The Light and How to Swing It: 5 clever tricks for maximizing your Dragon Soul healing

If you're a holy paladin with a pulse, there's no reason not to be raiding Dragon Soul. The Raid Finder allows us healers to find groups in minutes, with no strings attached if you have to leave early. The normal versions of the bosses are all accessible for guilds across the spectrum of dedication levels. Healing a raid in Dragon Soul gives you access to the best gear available and provides us with the greatest challenge we can face today.
I was looking at my World of Logs parses from the old days, and I was surprised to see how bad my HPS looked then when compared to more recent parses. The first step in preparing yourself to heal in Dragon Soul is to realize that the instance isn't built like Bastion of Twilight or Firelands. While the Ascendant Council repeatedly punished the raid for clumping and Baleroc crushed our tanks, many fights in Dragon Soul involve tight stacking and tons of AoE healing. Optimizing our AoE healing has become a key to succeeding in Dragon Soul.
Picking the right Light of Dawn
If you're a Raid Finder healer for hire or a 25-man healing workhorse, you're going to want to use the unglyphed version of Light of Dawn. Without the glyph, Light of Dawn deals the most healing possible, as long as you can hit six people at once. With over two dozen targets available to you, that shouldn't be too difficult. Raiders in 10-man environments can also use the plain version of LoD quite effectively on any stacking fight, which really only excludes Morchok and Hagara. Luckily none of the aforementioned fights focus on heavy AoE damage, and we can usually find an angle to hit six targets anyway. I have relegated the Glyph of Light of Dawn to dungeon use only, so I pick it up in my hybrid shockadin spec.
Because of all the AoE damage being dealt in Dragon Soul, you're going to be using Holy Radiance often. In order to deal with the massive influx of holy power points you'll be seeing from Tower of Radiance, try to have your holy power release ready before you reach 3 holy power points. If you know you're going to cast a Light of Dawn toward the melee at 3 points, you can aim yourself and then cast it immediately after your third Holy Radiance. Trying to figure out what to do with your holy power points on the fly will only slow your healing down.

I know I've talked about how great the Glyph of Divine Protection is, but Dragon Soul's raid mechanics make it more valuable than it has ever been. Every single encounter features incoming magical damage, often in large bursts that are perfect for using Divine Protection to counter. Glyphed Divine Protection becomes a cornerstone of many guilds' heroic Morchok strategy and trivializes the dangerous parts of Warmaster Blackhorn and the Madness of Deathwing. While I hate burning our Speed of Light talent when I don't need to move anywhere, Divine Protection is simply too good to not be using all the time.
Blessed Life is back
While many holy paladins were dropping the Blessed Life talent in the last raid tier, Dragon Soul's raid mechanics make it valuable once again. Most of the boss encounters we'll be facing can activate Blessed Life, and the recent improvements to Light of Dawn make holy power points more valuable than ever. Take a single talent point out of one of your secondary talent trees and drop it into Blessed Life for just one Dragon Soul raid, and you'll see the difference. Blessed Life is especially important against heroic Yor'sahj, as Word of Glory doesn't activate the purple ooze debuff but most of Yor'sahj's attacks activate Blessed Life.
Get swinging
Because of the stackable nature of most Dragon Soul bosses, we're in melee range an awful lot. If you're not casting for any reason, you should be attacking the boss. I replaced my old Judgement button with a "/startattack" macro, which works out nicely to ensure I'm always attacking.
Our Seal of Insight procs return a decent amount of mana, and it doesn't hurt us to melee in our lull periods. You can get a full 20 seconds of melee attacks in on Yor'sahj as he's summoning his oozes, and I purposefully put myself into the melee stack on Zon'ozz to get a few swings in as well. We can always put that extra mana to good use.
Pull Flash of Light out of the closet
I'll admit it, I don't like Flash of Light. I avoid using it at all costs, to the tune of maybe once a raid night. FoL is expensive and typically provides a level of HPS that is completely unnecessary. My thinking was that if I needed FoL to keep someone alive, it was because I was doing my job wrong leading up to that point. My logic was rooted in my testing at the start of Cataclysm, while I was wearing all blues and had less than six digits on my mana bar. I couldn't afford to use FoL, so I had to find a way around it.
With my Firelands and Dragon Soul gear mix, I can now afford to use Flash of Light occasionally. If you're ever in doubt of your ability to save a player's life, feel free to unload a Flash of Light to quickly rectify the situation. I've found FoL to be nearly required for two-healing heroic Morchok, much to my chagrin. Someone targeted by the tentacle grip on the Spine of Deathwing? Flash of Light can handle that. Now that Infusion of Light makes it instant-cast, it's better than it has ever been.
The entire core of the three-heal model is that we get to choose between HPM and HPS, and that choice is what creates an interesting healing environment. We save mana by using our efficient heals and gaming the system, but if we never unleash that bonus mana via powerful healing, what's the point? The new Holy Radiance has reminded me that there's nothing wrong with burning a ton of mana if you get a ton of healing done. Flash of Light won't break our large mana pools, and not using it only weakens us as healers. Flash of Light deserves a spot on our action bar, and it can save you a wipe if used properly.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
WaterRouge Dec 25th 2011 7:03PM
Hey Chase. Do you think the four piece bonus set is still worth the effort since the 15% nerf to the Holy Radiance buff? Or is it now better to get the +haste non-tier pants and helm and keep the chest/shoulders as tier?
