The Light and How to Swing It: How to evaluate your DPS using World of Logs

When it comes to tanking or healing, it's pretty obvious when you're doing things correctly. The metrics for these important roles typically involve staving off death as long as possible, whether it be through drawing a monster's ire or invoking the name of some unseen deity to mend the wounds of one's allies. As members of the damage-dealing brigade, we ret paladins can be said to adhere to the same requirements in that we attempt to kill our adversaries before they kill us, but truly gauging a DPSer's value involves more than just looking at meter addons like Recount and Skada. Today, we will discuss the use of a very versatile and amazingly useful tool known as World of Logs in the context of retribution paladin DPS.
Buffs gained
In my opinion, buffs gained is one of the more handy parts of World of Logs. Here, you can see what buffs you gained throughout the course of an encounter, from Bloodlust to Divine Guardian and beyond. Notice that if you click on the pound sign (#) next to any ability, a graph comparing your damage done with overall raid DPS will pop up at the top of the screen. Underneath that graph will be your selected ability, with green boxes representing the uptime on the buff or debuff. The check box next to the name of the ability will overlay this uptime information on top of the graph itself.
While you certainly don't care to track Power Word: Fortitude or Leader of the Pack, some useful things to check out are Inquisition, Zealotry, Avenging Wrath, Guardian of Ancient Kings, Golem's Strength (from Golemblood Potions), Divine Purpose, Divine Protection, The Art of War, and so on.
Personally, some of the main things I like to see are my Inquisition uptime around 90% or higher, optimal Guardian usage and proper Zealotry and AW stacking, and abundant Divine Protection usage.
Healing by spell
I know, I know -- we're not healers. We have healing spells, though, so if you're close to death you should be using at least one, right? Remember, you can't do much damage as a steaming carcass on the ground. Additionally, if you're pushing some progression content and your healers are still adapting to mechanics, covering some of your own heals and those of your fellow raiders could go a long way.
General trends are the most useful pieces of information you can be taking out of this section. Casting 15 Word of Glorys for a 5-minute fight could be a bit too much of a DPS loss in the long run, but strats and personal playstyles differ greatly. Some good things to check for are Healthstone usage, Sacred Shield procs, and Lay on Hands casts.
Damage done
Of course, what log analysis would be complete without looking at your damage done? A lot can be surmised about the nature of the fight by the breakdown of your abilities, but you already know that stuff -- you were there!
Instinct will want to drive your attention to the Misses column, but that information is somewhat useless. If you parry a lot, that means you have been either standing in front of the boss too much (something you should be quite aware of) or you don't have enough expertise.
Similarly, if misses are tallying up, you simply don't have enough hit. Of course, there comes a point in the min-maxing number game where getting that extra 0.03% hit to reach the cap comes at a DPS loss through the reforging of other stats, and if you take this approach, you will naturally see a couple of misses here and there. Personally, I prefer to be as close to the cap as I can without going under, because if juggling those numbers means I miss a Crusader Strike, that tends to throw off my whole momentum. Granted, the impact is much less severe with two-piece T13, but it is still a morale-killer.
Another helpful tidbit is to compare your number of Exorcism casts (hits and crits, not ticks or tick crits) to the number of Art of War procs you gained by looking at the Buffs Gained tab. Again, hard-casting an Exorcism should be pretty obvious, but seeing how many Art of War procs you missed out on can be important.
If a fight involves killing multiple adds at once (Warmaster Blackhorn, for example), Censure can be among your top three damage sources for the encounter if you keep multiple stacks rolling on different targets. With the recent buff to Censure damage, this behavior has become all the more rewarding.
Log browser
Last but certainly not least, we come to most informational section of World of Logs, the log browser. With this, you can browse your entire combat log and isolate things you would like to see. For example, you can see when all of your Divine Purpose procs occurred by setting yourself as the source and Divine Purpose as the spell, then running the query. Remember to remove the "Show all events" query first, as it just won't work without doing that!
