Your first Battlegrounds as a PvP healer

You've probably heard it approximately a hundred times in Battlegrounds, particularly if you play as either Horde or Alliance. Yep, they both have their moments -- the faction you're not in is no better than the grass is really greener on the other side of the walls of Orgrimmar. But that aside, you've probably heard people bemoaning the lack of PvP healers. "Hey," you think to yourself (like a good, contributing member of the team), "I've got that healer I leveled ... Maybe I should bring that character along to the next Battleground I do!"
That would be your first experience of the sheer, unadulterated joy of healing Battlegrounds. You may note a small quantity of sarcasm there; you'll be cursing your kind heart as you're repeatedly ROFLstomped by two DKs.
So how do you avoid your repeated untimely demise and start topping the healing chart in your local Battleground? And how do you transfer your skills into the Arena?
First and foremost, PvP is not PvE. Well, duh -- revolutionary stuff. But seriously, the skills you learned in PvE won't really apply here. The damage is not predictable. You can't prepare for it. There aren't phases. Standing in the same place in each encounter won't work. You don't have a tank whose job it is to protect you. And in one similarity to PvE, once people figure out you're the reason why they can't kill that warrior, they're going to be after you. Sadly, people can't be taunted, even with yo mama jokes. Also, none of this is true -- but I'll get to that much later.
The right foundation
So what can you do? First, let's look at your spec. Hey, those survival talents? You need them. Your healing numbers take a notable hit when you're dead. Go to Blizzard's list of the top Arena teams and find the top-rated member of your class and spec. Look to see what gear they logged out in. Click through to their spec (active if they logged in PvP gear, inactive if not). Steal it, glyphs and all. Sure, it might not be perfect, but it will probably be an improvement for now.
Second, let's check your gear. While you're leveling, you can heal and do Battlegrounds without too much bother in whatever gear you can get your paws on. At max level, that changes dramatically, and resilience is king. How do you get that gear?
If your PvE gearing for your max-level character is at the stage where justice points are just annoying blue things, swap them for honor. The exchange rate isn't brilliant, but it'll do. Buy as many of the crafted pieces on the Auction House as you can afford, and look for the pieces that offer you the biggest upgrade in resilience for the amount of gold or honor you have available. With more resilience, you'll die less and heal more, and get more honor.
Don't replace PvP gear with better PvP gear until you're not wearing any PvE gear. There are exceptions to this, but it's a good general rule. If you're leveling right now, I'd recommend not buying any PvP gear just yet, unless you're making a twink. Save that honor for when you need it.
Very importantly, if you're not a human (or to a lesser extent an undead, or to an even lesser extent a gnome), you need a trinket that frees you from CC. This is referred to in PvP simply as a trinket, as in "don't trinket that sap" or "use your trinket." Humans have Every Man For Himself, and undead have Will of the Forsaken, which isn't quite as good. Gnomes have Escape Artist, which is even worse. If you're human, you don't need a trinket; in my opinion, undead and gnomes still do.
Lastly, have a little look in your spellbook. There may well be some tricks hanging around in there that you forgot you ever had, simply because there's not really any call for them in PvE. Have a look, have a think, pop them on your action bars and try them out.
Ready checkRight. You've taken all my advice, and you're all shiny and ready to go. You arrive in the Battleground. Now what?!
Your first priority is to mark yourself as a healer as soon as you get into that waiting room. Right-click your portrait or your party frame and go to Select Role. Click Healer. This will probably make absolutely zero difference, but on a few occasions it's caused people to help me out when I'm under attack, and it's an easy step to take. It may also inspire other healers to do the same, and if you've been (un)fortunate enough to end up in Alterac Valley, the tanks will probably mark themselves too, which is useful, seeing as it's essentially PvE and all.
Your second and far greater priority is to move with a group. This is really, really, really important, far more so for a healer than for anyone else. If you get caught out alone with a DPSer, you're most likely not going to be able to kill them. Your only option is to keep yourself alive long enough to get to your teammates, who might kill that pesky rogue for you if you're lucky. If you move with a group, you can keep them alive as best you can and they might return the favor, even if it's accidental.
On this note, try joining Battlegrounds with friends, especially if you have some with PvP gear and skill. Most PvPers will rather like having a healer follow them around, and they'll feel at least a little dedicated to keeping you alive!
Survival of the fittest
You will get separated from the group eventually, and while you're not likely to make it through being ambushed by five players, you may well survive a smaller onslaught. Think about your survival spells. If your attackers are melee players, anything that creates a gap between you and them is a survival spell. If they're casters, anything that interrupts or silences them is a survival spell. Anything that decreases your damage taken or increases your movement speed is a survival spell. Anything that slows attack speed is a survival spell. And, obviously, heals are survival spells, so anything that allows you to cast your heals more easily or quickly is a survival spell.
