How to level up using the Dungeon Finder

One of the quietly celebrated features in contemporary Cataclysm is the ability to level up entirely using the Dungeon Finder. It's a little rough in a few places where you cross expansions, around levels 58, 68, and 80ish. But other than those few spots, you can fly through the so-called younger levels without much trouble at all.
While speeding your way to level 85 this way doesn't require a lot of strategy per se, it still helps immensely if you get your act together beforehand. Consider issues like leveling professions, keeping up with gold, and even how you'll handle your downtime between queues. Most importantly, once you're actually inside the dungeon, you should be prepared with some tips to avoid annoying the heck out of your groups.
Dealing with the time between queues
We'll tackle the space between dungeons first. If you're not playing a tank or healer, you'll have at least a few minutes to kill between each dungeon run. This is just the reality of class demographics; the playerbase isn't evenly divided on a 1:1:3 ration (that's one tank, one healer, and three DPS characters, see.)
The time between dungeons needs to be spent farming the vital materials to level your professions. While some cloth, ore, and materials can drop inside dungeons, you're not going to get nearly enough to keep your professions on level. It's a bummer, but it's true.
Hit up sites like Wowhead so that you know where your best farming grounds are. Then, while you're waiting for the dungeon queue to pop, go to town.
New quest paradigm and why it doesn't matterOnce upon a time, in the sad days of yore and 5,000 visits to the same dungeon over and over, you picked up dungeon quests out in the wild world. You'd talk to Joe Bob Dwarf who'd send you into Uldaman to kill a particular rock creature. Then, returning with the shiny bauble, you'd only then discover Joe Bob's close friend Cletus the troll needs to you go back into Uldaman. Rinse and repeat a bajillion times until the mere thought of Uldaman would send you into apoplexy.
Nowadays, all the relevant quests for each dungeon are nicely housed right by the door. It saves an immense amount of time and gives you a nice little XP boost for running the dungeon. That placement is a huge quality of life improvement, but it also doesn't really matter to someone leveling primarily through dungeons.
The XP is a nice bonus, but it's only a small percentage of the experience you'll gain killing monsters and bosses. I bring this up now because most tanks run dungeons like their pants are on fire and only the final boss in a dungeon has the ability to cool those flaming trousers. Trust me, I know; I'm part of the burning breeches crowd myself. While we'd like to believe most groups are cool with taking the time to complete every quest, prepare yourself now to not get everything done.
For that matter, leveling through dungeons is so fast that you might not even get the opportunity to turn them all in. If you don't make it back to the front of a dungeon, you could be ineligible after another random run. So try and do quests, but don't sweat it.
Keep your gear in good shape
The most important thing you can do between each random dungeon is to drop by a local repair guy and fix up your gear. Don't let yourself be the hunter who randomly becomes a melee class because his gun just broke -- or, even worse, the paladin who goes shieldless mid-boss fight.
Choose a group play spec
While most of the specs in WoW are somewhat viable in any playstyle theater, let's be honest. Some talents don't really help out the group; they're best suited to PvP or to solo play. Those talents are cool. They're fun. But they don't really belong in a spec intended to run the Dungeon Finder over and over. This is just basic logic; you're spending all of your time in groups, so choose specs that support groups.
Take the time to help others
As I often do, I ran a bunch of Dungeon Finder groups to make sure I knew of what I speak before I wrote this article. More than any other thing, what made me wince over and over was the number of groups that would ignore the pleas to do a certain boss. Plenty of dungeons have optional bosses and side quests that aren't strictly worth it on a time-to-XP ratio but result in completing a quest.
A new character walking into a dungeon for the first time hasn't completed all those quests. If you can find it in your busy agenda of racing to the end, take the time to knock out those quests for the new guy. Think of the karma!
A special word for tanks
Hey, tanks. Join me over here to the side for a second. You DPS and healers can stay over there. It's just us meatshields for a second.
Now that we're alone, I have a special note for you guys: Put a skull on what you're killing. All those DPSers with the guns and the Lightning Bolts and the Fireballs are just dying to stab and mutilate the bad guys. And, believe it or not, most of them will do their best to be on your target ... if they know what the hell you're targeting. Show them what to kill with a nice, friendly floating skull.
