Spiritual Guidance: Shadow priesting through the Hour of Twilight

Players of World of Warcraft had been clamoring for quite some time: "We love escort quests! Give us more escort quests! We want a dungeon that's nothing but one big escort quest!" Well, good news, person who doesn't exist and never will -- Blizzard designed an instance just for you!
Hour of Twilight is pretty much one big long escort quest involving Thrall. Dude's trying to deliver the Dragon Soul to Wyrmrest Temple, and a whole bunch of bad guys are trying to stop him. A whole bunch of bad guys with loot. I think that's the part I cared about the most. The loot. Saving the future was merely a side effect.
Getting the loot requires you to put up with a lot -- one of the most annoying fights in Cataclysm, in my opinion. I'm talking of course about the Asira Dawnbreaker fight. Thankfully, though, her shadow priest frustrating silences are avoidable. Sort of.
But hey, she's the second boss in this thing. First things first.
Today, I am going to be clever. I am going to use the phrase "back to the future" in an appropriate context. I am so excited for this. It's coming up soon, so you nerds don't want to miss it. In fact, you should probably call your friends on the phone and tell them I'm about to do it, so they don't miss it. Then you can read it together. Or better yet, Skype in with each other so you can see the sheer look of joy on their face when I reference a really cool movie in the next paragraph. OK, you ready?
After spending the last two weeks in the futuristic nightmarescape of End Time and resisting the urge to date our (great-, great-) grandmothers at the Well of Eternity, we're traveling -- ready, here it comes -- Back to the Future, all the way to the Hour of Twilight!
Awww man, was it as good for you as it was for me?
Arcurion
If a lot about this fight seems familiar to you ... well, it should. Every little piece of this fight is borrowed from somewhere else, whether it's the boss's model (Twilight Council), the boss's weapon (Abracadaver), or the boss's water-based attacks such as Ice Tomb. That said, you should be pretty well prepared for this fight -- it's not that hard.There are a few shadow-specific notes here, though most of them are simply aimed at helping your party's healer out. First, Arcurion has an attack called Hand of Frost. It's hardly devastating, but it can be interrupted using Silence. Arcurion also has an attack called Chains of Frost that will root you in place for a frustratingly long 10 seconds. The good news: The root can and should be Dispelled.
Partway through the fight, Arcurion will encase Thrall in an Ice Tomb, which it's the DPS's responsibility to break him out of. It's not an absolutely crucial, time-critical thing; a strong healer can work through a group that's slow (or negligent) on the DPS draw. Simply multi-DoT through the phase, keeping the bulk of the pressure on the Ice Tomb.
When the boss's health hits 30%, Thrall casts Bloodlust. Treat this like any other cast of Bloodlust -- send your Shadowfiend out immediately prior to Bloodlust; refresh your Vampiric Touch and Devouring Plague immediately following Bloodlust.
As far as treasure goes, there are two important Arcurion drops. The first is the Chillbane Belt, a hit-plus-mastery item with an inexpensive-to-fill blue socket. The second is the Urgent Twilight Missive, an item that starts a quest to defeat the final boss of the instance. If this is your first time through the instance, be sure to loot the item and then accept the quest before moving on.

Ah, Ms. Dawnslayer. How I despise you. Hands down, this is the most caster-unfriendly fight in Cataclysm.
If you get hit with Dawnslayer's Mark of Silence debuff -- and really, it's inevitable you will -- the boss will throw a blade at you if you dare attack her with a spell. That blade, if it hits you, will Silence you, effectively interrupting your next spellcast and making you do nothing for 2 seconds. This mechanic can be avoided, however. Ideally, you should position yourself just behind the tank (or Thrall). This way, when Dawnslayer throws a knife at you, it actually hits and silences the tank instead. When the mechanic feels like working, that is. In my experience, it's something of a crapshoot.
Now, if that silencing mechanic didn't make things bad enough, Asira Dawnslayer can also call Choking Smoke Bomb. When your view is obscured by the smoky area, you won't be able to fling spells at her. The tank will need to reposition the boss, and you'll need to reposition yourself behind the tank again. All told, it feels like an annoying exercise -- there's nothing exciting about a lot of low-stakes movement and an inability to act.
The only good thing about this fight is the Rising Fire mechanic. Thrall will throw down a totem that applies a stacking buff of you every 5 seconds. Ideally, you'll want to be close to the totem to take advantage, but because of the constant movement and forced positioning to avoid silencing, this is sometimes impossible. C'est la vie! Just try to refresh your DoTs immediately before the buff expires, if you perceive the event to be an inevitability.
And after all that work, what's your reward? The Cloak of Subtle Light, a simple i378 back piece with spirit and mastery. She's also got a chance to drop the Ornate Weapon, if you're a Darkmoon Faire fan (or a fan of selling Darkmoon Faire items on the Auction House).

