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12-29-2011 @ 8:13AM
So if they're not going to have "normal" modes in MoP at 90, doesn't that automatically make "heroic" a non-term, since that's now the new normal? I never got to do heroics in BC, but have noticed that the new Dragon Soul "heroics" are ridiculously easy. Not that I'm complaining, since I have limited playtime and enjoy getting through a dungeon without it taking all night, but I agree that the term "heroic" is unnecessary, and laughable, at this point.
12-29-2011 @ 9:40AM
There will still be normal mode dungeons. It's just that there won't be lv 90 normals ala Halls of Stone at 80 cap. The normal modes will be for 85-89, and at 90, heroic versions of the leveling dungeons (plus a couple extra heroic only dungeons).
12-29-2011 @ 11:38AM
I think this is Anne's primary point. It's not whether or not what's happened to Heroics is a good/bad thing, it's whether we should still be calling them "Heroic".I wouldn't mind a name change, as it is rather misleading. If anything they could be called "max level" or "85" (or "90" in MoP). So a Scarlet Monastery revamp would be "reg SM:GY" or "90 SM:GY".For the record, I'm in support of the easier Heroic design. I was supportive of the "Heroics are challenging again" direction Blizz started at Cata launch, and into 4.1, but it hasn't worked out very well for most players...myself included.
12-29-2011 @ 4:46PM
I dunno...it's just a fairly meaningless buzzword that indicates that it's the hardest difficulty of 5-man dungeon for a level capped player. In MoP we'll have normals, Heroics, and then Challenge Mode. At that point, the Challenge Mode will be considered the hardest version of the dungeons. I don't see any reason to change the name of heroics and confuse things just because some people don't feel they live up to their personal opinion of what difficulty level denotes something as being appropriately heroic...
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