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12-28-2011 @ 1:40PM
Visually a lot of the fights have been impressive but tactics wide I think quite a few of the fights leave a lot to be desired, the biggest offender being Madness itself. I'm used to end of raid bosses being big multiple tactics events, the usual being 3 phases with 2 mid phase moments. Madness though is just two phases, the first consisting of "do the same ~3 minute fight over and over again with increasing difficulty" I didn't like this design because it just made the whole fight incredibly repetitive, we spend a couple nights trying to get pass the third and fourth tentacle but that meant having to do the same first two bits again and again and again, I've never been so bored taking down a end of raid (let alone end of expansion) boss.
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