Encrypted Text: Remembering 2011 as the year of the rogue

With 2010 fading fast, rogues apprehensively looked forward to Cataclysm and how it would shape 2011. We were the crowned kings of Icecrown Citadel, with armor penetration and attack power as our top stats and both assassination and combat battling for first place. Mutilate rogues still tied down by Hunger for Blood, and combat rogues were spamming Blade Flurry on cooldown for the attack speed increase.
Looking back, we have grown since Wrath. Each of the rogue specs has evolved and found a niche, and even subtlety can make a reasonable claim for a raid spot now. With the massive talent system revamp, the developers struggled initially to balance each spec against the others. Rogues entered into 2011 and Cataclysm with a whimper, as the loss of armor penetration and the conversion of attack power to agility was not as smooth as Blizzard would have hoped.
First Order of Business: Fix rogues
Because of combat's Vitality scaling talent and subtlety's similar Sinister Calling, these two specs were the most affected by the stat redesign in early 2011. Assassination rogues were relatively unaffected by the removal of armor penetration and agility's rebirth. Vitality saw a 25% boost (from 20% to 25%), and Sinister Calling received the same (from 25% to 30%). To give both specs a bit more viability, their combo point generators were also improved. Finally, combat's mastery bonus, Main Gauche, was redesigned from its initially flawed form, and subtlety's mastery bonus saw a huge 25% buff.
The goal of 2011's first major patch was to raise combat and subtlety DPS to the level of assassination rogues, and the above changes helped quite a bit. The issue was that patch 4.0.6 also introduced the most overpowered ability in the game today: Blade Flurry. While Blade Flurry had always been powerful, removing its cooldown and duration puts combat rogues in an awkward place. If combat is competitive for single-target DPS, then they are overpowered when there are two targets in striking distance. Combat rogues would struggle with this mechanic's implications for the rest of the year.
Our cooldowns cut down
In order to weaken the stranglehold that subtlety had on rogue PvP, Blizzard nerfed the entire tree. Smoke Bomb's duration was halved before we even had a chance to experiment with it. Preparation had yet another CD removed from its domain, as Evasion left the spell's tooltip. Shadowstep had its cooldown increased, making subtlety less mobile. Later in 2011, we'd also see Combat Readiness and Cloak of Shadows designed to share a cooldown, which made Combat Readiness completely pointless in nearly every scenario. The only boon to rogue cooldowns in 2011 was the incredibly potent redesign of Vanish, which was simply awesome.
Improving our quality of life
The second patch of 2011 didn't help or hurt our DPS but instead focused on several changes to make it more fun to play a rogue. The problem is that rogues weren't performing well at this point of the year, and the lack of damage improvements was concerning. The quality of life buffs we saw were great, but they weren't what we needed. Tricks of the Trade finally saw the range increase that it had always needed, as it's now usable from 100 yards away. Our Recuperate ability was also improved, although the spell is usually reserved to solo play and PvP.
The major change of patch 4.1 was the redesign of Stealth. While patch 4.0.6 did prevent abilities like Demoralizing Shout from breaking Stealth, patch 4.1 brought so much more than that. Stealth's base cooldown dropped to 6 seconds, and it lost its movement speed penalty. Rogues now move at full speed while Stealthed, and assassination and subtlety rogues move faster in Stealth with Nightstalker. Stealth had become more of a chore than a boon for high-level rogues, as we couldn't afford to move slowly. These Stealth changes in March made rogues more fun to play but didn't resolve the issue of our poor raid performance.
Losing on the meters
While rogues saw a plethora of buffs in early 2011, we didn't see any other changes to our damage until the middle of the year. Many rogues, including myself, were lamenting at how poorly rogues were performing in raid environments, and it didn't look like it was going to get any better. We weren't competitive on any encounter except for those where Blade Flurry could be abused.
In order to revitalize the rogue class, several buffs were scheduled for patch 4.2 in June. Vitality, which had been buffed back in January, saw a big 20% increase (from 25% to 30%), while Assassin's Resolve got the same bonus. Sanguinary Vein saw a larger 60% increase and a buff to Hemorrhage, but subtlety was still left in the dust due to additional improvements made to combat and assassination. Assassins saw Vile Poisons buffed by over 50% (from 20% to 36%), and Savage Combat saw a 50% boost. The size of these buffs is indicative of exactly how poorly rogues were performing prior to this point.