Look, it's just us tanks. I know you switch targets all the time, I know keeping threat can be a pain in the lower levels. I'm perfectly aware that, sometimes, you no sooner target an enemy before some mage opens up with a Pyroblast of Infinite Hells and Screw Your Aggro. And, I know, our pants are on fire and the delicate bits are getting burned.
But, seriously. Put a skull over what you want them to kill. They'll thank you for it and think you're the most amazing tank to ever tank.
Be patient
Now that we're all back together, this is the single most important thing to remember about random dungeons. Random dungeons are random. And while I've not yet encountered a lower-level group that's not capable of completing a dungeon, the odds are that someone has to pull the short straw and fail to kill Hogger.
If you happen to draw that short straw a half-dozen times, it sucks to be you. But hold out hope that soon enough, you'll be flying through the levels with ease. Leveling through dungeons is fast, easy, and a whole lot of fun. (Also, easier on the feet; you don't have to run around everywhere.)
Filed under: WoW Rookie






Reader Comments (Page 1 of 3)
moobinator Dec 29th 2011 2:15PM
One thing I can add here, don't go in with remarks about how great you are or how bad everyone else is, if you dont have something constructive to add, just be quiet. If someone is so bad they need to be removed, remove them, if you can give them information to help then do so, but dont just start calling people names, it does not help.
If you don't have time to run the instance or are being interupted, then don't queue, others want to get in and out quickly.
If you have questions, state at the beginning, hey I havent run this before, can you give a quick description af what I can do to not be the guy standing in fire.
Leveling through queues can be fun or you can make it a hell for yourself and others, its up to you.
Pocky Dec 29th 2011 7:57PM
Speaking of people trying to be the greatest, I, as the healer, when someone inevitably asks for a recount of the last fight, take great pride in posting the healing meters for the last fight, then tell them they lose and I win. :)
I don’t make a lot of DPS friends, but the Tanks seem to like me. hehe
clundgren Dec 30th 2011 12:52AM
Better yet, just never show a recount meter in group chat, period. For some reason, leveling dungeons seem to be rife with players who need to stroke their epeen by posting recount. It's obnoxious, and no one cares that you crushed the dps on Hogger.
PonTelon Dec 30th 2011 2:27AM
@Pocky
I have a macro set up for when I'm healing and someone asks for DPS charts:
DPS - All Time
Jurywix: 999,999
Everyone else: 0
If you care about DPS charts, get the addon. If you ask for it, I assume you want your epeen stroked and know your DPS already.
Vitos Dec 29th 2011 2:19PM
Regarding the tanks and skulling. There's a wonderful little addon called "SkullMe" which sticks a Skull on your target after a time you pick (default 3s) so if you change targets, the skull changes, if you stay focused on one, it stays focused. And you don't have to do anything at all!
Arrowsmith Dec 29th 2011 2:23PM
USE YOUR THREAT DUMPS. Seriously, this can't be stressed enough. You are bound to run into at least one tank that can't hold aggro to save their life and something big and bad might try coming after you. If you can dump your threat, do so, and the earlier the better.
Hunters and Rogues, when you get Misdirection/Tricks of the Trade, make the tank your /focus and make this macro:
#showtooltip *ability*
/cast [@focus] *ability*
Use it before every pull, and watch the tank be more considerate about taunting off of you. Happy killing!
Xabidar Dec 29th 2011 5:34PM
But what if my threat dump is reincarnation? :<
logicalfundy Dec 29th 2011 5:58PM
Mages: You have ice block (lvl 30, doesn't dump threat, but may allow tank to regain) and invisibility (lvl 78, dumps all threat, takes a couple seconds). Especially at the low levels when the tanks can't hold threat as well, watch it carefully. If things haven't changed too much recently, we get good DPS long before tanks get good threat management.
deymorin Dec 30th 2011 10:06AM
Xabidar: As someone who is currently leveling a Prot Warrior and a Disco Priest through the LFR, I will let you use that aggro dump if you repeatedly pull aggro with stupid.
Shisai Dec 29th 2011 2:24PM
I will agree, a bad group can turn out a lot better with the simple placement of a skull. There will always be the DPS who chooses to attack whomever he feels like. But generally, things go much more smoothly when the tank takes a little bit of charge and tells the group who to kill first.
