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12-29-2011 @ 12:37PM
Given the resounding success of the LFR tool, versus the gnashing of teeth that has accompanied LFG, I think what Blizz needs to do is clear: have multiple modes of difficulty for dungeons (with multiple levels of rewards). I originally thought it would make some sense for Blizz to bite the bullet and rename them to match LFR: LFG, normal, and heroic, making heroic really "heroic." But the problem with that is that in such a scheme, there are actually 4 levels of difficulty--the levelling one, which is really the "normal." (But since Blizz is doing away with level-cap normals, that will be invisible to lvl 90s in Mists.) So, the next best solution is to stick with their current naming scheme, and call what us old school TBC players consider heroic "challenge mode."Separating LFG from heroics (and making heroics and challenge-mode dungeons accessible only in-realm) should actually go a long way to allowing Blizzard to make them at least quasi-"heroic" again.And challenge mode will allow Blizzard to give players the (entirely optional) sense of what it meant to run Heroic Shattered Halls in dungeon blues. :)
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