All about the oranges
Although we were buffed quite significantly going into Firelands, we were quickly overshadowed by any caster equipped with a Dragonwrath. It's true that a class wielding a legendary weapon should be stronger than one without an orange. The issue was that casters had already ruled the first half of 2011, and Dragonwrath looked to enable them to rule the second half as well. While Dragonwrath had its acquisition rate tweaked several times, the fact was that melee classes were faced with yet another raid tier of futility. In order to release all of our built-up steam, we decided to challenge the casters on our turf.
One patch changes everything
After struggling through 11 months of 2011 under the shadow of the ranged classes, melee players saw a glimmer of hope in patch 4.3's notes. In yet another tweak to attack power scaling, melee classes would be receiving an additional 10% attack power from buffs. I think that the constant changes throughout 2011 to our scaling talents like Vitality and the final buff to the attack power raid buff show that we were still feeling the effects from the stat system redesign of early 2011. Melee classes had been scaling off of attack power for several years, and removing it from the game had far-reaching implications.
As if a 10% buff to our attack power wasn't enough to put us back into competition for the top of the meters, we also learned about the Fangs of the Father. The final legendary of Cataclysm would be a rogue-exclusive, the first of its kind. All of the ranged dominance in 2011 now seemed inconsequential. The quest chain for the legendary daggers has been amazing, with the stalking and assassination of Creed being one of the highlights of my rogue's career. On top of that, our tier set turns us into Batman. Patch 4.3's November release was an early Christmas for the rogue class.
While the year wasn't all sunshine and rainbows for rogues or melee players as a whole, we can't complain too much. Rogues were always viable in raids, and our DPS was never poor enough to warrant replacing us. We're finally starting to see rogues appear near the top of the DPS meters in Dragon Soul, and many of us will be acquiring our legendary daggers in just a couple of months. Rogues are in a great place right now as a class, and we will be sneaking into 2012 with high spirits and thirsty daggers.
Filed under: Rogue, (Rogue) Encrypted Text






Reader Comments (Page 1 of 1)
Quidamtyra Dec 28th 2011 7:24PM
I was last on the dps charts once, but then i took an arro.... oh nvm.
I've always had a fun time keeping my spot on the top of the meters. Even when things looked bleak, we'd go kill heroic halfus where my BF would have near 100% up-time and my ego would once again be boosted.
Throughout Tier 11 I always had competition of an Ele Shaman, my only real competition. We would always fight for 1st on damage charts, and it would always be a surprise who would win.
T12 I only had trouble with Alysrazor because the bastards never let me up top! But then our tanks died and I evasion tanked 2 birds down and my ego was once again through the roof.
Now, in T13, I'm holding my #1 spot with pride vs our legendary-wielding Ele Shaman... he hates me now... =D
I've never really complained about where my dps/utility are, I'm a rogue, I've been a rogue since the beginning of the game and it's really only gotten generally better over time, legendaries are a really sweet icing on a perfectly moist cake!
Chase Christian Dec 28th 2011 7:30PM
Yep, I'll be playing a rogue until WoW dies whether we're the best or the worst... but it's always nicer to be the best.
Steak Dec 28th 2011 7:31PM
I've been paying close attention, both in-game and on various websites and forums, all year. After some very complicated math and a poll of /trade, I can confirm that it is actually the year of the rouge. Mary Kay is likely thrilled about this, but has yet to return my calls. Her people claim that this is due to her death over a decade ago, but I'm not buying it.
libfeathers Dec 28th 2011 7:44PM
Oh, dear. I hope Darnell doesn't read this...
Mask Dec 28th 2011 9:11PM
As a combat rogue my guild current guild started sitting me out of raids early in January because I couldn't keep up with DPS and they were pushing to break into being a top 10 US guild. I pretty much retired from wow raiding after that (having raided since Molten Core in early 2005). I would say 2011 was a pretty shitty year overall for this rogue =p
Harvoc Dec 29th 2011 1:13AM
But combat is pretty much one of the highest DPS specs, behind fire mages, now that we're in 4.3.
fbp Dec 29th 2011 3:52PM
I really didn't feel needed most of the expansion to be frank. Save for a couple of gimmick fights. Not being able to compete for #1 dps also sucks, but tbh there were plenty of progression kills where my dps ended up being within 1000-2000 dps of everyone else. Which is pretty impressive when we are talking 15k-30k
I remember where raid groups were talking about switching buffs around, and it kind of sucks that i have no choice as rogue for switching buffs up.
