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12-29-2011 @ 8:22AM
Well, I remember back in the beginning of Cataclysm, in patch 4.0, the heroics were quite harder than they are now. We really had to use CC, healers strugled to keep people alive, you couldn´t stand in the fire for more than a few seconds or you died, DPS had to be quite aware and kill the mobs FAST or the tank could be pulverized with the healers getting OOM.If you got a guild run, good. If not, you were doomed to take a queue of half an hour to get a half-baked group that would take 2 hours to clear the instance, that if the group didn´t break mid-way. I don´t miss those days, patch 4.0 was horrible and nearly brought the doom of WOW. Thank god they changed it now in patches 4.2 and 4.3.And I do believe TBC heroic were as hard or even worse than 4.0 heroics. No thanks, dungeons should be easy for a pick-up group to complete fast. MOP will have a mode for people who enjoy challenges. Leave heroics as they are now.
12-29-2011 @ 8:53AM
I do agree with you. I was excited when I heard Blizz would be making heroics harder and would require CC and the run actually be a challenge. But, unfortunately, it turned out to be a nightmare. 30-40 mins in que for a hour long wipefest. It was not fun. I think there does need to be some re-evaluating of the system for MoP. Maybe have your 1-89 normal dungeons, your "Heroic" dungeons tuned for everyone at max level, and then have the Challenge runs be the hard mode that drops the better loot...maybe even make Epic items epic again...I dunno but the plan to making heroics hard again failed
12-29-2011 @ 10:00AM
After a few months live, heroics don't seem challenging to the experienced player. They are still a challenge and I still consider them heroic, even though I run them 14 - 21 times per week (don't always get the hunter in there). When the heroics first came out - and I'm thinking particularly of ZA and ZG - PuGs and even guild runs were brutal! Oy! the shouting, the kicking and the screaming! ZA and ZG were 2 and 3 hour commitments of face desking frustration and head phone flinging fury! Now, the "bear runs" in ZG are the norm where they used to be an epic accomplishment. We've done them a lot of times - we've seen the fight on normal (excepting the Dragon Soul heroics and ZA/ZG) and after 85 levels (30 if you are a death knight), we are very familiar with our class and role. Most PuG players are geared in Firelands, or other raid tier gear and so they can stand in the fire a second longer without disaster than when the content first went live. For the "new" player, or player new to heroic level five man content, they are still very challenging, particularly for those gearing up a new class or role. And, contrary to what the doom sayers tell you, there are still people - a lot of people - who have not been pushing the same set of buttons for five years or more. I celebrated my sixth year of WoW this summer. That's longer than I went to college! I, and a lot of other veteran players have a wide frame of reference and experience when approaching heroic level content. We know the tricks that make it seem easier and maybe even make it look easier. Doesn't mean it's not challenging for everyone.
12-29-2011 @ 10:01AM
Honestly, the worst part of the early cataclysm heroic (and raid) experience was the treatment healers got. Their mana pools were tiny, their regen was in the toilet, and the promises of healing that required you to be "smart" were crap.Many healers had poor AoE healing tools and the ones they did have were so expensive and weak that you might as well not use them, but despite that, most groups took damage all over even when you did things right. It was also frustrating for them to heal tanks through constant heavy damage and near instagibs that were caused by minor screwups or a missed interrupt on a 1-2 second cast.Had Blizzard been less harsh on healers during early cataclysm, I think most of us would have been happier with the early content.
12-29-2011 @ 10:02AM
That wasn't the question, though. Anne didn't say anything about changing the difficulty level of heroics, she was simply musing over whether or not we should stop using the term "heroics" to describe the dungeons.I actually do think that the mindset regarding dungeons would be improved if we did away with the "heroic" title, since then that would cut down on the cries of "it's called heroic so it should be really hard". Functionally, nothing changes, it's just a difference in semantics, but it would help remove the baggage that prior expansions have left stuck onto the term. That said, I'm not exactly sure what they would change the name to in order to differentiate them from the versions you'd be doing while leveling, and it's likely everyone would still just call them "heroics" anyways, since its what we're used to. The alternative would be for us as players to just accept that the concept and function of heroics is totally different now than it was in Burning Crusade, and just dealing with the terminology as it exists now.
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