Chase Christian Dec 25th 2011 7:35PM
I'm still going 4-piece, simply because of how AoE-heavy Dragon Soul is. The only real sacrifice we make is tier pants over non-tier, and I think 5% is worth it. I'll probably make my crafted pants anyway and just swap in/out if a fight requires AoE healing or not.
cursedmonk87 Dec 26th 2011 1:47AM
So I have a 4-piece set and the tooltip is still showing the 20% buff to Holy Radiance. Haven't checked my logs to see if it actually is 20% but I'd like to think they left it in after all. Am I missing something here?
MiltyKiss Dec 26th 2011 4:44AM
@cursedmonk87: The value is changed, but the tooltip text will need a patch to fix.
jjustaposter Dec 25th 2011 7:22PM
Just don't be like most of the terribad pallys I see in LFR. I run WOL for kicks, and look back at tank healing, druids and holy priests are doing it all (literally tanks are outhealing pallys on themselves) while pallys are at the bottom of the meter, doing less than half of what the others are doing, becasue they are spamming holy raidence for nothing.
Blacklight Dec 25th 2011 7:33PM
I don't understand this comment, if you're the strongest raid healer and the tanks are getting looked after anyway why would you be doing anything other than raid healing? All you're going to do if everyone heals the tanks is generate a ton of over-healing anyway, what's the point?
jjustaposter Dec 25th 2011 7:39PM
By far not the strongest raid healer at least from what i've seen. also the ones i'm speaking of of in LFR they if spamming holy radience are still getting destroyed by the resto shammys and holy priests on overall healing, not to mention the radience happy pallys aren't contributing a thing to tank healing, in which they still are the strongest.
Twill Dec 26th 2011 4:57AM
Holy Paladin's Holy Radiance is the strongest AoE heal in the game. Period.
Druid's running lifebloom (and maybe rejuv) and a disc priest keeping bubbles keeps tanks alive in LFR. That's all it takes.
Raid healers should heal the raid. Tank healers should heal tanks. It just so happens that Druids are tank healers now and paladins are raid healers. (Except Druid's two AoE cooldowns, (Swiftmend+WG) obviously).
jjustaposter Dec 26th 2011 11:21AM
Apparently you haven't done any heroic modes, visited even morchok, or normal DW, where tank damage can soar. Oh, and holy radience still pales to POH.
If what you say is true though, it doesn't explain why every LFR pally I look at that spams holy radience is down there with the tank's own healing or the shadowpriest hehe.
Frank-potato Dec 26th 2011 12:56PM
@JJustaposter,
With all respect you must be looking at pallys who reached 85 2 mins ago... I have yet too see ANY healer top me on my pally. I have a full Mastery Build and i do spam HR with the occasional HS for HP but I have never seen anyone top me, and i don't have any heroic gear.
What happens is that you must be looking at Healing done, where you should have been looking at Healing AND Absorbs done... there you will find the true healing meters.
Elzam Dec 25th 2011 7:40PM
I'm really curious how your guild uses glyphed Divine Protection as an important part of your Heroic Morchok strategy? I can't see any reasonable use for it on Crystals since it's really quite pitiful damage even on heroic (25) so long as 7 people stack. On the other hand, there is definitely an important job to do with eating Stomps next to the tank if you don't have Rogues to ezmode it, but that's 100% physical damage reduced by armor. I'm not going to argue if there's a good opening for it to be of vital importance, but I think I'm more curious than anything. ^_^
Chase Christian Dec 25th 2011 7:58PM
I use it for absorbing the crystal (still does significant damage to 3 targets on 10m), and then sprinting back into position to eat the next Stomp. Not only do I take less damage from the crystal, Speed of Light guarantees that I am in position for Stomp before it goes off. I also need to heal myself less before the Stomp hits. I am 1-healing my half of the raid, and glyphed DP ensures that I don't die to the crystal and that I am in position fast enough to get all of the healing done that I need to do.
Nyss Dec 25th 2011 11:37PM
I've been tanking almost exclusively and regret to say I've let my Holy Spec slide. I have been picking up some nice holy plate in the new 5-mans. Can you recommend a build for 4.3?
Frank-potato Dec 26th 2011 1:04PM
In essence is the same build as before with some slight changes in that you drop extended Judgements (since you don't have to judge on CD) and instead take up points in Blessed Life and ET, LW and such since this raid is retarded on raid damage you create an infinite supply of HP even if you forget to HS on CD.. at least it works for me check it out lemme know what you think.
http://www.wowhead.com/talent#scIbzrkuufkhbZc:maVfMsczM
Nyss Dec 26th 2011 1:26PM
Thanks!
Miska Jan 18th 2012 4:43PM
I'd say the third point in Protector of the Innocent is optional, it doesn't transfer through Beacon of Light anymore, you can put that last point in Blessed Life to have a guaranteed HP every 8 seconds on almost every encounter in DS.
russellgopp Dec 26th 2011 1:56AM
hmm interesting
newlondonrunner Dec 30th 2011 1:39PM
I've been trying to figure out with this patch whats the best recommended Haste and Mastery Cap. Spirit for me is fine now, no real trouble with mana