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12-29-2011 @ 7:56PM
Regarding B) I'm in the camp where wiping is a means of learning. However, I do understand that in a pug environment, that's not always a given, especially when you look at what any new or returning players end up experiencing when they do a VP-Heroic with people that haven't stopped playing since Cata dropped. For them, I conceed that tough heroics can be a pain, but that's more to do with pug mentality than an issue with game difficulty.I like the idea of seperating dungeons into types. Short/Long/Gaunlet, although, just change some bosses into optional or manadatory between Normal and Heroic and you may achieve that goal.There's plenty of possible systems that can solve this unheroic Heroics issue, and I'm definately am interested in seeing how Challenge mode plays out. It'll be especially interesting to see if those fun dungeon achievements end up being in Challenge Mode only. I'm not sure Blizzard are brave enough at the moment.
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