So that's most of your spellbook, am I right? Spot on. This is why PvP healing will make you a better PvE healer, once you get into the swing of both. (An excess of PvP healing in 4.2 temporarily made me a dreadful PvE healer in 4.3.) PvP healing makes you use all your abilities, including those utility ones that you'd forgotten about. The only spells I wouldn't include under survival spells in this situation are mana regeneration spells -- you'll run out of health far faster than you'll run out of mana if it's just you who needs heals.
But how to prioritize your survival spells? Unfortunately, you can't spam your entire spellbook at once. The priority is very, very situational. This is what makes PvP so hard to master -- the lack of predictable situations and straightforward solutions. But I'll have a stab at some general rules.
- If you're at full or reasonable health, prioritize getting away.
- Instant-cast heals are your friends. Cast them while executing general rule #1.
- If you're not at full health or general rules #1 and #2 aren't working out, prioritize spells that allow you to cast heals faster with less pushback or let you cast bigger heals.
- Try to save big cooldowns for when you really need them.
- Dispel yourself.
- Once you're at full or reasonable health, refer to #1.
Under Attack: A shaman scenario
Here's an example for a shaman, the healing class I know best. Let's set the scene: I'm all by myself in a Battleground, admiring something shiny or trying to take screenshots for headers for a certain column I write.
Oh no! I'm sapped; this is bad news. Pesky, sneaky rogues ... mutter, mutter ... I won't use my trinket for the sap because, inevitably, I'll get a longer CC put on me if I do. Hurrah! I'm out of the Sap, and the rogue's out of Stealth. Earth Shield, Riptide, Earthbind Totem, Ghost Wolf, run like the wind!
I didn't use any big cooldowns, and now I'm over here and he's over there. This is going to make it much harder for him to melee me. Oh, hold on -- there's a warrior with him now. I suspect I'm about to be ... yep, charged. And now there's a far longer stun on me, so I'm going to trinket this.
They're doing a lot of damage and I have a lot of bleeds and poisons on me, so I'll pop my Stoneform and a glyphed Stoneclaw Totem. I'll use Nature's Swiftness, macroed with Unleash Elements, and then an instant Greater Healing Wave. I'll drop a Totem of Tranquil Mind if I feel it's needed and try to Hex one of them, probably the rogue. By now, Earthbind totem is likely off cooldown, so I'll use another one of those, then use Spiritwalker's Grace if I need it while I'm running away with Ghost Wolf. If that works, once I'm out of combat, I'll mount up and go find some bigger kids to hide behind!
(Of course, if you happen to be a paladin with engineering, pop your Nitro Boosts, then your bubble, and zoom away giggling. You'll get your comeuppance eventually ...)
The basic plan is only a plan
Now, the example above was obviously far more useful for shaman than for other classes, but if you have a look at the tooltips, you'll hopefully see how I'm following my general rules and you can think about how they apply to your class. I won't pretend that the above combination of abilities will definitely mean you don't die, and I would never say you should try to remember that sequence and blindly use it every time. I also wouldn't assert that that is even the best way to deal with rogues and warriors or even that it represents the sequence of spells I'd use every time I do!
For starters, it's not really a sequence. It's a set of responses to the situation, and learning the situation is key to the appropriate responses. For example, I didn't use Grounding Totem because I know that very little that warriors and rogues will be doing is absorbed by that totem. I prioritized Stoneform because I know that these classes both have 25% healing received debuffs that are likely on me, and I didn't want to waste my one instant greater healing wave. I didn't dispel myself because I know I can't remove poisons.
So that all sounds rather complicated and daunting? Don't worry -- you'll learn by doing, so practice, practice, practice. The main thing I'm saying is try to bear these ideas in mind.
More on PvP healing will follow, so keep checking back.
Filed under: PvP, Blood Sport (Arena PvP)






Reader Comments (Page 2 of 2)
Fletcher Dec 22nd 2011 1:12AM
"While you're leveling, you can heal and do Battlegrounds without too much bother in whatever gear you can get your paws on."
Would that this were true. The 75-80 bracket is fundamentally unenjoyable post-Cata due to people in Cata 77+ greens running about like übermenschen. You: level 75 quest geared squashy. Them: level 77 AH-geared equivalent to ICC Heroic raider.
Similar disparities exist between the haves and have-nots at 70 and 60, due to the availability of Brutal Gladiator's and Grand Marshall/High Warlord gear.