Twowolves Dec 29th 2011 2:28PM
Since you're talking to tanks, let them know it's not cool to complete the one quest or kill the one boss you need and then leave group without as much as a 'sry. gotta run.' The only thing worse I have encountered was a tank who ran around a room pulling as many adds as he could, and then left, and of course, all the adds swarmed over us. Not cool.
briker Dec 29th 2011 2:31PM
Tanks - for groups of 3 or mor, use skull and then x, and a cc mark if necessary. After the first two are down, the rest are cake, usually. Hotkey them, don't use an auto-mark of your current target - that can get too confusing.
Also, there's a reason that the title achieved for LFD runs is . If you are an old pro, educate the noobies. Even if it slows you down a bit. It makes them better, it makes later runs better for everyone. ESPECIALLY, if this is their first character. How many times have you read in forums, "I don't use LFD, everyone is such a jerk.", or "I tried playing, but got called names because I didn't know what to do." You make the difference for them.
You can get an immense feeling of satisfaction from helping others, with a caring and patient attitude. If they cuss you out, so be it. But more often than not, it gets them to think and improve.
Boz Dec 29th 2011 2:34PM
A special word for DPS and Healers
*Pulling*
I know you're strapped for time. I know you have a kid/school/house on fire that needs your attention. Don't pull for me. Especially at low-levels, don't pull for me. You see, I'm a Warrior/Druid, and I need to be hit in the face to get Rage. I can't do much of anything without Rage. If you take my mob, I have pretty limited tools to do anything about it until I get into the 30's and 40's. Otherwise I'm a Paladin, and I keep running out of mana. So do both yourself and I a favor, and let me pull, so we can both get through this at an efficient, wipe-free pace.
*Target Marking*
I know you love it when I mark my targets, but I don't always do it. Either the pull just got too crazy, that other character from the same server - my wife - just grabbed a bunch of extra mobs and I'm trying to keep her alive, or I just plumb forgot. You can help yourself and I by creating an "assist" macro. It's easy, you write a macro using /assist [tank name] and you will always target my target. If that's too difficult, you can target any mob attacking me, and hit "F" twice. That will target your target's target's target, which should be the mob I - your tank - am hitting.
A special word for Tanks
Use a raid marker macro, and make your life easier. There are dozens of great macros that allow you to mark quickly and easily, including by mouseover. You can visit Wowpedia for some excellent starting macros, and customize to taste:
http://www.wowpedia.org/Raid_target_icons#Macros
Happy gaming,
Boz
goldeneye Jan 5th 2012 6:02AM
As a dps and healer I have target the tank and /focus him. At the start of the pull, my mouse is always hovering over his target. If I lose my target and my tab-targetting is selecting the mobs in that group "over there" I hit the focus' target and whack/cast away again.
As a disc priest who can cover most dmg w PW:S and Atonement healing I prefer to Smite another target (one with moderate aggro) so I have time for my long, long, ... loooooong Smite cast. Thankfully Holy Fire is quite zippy and Borrowed Time shaves off a bit of Smite's cast as well.
slim1256 Dec 29th 2011 2:41PM
So - I have a question that is pretty central to this topic:
I started a Warrior with the express intent of learning to tank from the ground up. Things were actually going really well, and then I hit Scholomance. Dropped in to a run already in progress. Ended up with a very well geared Warlock DPSing, and I could NOT for the life of me, hold aggro. He started berating me about not using my cooldowns - except I was using every one every chance I could get, to the point of being rage starved.
My question: should I just let the a-hole die? I mean - that's counter to everything I'm about (i.e., doing my very best every time), but that's what my guildees told me I should do. I admit - some of the issues probably were with me, since I am new to tanking. But - we ended up getting through without wiping even once, though I was stressed as hell by the end of it. (This was 2 months ago, and I haven't tanked since, in fact)
Also - another question I have - having been playing less than a year, I've never really been in any of these instances, and don't know the strategies. Recommendations for doing that? If I just go read the 10 instances that might randomly pop for me, it's all going to run together. Should I just go in, and hope someone knows what the heck's going on? Or does that make me a bad tank?
