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Reader Comments (Page 1 of 1)
12-28-2011 @ 2:01PM
Kar On E said...
I think what you've described here is exactly what bothers me about Dragon Soul. If you look at the scope of what we are doing, it is pretty large...taking down something as massive and empowered as DW is no small feat. The surroundings of the fight truly make it look like you are fighting something legendary.
And therein lies the problem. The mechanics of each fight don't really live up to what we are doing. All of the last three fights are add-style boss fights, and the Ultraxion fight before that has a gimmick where you push a button at the right time. It's not the the fights don't have a challenge to them...it's that the fights don't have a ton of complex mechanics to work through. Compare each of those to fights like Yogg-Saron or the Lich King...or if you'd rather go more old school, Drakkisath or Entropius. There are even some recent examples (Nef/Ony, Alysrazor, Cho'gall) with fairly strong mechanics.
I'm still enjoying the patch and LFR was a great addition...I just have a hard time believing that DS is one of the better raids to come out to date. It strikes me much more as ToC did than Ulduar.
Reply
12-28-2011 @ 3:44PM
Sean said...
LFR is why the mechanics had to be scaled back. The fights have to be complex enough to feel Epic, but they can't be so demanding that a PuG group with no Voice chat can't handle it.
As someone else mentioned, raid geared 85s can still wipe on Arthas if they aren't careful. Defile and the Val'kyrs are still punishing the unwary. A guild will suffer through the multiple wipes to bring him down. That won't happen in LFR, people will just leave and try again later, hoping for a "better group."
12-28-2011 @ 4:18PM
Kar On E said...
@Sean
Perhaps they need to be simplified for LFR mode, but that doesn't mean that they have to be that easy in Normal and Heroic modes. There are certain mechanics you could take out from the fights I mentioned and make them work the same way.
My thought is more of doing it the reverse way. Keep LFR simple mechanics-wise, but add in other mechanics and tricks to make it that much harder on Normal and Heroic.