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12-28-2011 @ 4:59PM
Hear Hear indeed Jaq! I have to shake my head at some of the people with rose-colored glasses of nostalgia who say how personal the fight to take down Illidan was. ILLIDAN! The guy that showed up all of 2 times during the entire BC expansion before you finally fought him. As mentioned earlier, it wasn't WoW that hyped up Illidan or Arthas, it was Warcraft III and The Frozen Throne. We took those single player stories with us into WoW's raids, which makes us care about the heroes and villains all the more.So what's the breakdown of the player base reaction to WoW endbosses?BC - Illidan was hardly seen or heard and wasn't even the end boss, we need more face time with the villain!WotLK - Arthas is all over the place and yells empty threats at you, he's a joke of a saturday morning cartoon villain! We need to use the villain more sparingly!Cata - Deathwing wasn't a personal villain, just a giant engine of destruction, we need to be more involved with the villain!Pre MoP - No announced big bad, instead we're dealing with the very personal values of Horde vs. Alliance? Worst end game ever!It's completely impossible to satisfy what the players want because they all want different things. Or they think they know what they want and end up unsatisfied when they get it. Sure, Blizzard's execution of these end bosses and their stories could be better, but that's asking for near perfection, which seems unreasonable when the developers are trying something new with every expansion.Illidan was a recluse because he was a paranoid maniac who was seeking to shore up defenses against Kil'Jaeden's retribution.Arthas was all over the place because he was goading you to walk the same path he did, to prove that his own downfall was inevitable and to then raise you as his ultimate champion.Deathwing was destruction incarnate because all of his previous schemes of dominance had failed, all the pain and rage he was left with meant that only the destruction of the planet itself would satisfy him.The mystery final boss of MoP is supposed to come out of an expansion long reflection on the dynamics of the Horde and Alliance, the very backbone of WoW itself. I can understand what Blizzard is trying to do with each storyline, and while I may wish things were done in different ways, I do appreciate all of the final results - mainly because each successive endgame builds on the previous one.
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