because I keep everyone else alive that's around me. Yes, death comes often, but it's nice to know that it takes 6 or more to drop me, and usually after 2-3 minutes of me bubbling and running in circles laughing at them as my renew tops me up. Meanwhile, the rest of my team is taking the flag, the tower or mopping up the other 3 or 4 who are still beating on the shield that warrior has on him.
Olivia Grace Dec 22nd 2011 4:52AM
There's a whole post coming about PvP addons, but I agree that HHTD is one of the more handy ones out there, along with SaySapped and LoseControl.
And aggro definitely exists, agreed! Like I say, more on that later...
Thanks for the comments!
Olivia
Thander Dec 21st 2011 9:03PM
I liked BG healing the best during BC when healers usually had the best survivability. I could survive about 5 DPS hammering away until mana ran out, which was a long time with the ability to use lower spell ranks. I knew I couldn't kill anything as a healer, but at least I could survive a long time and cause trouble. I haven't done any BG healing in Cata, but at least in Wrath the survivability just wasn't nearly as good.
Rai Dec 21st 2011 9:37PM
Just remember - if you're not a healer, protect them. Especially if you're a rogue.
Nothing ruins an opposing rogue's day like thinking he can gank a healer and then ganking him or her yourself before they can finish the job.
Tili Dec 22nd 2011 7:31AM
Great great article! So much valuable information here while also not overwhelming. Sure, you could have delved into every little nuance and downside, but then who would want to try healing pvp right? Personally I love it. I personally think it's more frustrating to start BGs as a new 85 DPS. Maybe it depends on the class but after pvp healing I felt so frustrated at my inability to do anything to keep myself alive. And since my damage was so insignificant compared to the enemy resil, I couldn't kill anything either. And in general, healers are appreciated even for their small efforts.
Boozard Dec 21st 2011 10:08PM
great article!
healers = pvp tanks. we attract all the attention and we take an inordinate amount of damage before we go down. i love it.
resto shamans are wonderful clickable-flag defenders. just put down a magma totem and keep healing yourself. you can last a good 5 to 10mins (depending on how much damage your enemies can dish). that time can sometimes spell the difference between a win and a loss.
Didax Dec 22nd 2011 10:42AM
Healers are PvP tanks. Of course!
I've been a PvE tank ever since my druid learned Bear Form. It is no small wonder that, upon deciding to try PvP, I immediately gravitated towards TreeVP.
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As a druid healer, kiting + hots is everything. Against unorganized groups (i.e. unrated BGs), it is quite easy to distract enemy players into chasing you around instead of going for the map's objectives.
One particular Arathi Basin match, I teamed up with a fellow druid healer. We were down by 500 resources when my new healer friend decide to bum rush the Stables......by himself.
I chased after him and together we attracted enough attention that the rest of our team 4-capped behind us. By the time we were finally killed, at least 10 of the 15 enemy players were at the stables, and we were ahead in resources 1500 to 1000.
Most fun I've had in a BG in a while.
Philster043 Dec 21st 2011 10:52PM
"Sadly, people can't be taunted, even with yo mama jokes." Made me laugh out loud.
Rhüarc Dec 22nd 2011 12:15AM
As did I, friend. As did I.
Zayd Dec 21st 2011 11:28PM
What addons do you recommend for a healer in bg's?
Cynwise Dec 22nd 2011 1:43AM
For a healer, SaySapped is a must. It's a simple little addon which says "Sapped" when you get sapped, notifying your teammates around you that you're incapacitated.
I'm also a big fan of Healers Have to Die on all my toons, healers and DPS alike. As a PvP healer I like having the enemy healers pointed out to me quickly so I can CC/Mana Burn them when the pressure on my team is low. When I'm DPSing I'm more focused on the opponents and can spot healers pretty quickly - but I'm far more tunnel visioned on my raid frames when healing, so I know I can use the help.
Macros can also help save your life as a healer. Make sure that you have one to yell for help, identifying yourself as a healer who needs assistance. Addons like HHTD can tell your team that you're under attack, but you shouldn't count on other people's addons for your own survival. Take charge and be a nuisance when you're getting ganked.
Olivia Grace Dec 22nd 2011 4:54AM
Cynwise has some great advice. I'm going to be writing a whole post on addons for PvP, but HHTD and SaySapped are favourites, along with LoseControl.
Mackeli Dec 22nd 2011 4:57PM
I personally use on my holy paladin:
lose control - tells you when and for how long you are incapacited/silenced for, help to work out if you need to trinket to save someone
power auras - track my cooldowns and displays them in a visable spot so I don't have to take my eyes off the field of play
vudoh - healing frames, extremely useful for dispelling and general healing
Rhüarc Dec 22nd 2011 12:18AM
Really lovin the "new" PvP column. Keep up the good work Miss Grace!