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12-23-2011 @ 8:04PM
With a $50 million licensing fee, $2/sub and 10% cut off the software sales... this could extend their time that the game is profitable dramatically, if not indefinately.I did some napkin math, and it went from about 6 months to 11 - and that didn't take into account any of their ongoing costs, maintenance, or future development - adding those components in, and you're talking 2 years or more to break even from the initial development cost debt ONLY.Normally, I like to think that Bobby Kotick really is an arrogant prick without a clue about the gaming community, or the dynamics of the software industry... but in this case, he may just be right.
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