The Light and How to Swing It: Tanking Hagara and Ultraxion

Three down, five to go. Or, four, if that's how you prefer to count it. The difficulty is starting to ramp up at this point, and you'll soon find that it's all uphill from here. Hagara will test the awareness and mobility of your raid team, and Ultraxion will provide the first major gear check for the raid. Both will set you up for the pursuit of Deathwing and the closing out of the raid.
Hagara
Before I get too far ahead of myself, let's start with the next boss on our hit parade: Hagara. This is a very straightforward fight for you. There's some deadly burst that can be avoided with fancy footwork and an add you'll need to pick up, making the most exciting components of tanking the fight. Thankfully, to break up the monotony, there's some calisthenics to keep the blood flowing and the raid moving.
You'll want to start by tanking Hagara off to the side, somewhere between the middle and the edge of that large, central circle of the platform. The reason for this is when an ice phase begins and Ice Waves goes out, you don't want to be standing in the center where she spawns them. If she's off to the side, she has to run to the center and then unleash the ice. So don't get you and all your melee DPS killed! (Only the DPSers' dying is acceptable.)
But I'm getting ahead of myself. Independent of the two phases she goes into, Hagara will occasionally throw out Shattered Ices at random players. On top of that, she has Ice Lances that will float around, pick a target, and start lobbing icicles at their fixated targets. If a melee is targeted, make sure that a ranged person "tanks" the icicles, so that they don't hit the melee DPSer who was originally targeted, which will then hurt you in the splash damage.
Ice Tombs will periodically go out and entrap random players, depending on your raid mode. These should pile up off to the side of where Hagara is being tanked, since they will create line of sight issues for your healers.
Most importantly, Hagara will from time to time perform a Focused Assault in your direction. This is a huge burst of damage you really shouldn't eat. Just strafe backwards from her (not to the side), and you'll avoid taking any unnecessary damage.
When Hagara starts her ice phase, you want to immediately get the hell out of Dodge and to the nearest spawned crystal. Ice Waves will spawn and spread out to the four points between each of the four crystals. Don't stand there. Likewise, keep an eye on the ground so that you don't stand in the marked spots where Icicles will come crashing down.
Help the DPS smash the crystals, and move back into pick up Hagara until the next phase.
For the lightning phase, the add you need to immediately pick up will spawn in the north edge of the platform, so head there when the phase begins. Drag it over to a Crystal Conductor and have it killed there to begin the lightning round. Har har har.
The damage isn't terribly intense, but you can use this as the point to blow your Divine Guardian.
Help the raid make the chain from one Conductor to the next until the phase ends and the boss is stunned. Likewise with the end of both phases, the stun Hagara suffers as combat resumes is an excellent time to use Avenging Wrath and get some extra damage on the boss.
When the boss exhales her last, you can recover from her the following loot:
- Hardheart Ring (loot shared with other bosses)
- Indomitable Pride (shared loot, as well)
- Shoulderguards of Radiant Glory (token)

This fight is easily my favorite in the entirety of Dragon Soul, thanks to its interaction with tanking. However, I feel dirty admitting that, because it's a bit of a Patchwerk fight. You won't be doing much other than standing perfectly still and working through your rotation and well as occasionally hitting the right buttons at the right time.
The best part of this fight is the buff bestowed on the tanks by Thrall, Last Defender of Azeroth. This buffs all our defensive abilities, cutting their cooldown period in half and doubling their durations. Holy Shield, for example, can (and should) be up for the entire fight. Likewise, this will enable you to use a glyphed Divine Protection for every single Hour of Twilight. (I'm getting a little ahead of myself, though.) Also buffed: Ardent Defender and Guardian of Ancient Kings.
With the start of the fight, you'll have a new ability called Heroic Will sitting in the lower middle of your screen surround by purple waves of "this is really important." And it is. You'll need that button to survive whenever you have the Fading Light debuff, which Ultraxion will periodically cast on his current tank and two random raid members.
When Fading Light is applied, you'll have a debuff with a duration between 10 and 5 seconds. Right before it ticks off (Heroic Will has a duration of 5 seconds, so no earlier than that), you want to hit Heroic Will to send yourself to the normal realm, thus negating the damage. Flub it and you'll be one-shot. It's really not fun to have an "oops" broadcast so very publicly, so be on your toes there!
Fading Light also nukes your threat, so it necessitates a tank swap. When your co-tank gets Fading Light applied, taunt off them.
It might be a good idea before the first time you do this fight to make sure your bar mod is up to date (if you use one) and to make a power aura/weak aura for Fading Light. Y'know, to cover all your bases.
Anyway, the other ability you would normally use Heroic Will for is Hour of Twilight, which can occur up to eight times over the course of the encounter. However, rather than getting the hell out of Dodge and avoiding the damage, you'll going to pop a cooldown and eat the 300k. In this case, a glyphed Divine Protection works wonders. After the blast hits, you should still be at around 40% health or so.
The Mirror of Broken Images is, sadly, useless here -- the shadow damage of Hour of Twilight is not resistible. Only cooldowns can mitigate it.
As for your other cooldowns, save GAnK and AD for the hairier parts of the fight, especially toward the end if your raid is still fighting Ultraxion going into the soft enrage when his Unstable Monstrosity aura ticks every second. Obviously, Divine Guardian does wonders in that portion of fight.