Want to see if you spent that Divine Purpose on an Inquisition, Templar's Verdict, or Word of Glory? You can do that too (and in one easy step) by separating the spells with commas and running the query against the Divine Purpose query you just ran.
The log browser and its less user-friendly cousin, the expression editor, are great tools for evaluating just about anything you can think of in any given encounter. Learning to use these and other parts of World of Logs will help you become not only a better ret paladin but a more cognizant raider and a more passionate player as well.
Filed under: Paladin, (Paladin) The Light and How to Swing It






Reader Comments (Page 1 of 1)
Olivia Grace Dec 28th 2011 9:13PM
This is the most useful post.... ever! I love WoL, but I'm such a noob at using it... more please!
Olivia
Richard Von Richards Dec 29th 2011 4:18AM
There is now a requirement for most pugs to do a minimum dps, everyone is too obsessed by it now. Trade spam is full of people looking for others that have the required item level, achievement and if they don't reach a certain threshold for dps they get no loot. What do they want next? A PhD? A Nobel peace prize? The ability to time travel? What happened to just grouping with people and having this thing called fun? I think it escapes 90% of players.
nosoup4u76 Dec 29th 2011 3:36AM
Sorry, my first response was assuming that you were talking about LFR or pugging Dragon Soul. If you're talking about 5-mans at this point, I'm not sure what to say. I've pulled guys doing 7k through the new Hour of Twilight heroics and it's fine as long as the other dps are up to par.
If you're getting booted for sub par dps, please take some time and look at your gear, spec, etc... and figure out what you could be doing to pull it up some. Some classes have hard rotations, but most at this point are a priority system. Check out rotations online in a lot of forums and that may help a lot. Hint... if you happen to be the paladin I saw last night still using Divine Storm instead of Crusader Strike to dps then I think I found your problem :)
clundgren Dec 29th 2011 4:27AM
Hyperbole much? Expecting someone to know the fights and be able to perform their role well is not really asking a whole lot. (Regular) raids are hard, and one underperforming member can make the night a lot less fun for everyone else.
If you don't care much about maximizing your dps, that's fine too. There's lfr and lfd just for you, as well as a ton of solo activities. But it strikes me as pretty entitled to think that other folks you don't even know somehow owe it to you to carry you through a raid.
Stilhelm Dec 29th 2011 10:31AM
No one is stopping you from making your own group and having this thing called "fun", whatever that means to you. You can even make yourself master looter, and then when a boss is downed, you can refuse to give loot to the elitist jerk that did 25k dps and is wondering why you did 10k. Of course they'll leave, but hey, you're just having fun, right?
If you're trying to do Zon'ozz in normal mode, though, you won't have too much fun unless your idea of fun is wiping endlessly because either healers can't pull 20k hps (because it's not fun), or dps can't pull 30k+ (because it's not fun).
For some of us, "fun" is knowing that we're coming pretty close to the maximum of our character's abilities, and what is *not* fun is watching loot go to someone who was afk half the fight, stood in the fire and died, just stood around auto-attacking, etc.
If you get 10 people together whose idea of having fun doesn't include knowing the encounter and being able to perform to the encounter's requirements, you won't get very far in Dragon Soul, or even Firelands, and in the end you won't have much fun either.
Stilhelm Dec 29th 2011 10:38AM
BTW, toward the end of wrath, as a new toon reached 85 and got a bit of gear, I used to put together Naxx pugs with both a minimum ilvl requirement and a maximum. The minimum was just there to ensure that people had put some effort into their gear, i.e. a ret pally in leveling greens or int plate wouldn't be coming. Max acceptable ilvl was generally around 220, because running naxx with a bunch of people in ToC/ICC gear just wasn't any fun. I would generally be trolled pretty hard in trade since the trend was to try to run Naxx with ToC/ICC geared people, but usually had a pretty good run with everyone having fun.