MasterInsan0 Dec 22nd 2011 4:37PM
At least in the latter situation, it doesn't take long to go from a have-not to a have.
GhostWhoWalks Dec 22nd 2011 1:59AM
Some general tips for PvP healers:
-Be prepared to heal yourself more than your teammates. Seriously. More often than not, once the opposing team realizes there's a healer nearby, they'll do everything they can to murder you. Stay as mobile as possible, get out of line of sight if there are ranged DPS shooting you and keep some potions handy. At the same time, however, don't stray too far from your teammates; the enemy wants to get rid of you because you're healing your allies, and if you run out of range, it doesn't matter if they've failed to kill you, they've still gotten what they wanted.
-Although, as Olivia mentioned, mana regeneration isn't as important as it is in PvE, it is still helpful; some battles can go on for several minutes, and if you're good at staying alive and keeping your teammates healthy, you'll find yourself looking at an empty mana pool sooner or later. Mana potions can help here, but any cooldowns you might have that provide some quick mana restoration are even better. Save them until you're almost OOM, then use them to keep yourself active for a bit longer. This is even more important if you have smart Priests on the enemy team, as they'll try to Mana Burn you if they're needed to do anything else for a few seconds. For all of these situations, try to keep a decent amount of Spirit on your gear; not as much if you were trying to gear for PvE and don't want to run out of mana ever, but just enough that you can make enough mana back over a few seconds that you can cast another spell. This is a number you'll have to feel out on your own, but I've found that having a little over 1000 on my Priest lets me keep the heals flowing for a good couple of minutes before I have to stop and drink, even longer if I use my mana-restoration cooldowns.
-Check to see if there are any other healers on your team (you can click the little PvP button next to the minimap and mouseover the icons of your teammates to see their current spec) and try to communicate with them about how to divide the work. If you're on Warsong Gulch or Twin Peaks, having all of the healers pile onto the flag carrier might keep him or her alive for a long while, but it doesn't help the guys on offense kill the opposing flag carrier. This doesn't have to be a complicated discussion, just talk for a bit about who wants to go where so you can figure out where your healing talents will be most needed.
-As silly as this might sound, DON'T FORGET YOUR AUTOATTACK. Got a Mage trying to capture your base on Arathi Basin or Battle for Gilneas? A pesky Shaman dropping totems to disrupt your team or help his? No need to waste any mana, just give them a few good whacks with whatever weapon is handy.
-Sometimes, your teammates can suffer from tunnel vision, so intent on killing the enemy healer or flag carrier that they forget their own healer is being slaughtered just a few feet behind them. It's times like these that a simple macro can be a huge help: something that broadcasts to battleground chat or even just a yell that you're under attack and need assistance. Got a Rogue on your ass? Using your SOS macro might be enough to catch the attention of that friendly Warrior nearby and get him to charge down and stun the offending foe.
Idaelus Dec 22nd 2011 7:34AM
One more tip to add to these excellent ones:
Have a DPS spec. If you notice too many healers in your BG, don't be afraid to respec to blow things up instead. Too many healers is a shifty concept, but with time it becomes easier to figure out.
Good luck fellow PvP healers!
Kevyne Dec 22nd 2011 4:21AM
One thing to remember as a PvP healer: you w-i-l-l die and die often. There's no Holy paladin invincibility when 4 mages are critting you for 50+k each with over 4k resil!
It's a role you have to love well to tolerate being the #1 target on the BG as soon as the gates open.
Make use of any cover you can -- mines/buildings/bushes -- to stay out of the LoS of DPS. Even if they have the HHTD addon, you can count on the "fog of war" to keep most of the enemy off your back. Most players in a BG will be preoccupied with easier targets, so use their distraction to your advantage.
Don't be tempted to run the flag even once you are more geared (seen this too many times), it's very tempting at times, but it's like having a pinpoint radar on you. Not only are you the #1 target on the BG, if you're carrying the flag every rogue would be there with a smoke bomb with your name on it (if they don't stun lock you). Leave that to melee, especially DKs and Warriors.
Mana conservation isn't as critical in PvP as in PvE, as PvP is designed that you're not expected to live long (sad but true). If you're alive for 5+ mins while in the thick of the fight, the other team just sucks. In those times when you can stay alive for longer (like on a skirmish line in AV -- those are really fun to heal), you can peel away and safely drink.
Usually you don't heal pets as you do have to save mana to keep players alive, but there's rare times when there's an OP hunter with a serious enemy eating pet. Such pets are basically tanks, and if you heal it, it can clear the BG by itself (especially true on lower level BGs). Remember some BGs when a hunter brought such a beast along, it would almost own midfield all by itself over and over and over.