Wiedmaier Dec 29th 2011 5:45PM
Let him die! Tell him to cool it, then if he pulls off you again, tell the healer to let him die. If he's such hotness, he can throttle back, wait for you or switch a few targets. I do the same with people who pull. You want to tank? Go ahead, I'll let you, but I'll whisper the healer and tell him to stay out of combat...
Instead of letting the rude players get to me, I sit back and chuckle at their misfortune.
Tanddori Dec 29th 2011 3:26PM
Slim,
Never let one giant douche canoe get you down. With today's plethora of Heirlooms available, it is quite simple for a totally heirloom'ed out toon caster to rip aggro off of a tank.
It was his fault for pulling off of you. Plain and simple. The most telling part of your story was the "we ended up getting through without wiping even once". That's says something about you. You kept your cool, kept the group alive and stuck it out through to the end.
So jump back into tanking head first, I say. It's a blast! There will always be people that have the ability to rip aggro off you. Just the other day in a HoT run, I had an Arms warrior continually rip aggro off my pretty well geared pally tank. I commented that his threat was "monstrous", he laughed and said "I know, I hope you don't mind. I can tone it down if you want". To which I replied "Nah, it keeps things interesting for me".
So strap on your sword and board and take some well placed blows to the head. You're wearing plate, you'll be fine.
missemilyblack Dec 29th 2011 3:40PM
For the first guy, there's nothing you can do about him now but in the future you shouldn't feel bad about letting jerks die. I've been tanking for years, and it's definitely more fun once you stop stressing out about people who are going out of their way to make things as difficult for you as possible.
If he's using a high-threat rotation, or pulling ahead of you, or nuking a target you haven't even looked at yet, politely ask him to stop a few times and if he's rude or refuses to, just let him tank the floor. No reason for you to stress out when there's nothing you can do to fix the situation, and it's surprising how quickly someone will settle down once they've died and realize that yeah, they do need you to be able to do your job properly.
Especially if someone pulls ahead, just stand back and let them deal with it themselves. It's even better if you have a clever healer that doesn't heal rude DPS who pull ahead of the tank :3
After you have some more experience under your belt you'll see the difference between someone with better gear/unlucky procs pulling aggro (in which case you should still be trying your best to recover threat) and someone who's just a tool.
As for the second bit, definitely don't feel bad for not knowing your way around! ^_^ Just make a macro you can hit at the beginning of an unfamiliar instance that says "Hi guys, I'm still really new to tanking and this is my first time in this dungeon, if you could point the way that'd be great. Any helpful advice is extremely welcome!"
If you're upfront and communicative, people will be really super helpful (usually). If you get any more bad apples, just take a day or so off of tanking to cool off but definitely get back into it once you're ready. It's way too much fun!
slim1256 Dec 29th 2011 3:48PM
Thanks for the encouragement everyone. I've been DPS since I started earlier this year, but I'd like to be able to help my group out by being competent at something other than whacking the boss.
Maybe I'll go dust off my poor warrior and give it another try :)
edgeblade69 Dec 29th 2011 3:54PM
Any DPS that is a moron and pulls threat off me and doesn't know how to use an aggro drop ability or *gasp* God forbid stop DPSing for 5 seconds deserves to die IMO. Maybe that'll teach them to quit being dumbasses.
As for your question, I'd recommend queuing for a specific dungeon, looking up each boss on http://www.wowwiki.com or other similar sites which will give you strategies for most of them if not all.
Be sure to use tank items for your gear (that means below level 40 you use mail with strength+stamina and hopefully some useful secondary stats like dodge, parry, etc.) Above 40 you should use plate gear with the same stats, above level 80 mastery is
helpful as well.
Also buy low level enchants on the AH for your gear. Many can be had for under 100g each which is cheap compared to some of the end game ones. Ideally you'd want enchants which increase things like dodge, parry, block (if a warrior or paladin), mastery (above level 80), stamina, etc. Also same thing for gems if you have gear with gem slots in them. Don't use all stamina gems as dodge/parry/block/mastery is more important.
If you're having threat issues still, look for expertise/hit gear/enchants/gems and/or reforge for it once you've gotten ilvl 200+ gear.