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Reader Comments (Page 1 of 1)
12-29-2011 @ 9:34AM
Haro said...
I am not sure i buy the point that Heroics are now essentially easier than they were BC. Yes i never played BC, but bear with me:
Are they more accessible? Less grindy to run? Sure, those are objectively measurable parameters. But easier, as in player power/boss power ratio, boss mechanics, trash mechanics? On launch? running them exclusively with regular dungeon gear?
People who can compare BC heroics with Cata heroics have been playing since BC (duh!)... that's a lot of time. Time enough to have gotten much better at understanding the stuff the devs can throw at us. On the other hand, people new to the game as just as skilled now as you were at BC, and now you are much more skilled at the game. If they increase the difficulty of the heroics accordingly to the veterans increase of skill, new players will not be able to catch up.
So, i don't really buy that heroics are now objectively easier. Veterans are just much better at them than they were at BC. And us, news, casuals or bads, are having just as a hard time with Cata heroics as veterans did when they were first confronted with BC heroics.
Reply
12-29-2011 @ 10:21AM
Tabasa said...
The biggest difference, really, was that gear was far less accessible in Burning Crusade than it has been since. If you were a non-raider, chances were fairly low that you would ever out-gear the dungeons. Adding to that the fact that a lot of the dungeons didn't really have much of a difference in loot between normal and heroic modes (the ones that had level 70 equivalents basically dropped the same gear in both modes with the exception of epic gems and the end boss dropping epics), and gearing up was just a much longer process then.
At best, non-raiders wound up in Kara or ZA-equivilent gear levels. Which took the edge off of some of the dungeons, but didn't totally overpower them.
Compare that to Wrath and Cata, where it became considerably easier to get more powerful gear as the expansions went on. Adding to that the removal of the "gated" concept by taking away the rep grinds to get into the heroics in the first place (Anne's not kidding when she talks about it taking a while to even be able to access the heroics), and the entire process was much faster.
As far as sheer difficulty goes, was Burning Crusade harder than Wrath and Cata? That's hard to actually say, because perception goes a long way in coloring someone's judgement, and there was an awful lot in place in Burning Crusade to keep the majority of the player base at the level where the content was very difficult. I do recall doing a few heroics in Burning Crusade with people geared in full T6, though, and it being just as much a "run through and burn everything" experience as anything in Wrath was.
So I agree with you that objectively, the actually gap in difficulty between BC and later stuff isn't nearly as wide as people claim. The model most definitely did change, though, and that did make heroic dungeons easier on a functional level, regardless of the actual tuning.
It's a necessary side effect to them wanting to open up the content to more and more of the player base, and it's not necessarily a bad thing. At the very least, avoiding it completely would mean taking away an awful lot of improvements to the game that I doubt players would be willing to part with, however nostalgic for BC they claim to be.
1-03-2012 @ 2:23PM
srshupe said...
"So, i don't really buy that heroics are now objectively easier. Veterans are just much better at them than they were at BC. And us, news, casuals or bads, are having just as a hard time with Cata heroics as veterans did when they were first confronted with BC heroics."
Nope. Here's the thing: in their first iteration, BC heroics *required* CC on trash pulls. Or the highly skilled and as-geared-as-possibly tank died. Pull aggro on trash? Dead. Don't move out of the fire instantly? Dead. There was no margin for error.
These days you can waltz into a heroic, the tank grabs entire trash packs at once, and it gets AE'd down.
So it's not a question of skill. The two factors that have really changed since then is that tanks don't really have threat issues anymore, not even on packs, and that blue or purple gear is easier to get before you head into the dungeon. But that doesn't account for the difference in difficulty.