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12-29-2011 @ 9:49AM
As a long-term player, I remember the days of incessant runs of Ramps to get the rep to get the key so you could turn around and run "heroic" Ramps. I got one key before the rep reward was changed to Honored. That was a magnificent change as it opened up these dungeons to a huge number of people, some whom were raiding SSC/TK. WOW life was different back then, our goals different, the tone of the game was different. Back then, those "heroic" dungeons were meant to be hard and not for the average gamer. I remember the complaints about heroic Black Morass. On my server, I think there were only three or four guilds that completed it before it was nerfed. I remember taking an adequately geared group in there and not lasting through the first three waves. Heroic Hillsbrad was another dungeon people complained about, vociferously. I spent 5 hours working on heroic Shadow Labs. Can you imagine 5 hours spent working through a heroic 5-man today? I just spent 5 days clearing it every day to get Murmur's pole arm for transmog purposes. I ran past half the mobs and the first boss. Oh the memories. (A side note, if we don't need the key for Kara anymore, why is the phylactery still behind Murmur?)I don't look back on those days with rose-colored glasses. The way the game was billed was that these instances were HARD. It was hard to get into them. You needed people who knew how to play their class. You HAD to run the regulars and be in solid blues before stepping into a heroic. If you had one piece of green on you, it was almost a death sentence. Being able to access that content now is a very good thing. It is hugely demoralizing to wipe repeatedly before you get to the first boss. 5 hours? No thanks. But I do think there should remain a challenge level for us. I view heroics as the stage in-between instances, where you start amassing raid gear, and the raids themselves. I think that level should always be there. With a new expansion, the 5-mans give you a flavor of the kinds of things you'll be facing in the raids. I tell my guild that running the heroic 5-mans gives us a chance to learn to work together. If we can handle running heroics, we are ready for raiding.BC heroics are the "up hill, both ways, in the snow, barefoot" stories. I felt Wrath heroics were something of a joke. Cata heroics are much better in terms of needing everyone to be on their playing toes. I don't wish to go back to the grind that was BC heroic running, but I don't want the faceroll that was Wrath. I'm interested to see how the MoP instances play out.
12-29-2011 @ 11:24AM
I want there to be a challenge level between raiding and heroics that is very bluntly not for people with only 30 minutes to play.
12-29-2011 @ 8:04PM
"Can you imagine 5 hours spent working through a heroic 5-man today? "I couldn't imagine doing that in TBC. If I had to choose between that and finding a new game, I'd have found a new game. As WoW's population ages (a college junior in TBC is now 25 years old with a semi-serious girlfriend, working two crappy jobs until a decent one opens up), I think more people are in that predicament. Me myself personally, I don't expect all the content to be broken into tiny chunks, but I appreciate that I can log on for an hour and do something more interesting than farming herbs."(A side note, if we don't need the key for Kara anymore, why is the phylactery still behind Murmur?)"You don't need the key, but you can still do the quest chain; in fact, I'm right in the middle of it. It's good lore, and it gives me an excuse to solo some Outland dungeons. Also, the Violet Eye quest chains give about 10K rep, so if you're in a hurry to max your Violet rep, you can cut out one Kara run that way.Jack said: "I want there to be a challenge level between raiding and heroics that is very bluntly not for people with only 30 minutes to play"And that's totally fair. I like big complex dungeons like Blackrock Depths, with multiple wings, a dozen bosses, and a tavern in the middle. I just can't go there on a whim, or because the RNG says that's my random dungeon for the day.
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