Things that I did enjoy this expansion. Being useful in heroics early on with interrupts and stuns(fuck these should work on bosses for half duration at least or putting a buff on the boss reducing % of next hit), Evasion tanking Chimmy, interrupting anything(although with a ele shaman wind shear is like 1000% better, and i dislike not being able to be on the targets I should drakes on halfus and thanks for hitcapping tanks!), having to use mind poison on Maloriak(cause our dps wasnt an issue 1dk, 2hunters), tanking the beam on atra could be fun(hunters seemed to do it better though along with life grip), Nefarian(taking less damage on you was fun). Cho'gall I felt like I was hurting my team on this fight, too much target switching, and staying on the boss didn't feel like it helped, i really just felt useless for this fight, till maybe P2.
In firelands? I can disarm traps? great!, is it useful? not too useful. beth'tilac, man i want to buy a taunt. baleroc, i can do nothing for your crystal yay!, alys, your adds weren't stunnable til the nerf go fly a kite, felt like they had too much HP too, rhylolith, another reason to go combat, but i have daggers which are rogue like. Domo meh, ragnaros, meh fun fight though!
In dragonsoul? Its nice to be able to top the charts, we will see once everyone gets gear though, 10 man takes too long to get daggers I think, by the time i get a legendary, we will be weeks away from dragon soul nerfs. Thats killer right there, heroics don't drop more gems i hear either.
MisterRik Dec 29th 2011 3:24AM
I can't speak to raiding, since I don't raid, or even 5-mans, since I completely lost interest in those this expansion. All I know is that *something* changed about rogues with Cata's release so that they suddenly appealed to me. I had tried rogues several times prior to Cata, but I'd consistently get frustrated/bored around level 19-20 (similar to the way I completely lose interest in my druids right about level 23 - unfortunately *that* hasn't changed).
Shortly after Cata's launch I was getting frustrated with my ret paladin, who had been my main since I started playing (same with my fire mage, who just felt completely helpless trying to solo level from 80 to 85 despite being my #2 toon until Cata). I sighed and decided to try a rogue one more time. And ... wow. Like I said, I really don't know what changed, but I was suddenly having a blast. I specced into subtlety and never looked back. Now at level 85 I'm still having more fun playing my rogue than any of my other toons.
Today I had a lot of fun with my human rogue trying to 2-man the Greench with a blood elf pally tank. Oh, we eventually failed, but we managed to drag the fight out an astonishing length of time. Fortunately, by the time we ran back from the GY several other people had shown up and we got him down on the second try.
cymre Dec 29th 2011 3:36AM
Our rogue did a great write up for the first stage of the legendaries. I would be great to have a legendary chain for all classes.
cesar.ramos.orellana Dec 29th 2011 3:49AM
Chase Christian most be on fucking crack, calling 2011 as the year of the rogue and he himself obviously doesnt play the class or play it enough to know that rogues are nowhere near competitive in the DPS meters. 2011 was by far the worst year for the rogue and we have a long way to go before we are topping the charts again or at the very least in competition with other classes. Yea it was nice of blizz to throw us that 10% DPS increase but it was essentially giving back some of what they had taken to begin with, and the shiny new daggers everyone is raving about is just a way of trying to diver the peoples attention from the real issue regarding the class. Blizzard can take the 10% DPS increase and the two daggers and shove it up their ass.
Gigantor1960 Dec 29th 2011 9:43AM
Have to say it...sorry.
Cesar. You mad bro?
I play a combat Rogue and while we dipped a bit I feel we have been and always will be competitive. I routinely out dps people in much better gear that play classes that should in theory be beating me. Besides that playing a Rogue is tons of fun. Every year is our year. :)
Zarnah Dec 30th 2011 9:47AM
I can totally understand people saying they hated/didn't like 2011 as a rogue, I had my moments there as well when my raid leader seemed to single me out on my low damage - constantly having to respec or play my offspec because combat wasn't at all viable for a fight. However, with that in mind you have to look at all the things a rogue brings to a raid besides just damage. Lots of people above mentioned the different mechanics that rogues could either interrupt or negate with our skills. Maloriak is a perfect example - our team killed him on Heroic before the nerfs ONLY because I was willing to sacrifice my personal dps to make sure that things were interrupted as soon as they were cast. Cloaking that freeze debuff was also pretty amazing to save an attempt from a wipe.
Our damage has gone up significantly in DS even with only stage 1 daggers - I just like to think that rogues bring a ton more to raids than just damage, it's what I pride myself as a rogue on - doing the little things that help the raid get kills.