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12-29-2011 @ 4:14PM
The term heroic originally meant (and I believe still shows up in the random tips while logging in) that it was tuned for level capped players and had improved loot.In other words, you had two versions of the dungeon: the version you did while leveling, and the version you came back an did again while gearing up to raid. Yes the level 70 normals kind of messed this up, but those were there so that mere mortals could get attuned to Karazhan, basically.Nowhere in there does it say "heroics should be soul-crushingly difficult even if you bring a guild group and heaven help you if you pug".@ anyone who thinks the playerbase has "just gotten better": NOONONONO, heroics were WAAY harder in BC. It was like pulling your hair out, with a spoon. Or something.The lesson of Wrath is that this game works better if content your are going to do repeatedly with pugs isn't all that difficult. If you want a challenge, you need to go do something with your guild, generally, raiding. 5 mans are for farming and leveling. Now, challenge modes will be interesting, and I also think you could have "Super-heroics" that you are only supposed to do with a guild group. However, they CANNOT be part of the normal gearing process, or we're right back where we were at the beginning of Cata: you have to be this epic to play, everyone else, go play SWOTOR. The strength of WOW is it's accessibility, and accessibility means gearing-up content has to be completable by the vast majority of the playerbase. Its a tradeoff, but a good one, imo.My personal difficulty measure is that if I'm yelling at or kicking nubs, then the instance is too hard for pugs, but if I'm just mercilessly berating nubs in guild chat while carrying their sorry keisters through the instance, then it is fine.
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