Pay attention of who you're travelling with on the BGs. Ideally you want to team up with those classes that compliment yours and has what your class lacks (especially CC heavy classes so you can freecast -- if you can freecast you are golden and can rack in some serious HPS [and it's what you aim for in both regular PvP and arenas]). Good partners are those that can peel well, too.
jacob.rabjohns Dec 22nd 2011 4:22AM
Speaking as a paladin with engineering thats not the strategy at all. Its hand of freedom, divine protection for the speed boost, boots for more speed boost, then find a ledge to jump off and parachute maintaining that awesome speed for longer and screaming "EAAAAAGLLE!" while you float halfway across WSG with the enemy flag.
The fun.
The other major fun is rolling around in 37k of armour and just watching a rogue look at you, look at the tree druid, and run for the tree druid. Poor squishy bastards.
jacob.rabjohns Dec 22nd 2011 4:26AM
Also I agree with Kevyne. Mages suck, always will suck, and as such should be banned from PvP (and possibly PvE) posthaste. I am relegating them to their correct job of making me mana drinks and portalling me from place to place :)
(Me and my DK 2's partner have some major issues with dual frost mage teams..)
Possum Dec 22nd 2011 4:27AM
Poor squishy druids. How the mighty have fallen.
Would a 'Tiiiiiimber' joke be inappropriate here?
RavenJet Dec 22nd 2011 7:01AM
For the mage-hate, I recommend hanging around a friendly warlock. Nobody hates mages more than locks do and practically every BG mage is frost spec'ed. The thing about Frost is, it relies heavily on it's pet for CC and movement impairment to gain battleground survivability... so hang out with the class that has a reliable and effective long-lasting CC that disables their pets.
It's actually surprising to me how few warlocks remember they have banish ! It's one of my most-used pvp abilities, I always banish the water elemental before nuking a mage, and for that matter if my opponent is also a lock, I love to banish his pet first, gives me an instant edge (since they rarely have the foresight to do it back at me).
So ask the locks to banish on elemental and demons - it can be the difference between win and loss in my experience.
I'm leveling a holy pally with engi myself though I've not tried a BG heal since level 10's - when I discovered that apparently nobody on my server's ally side thinks protecting healers are a good idea (I may try again now in the 50's). So I'll be trying your suggestion out ;)
Oh and when I'm playing my lock main - ANYBODY who attacks my healer can rest assured of getting a fear on him instantly, and then I'm nuking him all out even if it means my former target gets to take me out, keeping the healer up helps the whole team. Mind you - there is no better feeling than when a rogue starts a stunlock on me as a lock and I sigh knowing I'll probably be dead before he is out of stuns... and then wham... my health bar starts climbing, I'm getting heals, stuns are over.. Howl of Terror ! DoT up, Drain Life, Redot, Drain Life, Drain Soul.... w000t rogue dead.
(Yes, I have a rogue too - I am levelling her entirely in battlegrounds... nobody should ever tell me rogues aren't OP in pvp again - damn, it's just too easy on her).
jacob.rabjohns Dec 22nd 2011 8:03AM
Lol, to be honest we're just not struggling with rogues, probably just due to stacks of armor on both classes. Your right about the warlock thing, we used to have a warlock for our threes specifically for CCing mages/feral kitties since theyre the only classes we struggle on. Unfortunately, he quit wow, and now were left as a frost dk and a hpala, which basically has no CC :(
CodeMunki Dec 22nd 2011 10:12AM
Druid healing is simply evil in BGs. I like to hang out by flags in kitty form and wait for a victim. I'll surprise them from stealth and start DPSing them until they start fighting back and think they're going to win. Then I'll pop into caster form and HoT up, drop Moonfire on them and cackle as their hopes are crushed.
My most memorable moment was keeping a Horde group of 8 from capturing a point in Twin Peaks for about a minute. I just kept healing and dropping Hurricane on top of the flag so they couldn't cap it.
Aztatha Dec 23rd 2011 4:33PM
How do you guys keep track of your team mates in a BG, I tried with the in-game UI and with grid but found them a bit awkward, then I tried just pressing V and following their health bars but that could get tricky to click on and overwhelmed the screen. Any addons or tips?
Olivia Grace Dec 23rd 2011 5:47PM
Hi Aztatha,
I actually tend to use a very minimized version of healbot with click-targeting turned on, and hide the standard UI's party frames. That way I can easily see who's in range, click-heal people who are low and target-heal with keybinds if I want to.
Hope that helps!
Olivia