Stilhelm Dec 29th 2011 10:39AM
And actually, toward the end of wrath my toons would obviously only be reaching level 80. WTB edit button...
goldeneye Jan 5th 2012 4:15AM
I did End Time on my Cat Druid that was still in 359 rep-epics. We wiped on Sylvy (heheh) and the tank called me on my low dps and dropped group.
Next tank marked the floor with a "kill this ghoul" marker (something the other tank didn't do) and we did fine the first ghoul-grouphug. The healer then lagged out and we wiped, but we were confident and popped her the next time. We even did the achievement where you kill 2 ghouls instead of one !
Eat that elitist jerk! :-)
nosoup4u76 Dec 29th 2011 3:29AM
RVR...
If there is one thing that i've learned, both as a form of courtesy and as a tool to understand behavior, it's that no one wants to have their time wasted. That seems like it's become a major mantra with wow groups since I returned to the game right after Cata launched.
Don't have the Chievo? Sorry man
Don't know the fight? Maybe next time (and in this day and age of strat guides and youtube, there is no excuse for not knowing at least the basic mechanics)
I can understand how this line of logic can upset folks. Well, if I can't pug the encounter, then how the heck am I supposed to get the stinking achievement in the first place since by looking for a pug to do it kind of explains in and of itself that I'm not in a raiding guild (or at least not on the raid team). But this is where the LFR comes in.
Now, the DPS thing is something separate. You have to accept the fact that there are going to be some elitist jerks (not the website) who are going to ask to vote kick anyone not pulling more than 15k in LFR. Honestly though, if you're legitimately meeting the gear requirements for LFR in the first place, 15k shouldn't be an issue as far as DPS if you know how to play your class and have yourself at least halfway correctly gemmed and enchanted.
MassivelyFTW Dec 29th 2011 4:30AM
nosoup4u76, on my realm this is an instant kick:
"I've pulled guys doing 7k through the new Hour of Twilight heroics and it's fine as long as the other dps are up to par."
I do 15k in the new heroics without really trying. But how can anyone prove their dps unless it they show it?
"Why yes my dps meets the reqs, let me in!"
I just wander how many more artificial obstacles are going to be put in place by the player-base, because that seems to be the reverse direction that Blizzard is taking this game. There is already LFR and next expansion there will be public quests. No need for an achievement no need to meet a minimum dps. I think the daily quest for Winter Viel: "You're a Mean One..." is an indication of what public quests/world bosses will be like. Nobody can stop someone turning up who is sub-par.
nosoup4u76 Dec 29th 2011 8:00AM
Oh, I completely agree that someone doing under 10k in the new heroics is doing something seriously wrong. I'm usually around 18-22k and as you say, that's not really even trying. As long as the other dps are good though (I generally tank) I'm fine with one sub-par player in need or gear.
As for things like the Winter Veil Greench, I'm not sure that's going to be anything other than a gimmick or the occassional "group" boss for a quest. And if that's the case, who cares is someone sub-par shows up? If it's not hurting my ability to play or complete the quest, they are welcome to the quest rewards just like everyone else. Unlike a lot of people, I don't begrudge people who aren't great getting gear. If they participate and they win the roll, let em have it.
slim1256 Dec 29th 2011 9:54AM
I run with friends almost exclusively, but occasionally we'll PUG in a spot.
When we do, I pretty much don't care how much DPS they do, as long as they don't do any dumb stuff and aren't rude.
For LFR - I just ran an LFR the other day where more than 50% of the DPS was doing less than 15k. We wiped once, and that was due to a lack of agreement on slimes on the Skittles boss. Basically, LFR is more about not doing anything (really) stupid than pouring out uber-DPS.
Raids - well, I expect that most people looking for raid spots are going to be particularly concerned with your DPS. Look at a fight like Ultraxion. You have to do a minimum amount of DPS in order to complete the fight. So - if you're going to raid, reviewing logs like this and using it to improve your game is critical. Not just for you - you're a part of a larger group, and you owe it to them to do the best you can.
IMO.