One of the coolest twists of the Cataclysm expansion is the act of Archbishop Benedictus' turning traitor. During the Cataclysm beta, learning that Benedictus is an agent of Deathwing was part of the Alliance chain to get into Twilight Highlands. Thankfully, that scrubbed plot point finally made it into the game ... even if playing the beta lessened its impact a bit.
On my first run through of this fight, I really didn't know much about the mechanics and kind of muddled my way through it. That's kind of the beauty of being a shadow priest. When in doubt, Disperse throughout. And that's my advice to you: If you want to trivialize Benedictus's attacks, you can just use Dispersion.
Technically, this boss has two forms, a light form and dark form. There's not much difference between them, save for the fact that Thrall will be helping out during the initial light phase. Stay spread out to trivialize the boss' Righteous Shear/Twilight Shear. When he casts his Purifying Light or Corrupting Twilight, he'll be attacking your position with a magical orb. You can actually avoid getting hit by these, and since they hit pretty hard, you should try to do so. Failing that, they'll create a void zone, so ... well, you'll have to move anyway. Just move.
The most important of his attacks are the Wave of Virtue (phase 1) and Wave of Agony (phase 2). For the light-flavored version, avoiding death is as simple as getting inside Thrall's water bubble. For the dark-flavored version, you have to find the gap in the wall. Or, as I said earlier, you can just Disperse through it and laugh in the face of game mechanics. Your rules do not matter to us! We are shadow priests!
As you might expect of a priest gone bad, Archbishop Benedictus drops a lot of cool stuff appropriate for shadow priests. The Stalk of Corruption, a i378 two-handed staff with haste and mastery, is especially well itemized for us. He also drops the hit-plus-mastery Mantle of False Virtue. And on your first time through, defeating Benedictus will give you the opportunity of choosing two great quest rewards. The first quest, To Wyrmrest!, requires you to choose between the spirit-plus-haste Safeguard Gloves and the hit-plus-haste Ring of the Loyal Companion. The second, The Twilight Prophet, starts with the Urgent Twilight Missive dropped by either of the first two bosses. It requires you to choose between the hit-plus-crit Writhing Wand and the spirit-plus-haste Signet of the Twilight Prophet.
See also:
Filed under: Priest, (Priest) Spiritual Guidance






Reader Comments (Page 1 of 1)
Samuel Dec 28th 2011 3:10PM
It seems to me that on Benedictus any ranged/healer/tank can avoid the first wave by moving to the far right (that is facing the same way as Thrall starts the fight), and avoid the second wave by moving to the far left. Do I have that right?
Samuel Dec 28th 2011 3:12PM
Of course, if your dps is good, you can bring him down even before the first wave.
Cinnamilk Dec 28th 2011 3:15PM
But I like escort quests...
Jaq Dec 28th 2011 3:28PM
Arcurion is a joke for a group with high DPS. Thrall is automatically freed when phase 2 starts, so sometimes it's just more effective to just burn through it and ignore the tomb.
The key to Asira, something most tanks ignore: tank her by constantly walking backwards in a straight line. You always know where the tank is, and there are few LOS issues, if any.
Benedictus is only hard if your heals aren't dispelling Twilight Shear, since Thrall dispells stacks of the light version in P1. Well, okay, people getting faceplanted by the walls doesn't help. A high DPS group can kill him without him ever casting either wall, which is right hilarious.
Bril Dec 28th 2011 3:45PM
Before pulling Asira, mark the tank to make it easier to position yourself and avoid that mechanic. Tanks seem to enjoy bouncing around when they need to move, and a mark makes it easier to get behind them again.
Quaza Dec 28th 2011 4:59PM
That scrubbed plot point was also the end of Christie Golden's "Thrall: Twilight of the Aspects". That's how I knew to set up a 4.2 raid in Stormwind to beat the crap outta him.
omedon666 Dec 28th 2011 5:37PM
Asira is just one of those fights where only the lowest of the low PUG player will think of pulling up a damage meter, and if that player is a melee trying to show up some casters, there is a special new level of hell spawned just for them. This is a fight where a jerk tank can totally mess with a caster's performance, and borders on "too much to ask" of a full-on PUG, but is absolutely trivialized by a well-oiled (or even half-decently communicating) guild group.
But man, she has a hot voice!
thawedtheorc Dec 29th 2011 2:01AM
Oh lord. I was healing a tank 2 nights ago. The dude made it obvious he was probably around 11-12 years old. He jumped, he spun around and would not run out of the smoke. We thought he was just new to the fight (and he might of been) so we nicely gave some pointers after the fight as two of the melee dps were being rezzed.
That turned into a sickening reaction from the tank consisting of a lot of capital letters and generic OMGNOOBS.. that stuff is so stale it gives me a migraine.
eliascarlos90 Dec 28th 2011 7:08PM
as for the Asira fight, i find it MUCH more confortable to stand behind a hunter, or maybe a mage even... thrall will jiggle around from time to time and the tank has to move Asira accordingly, the hunter will just stay there shooting his bow, like a stone, and we casters behind them :)
Philster043 Dec 28th 2011 9:33PM
I think I like that idea of standing behind a hunter better than standing behind the tank who is always constantly moving to get out of the smoke. Plus there always seem to be a hunter in my PUGs. Good comment!
DracoSuave Dec 29th 2011 5:24AM
Except the tank shouldn't be moving a third as much as they usually do.
Smokebomb, back up.
Totem, OH HEY LOOK IT'S AT YOUR FEET DO NOTHING.
Every other way is fail.
venicide Dec 28th 2011 7:44PM
hard mode guides please !
Vetrox_bl Dec 28th 2011 11:15PM
Please stop mentioning Silence in your guides. If you have it in your spec at all, you are already failing at shadow priest PvE. And standing behind Thrall doesn't work, he's an NPC.
Chineselegolas Dec 29th 2011 12:05AM
Some PvE Shadow Priests use silence, as well as the PvP players who do PvE to get the VP to convert to CP. While the optimal spec doesn't involve Silence, are cases where people have it.
But yes, standing behind Thrall does nothing.
Cromlech Dec 29th 2011 4:52AM
Fox has said in the past that he uses separate specs for 5mans (inc Silence etc) and raiding. Course, if your guild wants you to do other things than professional facemelting, that may not be an option for you.
dj.clayden Dec 29th 2011 2:55AM
By the way on the first boss I've never seen a group kill the ice tomb, I think it breaks anyway when you push her to 30% :)
And God I hate the second boss on my mage, despite the damage buff I do maybe 60% of my usual damage on her.