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12-29-2011 @ 1:36PM
If they added a tougher version of dungeons to mirror LFR/Raids, it would not be through the queue system. Like raids, you would need to pre-form and run out to the dungeon in question.The moment you throw random players together is the moment the entire "challenging content" dynamic falls apart.The next question becomes, would enough players engage this content to make it worth the extra development time? While I think more players would participate in these difficult dungeons than in Normal raids, I'm not sure it would be enough to justify the development time. Balancing content is nothing to sneeze at.
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