The fight itself is not hard. The most difficult part is getting the tunnel visioners in your raid to notice Fading Light. The cries of "I just got one-shot, not sure what happened!" get old very, very fast. But I digress. When Ultraxion pushes up daisies, you have following loot to look forward to:
- Chestguard of Radiant Glory (token)
- Stillheart Warboots
- Hardheart Ring (loot shared with other bosses)
- Indomitable Pride (shared loot, as well)
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
zomby_wc3 Dec 23rd 2011 8:55PM
Just fyi.
"the Fading Light debuff, which Ultraxion will periodically cast on his current tank and two random raid members"
Its:
0 random raid members in LFR
1 in normal
2 in heroic
Namus Dec 24th 2011 2:00PM
that's for 25 man.
Info Dec 23rd 2011 9:45PM
I was struggling with staying out during Hour of Twilight as Ultraxion blew right through my glyphed Divine Protection leaving me a squashed mess on the platform. I'm in Tier12 gear with some 384/397 gear thrown in. If it's a 300k hit and glyphed DP negates 40% of the hit, presumably you need to be at 200k+ health to survive the hit with some wiggle room and assuming you're topped off before the hit lands.
This was just normal mode, and on our alt run. Switched to my DK with similar gear and had no problems. DK has a larger health pool though...
Time to swap in the stam trinkets if you're not near 200k health buffed.
Skarn Dec 23rd 2011 10:24PM
You can also rotate GoAK and AD if needed to keep yourself alive. If you use AD, you won't need anything else to survive the Hour, but you might want to pop DP to survive follow-up damage. You could also swap Hours with your fellow tank, but paladins can easily survive all of them solo. In a pinch, DS will work too.
Get all those acronyms? :)
Strahotski Dec 23rd 2011 11:20PM
Skarn's suggestion is a good one.
Another thing you may want to consider if GoAK and AD are unavailable is saving up 3 holy power whenever the cast is near. Right before it goes off, pop glyphed DP and a Word of Glory. Assuming you're topped off (which you should be) you can reduce the incoming damage via the absorb effect. :)
dj.clayden Dec 24th 2011 2:26AM
You need 180k health+absorbs to soak hour of twilight, I soak everyone on my holy paladin with the resto shaman health buff and 2 divine light's worth of mastery shield.
dj.clayden Dec 24th 2011 2:30AM
EDIT: To be clear you should easily have 180k health as a tank, I don't see why it's a problem to soak it. Maybe you don't have your divine protection glyphed? Without the glyph it'll do exactly 240k damage.
Info Dec 24th 2011 9:09AM
Thanks for the tips guys. Divine Protection is definitely glyphed, I guess I just need another cooldown up at the same time. I can't remember how much health I have buffed, but I have ~167k ub. I think this puts me right on the edge of being able to take the hit.
I've got into the habit of not popping cd's at the same time, apart from holy shield. For this fight it's a habit I need to drop!
Thanks all
Dylan Dec 24th 2011 10:22AM
The timers are set up so that Hour of Twilight happens every ~45 secs.
So, with the reduced cooldown time of Guardian and Ardent Defender to 90 secs it's quite easy to use Divine Protection plus one of the two others for every Hour. My rotation (as the soak tank) is to pop DP + AD 10 secs before the first Hour, then as soon as I taunt back from the other tank for his Fading Light I pop DP+GoAK. Every time you taunt back, just pop whichever major cooldown is coming up in addition to DP. Works like a charm.
I also can confirm that DG is on half cooldown so I try to use it to take the edge off for the raid every 90 secs too, timing it for a few secs after the Hour pulse so they can catch up.
Miri Dec 23rd 2011 9:54PM
My Power Aura for Fading Light is here:
Version:4.23; icon:Ability_Druid_TwilightsWrath; buffname:Fading Light; bufftype:2; texture:6; randomcolor:true; timer.enabled:true; timer.y:-37; timer.x:-2
It gives you a timer to give you an idea of how long you've got before you're dead and the color variance actually catches my eye so I don't miss it.
Also, @zomby_wc3, it's 3 people in 25s who get Fading Light applied. 1 tank and 2 DPS. :) It'll never be applied to a healer.
zomby_wc3 Dec 24th 2011 4:01AM
My bad. just assumed we were talking 10 man.
TheDarkOne Dec 23rd 2011 10:57PM
hi sorry but why are we staying in for Hour of Twilight?
Strahotski Dec 23rd 2011 11:25PM
If no one stays in during Hour of Twilight, Ultraxion kills the Aspects and wipes the raid. So one tank has to stay and take the damage.
I don't think that happens in LFR difficulty, but I could be wrong.
Tanddori Dec 23rd 2011 11:27PM
In Raid Finder, no one needs to stay in for Hour of Twilight.
However, in 10 man, 25 man and Heroics, you need one person to stay in for it. If you don't Ultraxion does something nasty to Thrally Bear and company, wiping the raid.
TheDarkOne Dec 23rd 2011 11:34PM
Ahh see in LFR there are a bunch of DPS and heals who are too dumb to use the button. Thanks for explaining
Strahotski Dec 23rd 2011 11:24PM
One additional bit of information for Ultraxion: I'm 99.99% (repeating of course) sure that Divine Guardian's cooldown is also reduced by Thrall's buff.
If you're lucky enough to have a 4pc bonus for your tier 13 (conq tokens are a myth, I tell ya!), you can technically pop a Raid Wall once every minute. You're welcome, healers!
KarinPettibonei078 Dec 24th 2011 1:59AM
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