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12-29-2011 @ 2:41PM
So - I have a question that is pretty central to this topic:I started a Warrior with the express intent of learning to tank from the ground up. Things were actually going really well, and then I hit Scholomance. Dropped in to a run already in progress. Ended up with a very well geared Warlock DPSing, and I could NOT for the life of me, hold aggro. He started berating me about not using my cooldowns - except I was using every one every chance I could get, to the point of being rage starved. My question: should I just let the a-hole die? I mean - that's counter to everything I'm about (i.e., doing my very best every time), but that's what my guildees told me I should do. I admit - some of the issues probably were with me, since I am new to tanking. But - we ended up getting through without wiping even once, though I was stressed as hell by the end of it. (This was 2 months ago, and I haven't tanked since, in fact)Also - another question I have - having been playing less than a year, I've never really been in any of these instances, and don't know the strategies. Recommendations for doing that? If I just go read the 10 instances that might randomly pop for me, it's all going to run together. Should I just go in, and hope someone knows what the heck's going on? Or does that make me a bad tank?
12-29-2011 @ 5:45PM
Let him die! Tell him to cool it, then if he pulls off you again, tell the healer to let him die. If he's such hotness, he can throttle back, wait for you or switch a few targets. I do the same with people who pull. You want to tank? Go ahead, I'll let you, but I'll whisper the healer and tell him to stay out of combat...Instead of letting the rude players get to me, I sit back and chuckle at their misfortune.
12-29-2011 @ 3:26PM
Slim,Never let one giant douche canoe get you down. With today's plethora of Heirlooms available, it is quite simple for a totally heirloom'ed out toon caster to rip aggro off of a tank. It was his fault for pulling off of you. Plain and simple. The most telling part of your story was the "we ended up getting through without wiping even once". That's says something about you. You kept your cool, kept the group alive and stuck it out through to the end. So jump back into tanking head first, I say. It's a blast! There will always be people that have the ability to rip aggro off you. Just the other day in a HoT run, I had an Arms warrior continually rip aggro off my pretty well geared pally tank. I commented that his threat was "monstrous", he laughed and said "I know, I hope you don't mind. I can tone it down if you want". To which I replied "Nah, it keeps things interesting for me".So strap on your sword and board and take some well placed blows to the head. You're wearing plate, you'll be fine.
12-29-2011 @ 3:40PM
For the first guy, there's nothing you can do about him now but in the future you shouldn't feel bad about letting jerks die. I've been tanking for years, and it's definitely more fun once you stop stressing out about people who are going out of their way to make things as difficult for you as possible. If he's using a high-threat rotation, or pulling ahead of you, or nuking a target you haven't even looked at yet, politely ask him to stop a few times and if he's rude or refuses to, just let him tank the floor. No reason for you to stress out when there's nothing you can do to fix the situation, and it's surprising how quickly someone will settle down once they've died and realize that yeah, they do need you to be able to do your job properly.Especially if someone pulls ahead, just stand back and let them deal with it themselves. It's even better if you have a clever healer that doesn't heal rude DPS who pull ahead of the tank :3After you have some more experience under your belt you'll see the difference between someone with better gear/unlucky procs pulling aggro (in which case you should still be trying your best to recover threat) and someone who's just a tool.As for the second bit, definitely don't feel bad for not knowing your way around! ^_^ Just make a macro you can hit at the beginning of an unfamiliar instance that says "Hi guys, I'm still really new to tanking and this is my first time in this dungeon, if you could point the way that'd be great. Any helpful advice is extremely welcome!"If you're upfront and communicative, people will be really super helpful (usually). If you get any more bad apples, just take a day or so off of tanking to cool off but definitely get back into it once you're ready. It's way too much fun!
12-29-2011 @ 3:48PM
Thanks for the encouragement everyone. I've been DPS since I started earlier this year, but I'd like to be able to help my group out by being competent at something other than whacking the boss. Maybe I'll go dust off my poor warrior and give it another try :)
12-29-2011 @ 3:54PM
Any DPS that is a moron and pulls threat off me and doesn't know how to use an aggro drop ability or *gasp* God forbid stop DPSing for 5 seconds deserves to die IMO. Maybe that'll teach them to quit being dumbasses.As for your question, I'd recommend queuing for a specific dungeon, looking up each boss on http://www.wowwiki.com or other similar sites which will give you strategies for most of them if not all.Be sure to use tank items for your gear (that means below level 40 you use mail with strength+stamina and hopefully some useful secondary stats like dodge, parry, etc.) Above 40 you should use plate gear with the same stats, above level 80 mastery is helpful as well. Also buy low level enchants on the AH for your gear. Many can be had for under 100g each which is cheap compared to some of the end game ones. Ideally you'd want enchants which increase things like dodge, parry, block (if a warrior or paladin), mastery (above level 80), stamina, etc. Also same thing for gems if you have gear with gem slots in them. Don't use all stamina gems as dodge/parry/block/mastery is more important.If you're having threat issues still, look for expertise/hit gear/enchants/gems and/or reforge for it once you've gotten ilvl 200+ gear.
12-29-2011 @ 4:00PM
Errr...^^^ Should say: pulls threat off you, dang typo...
12-29-2011 @ 9:02PM
Remember the old saying,"If the tank dies it's the healer's fault,if the healer dies it's the tank's fault,if the DPS dies it's their own stupid fault."
12-30-2011 @ 5:41AM
You should always do everything you can to maintain threat, always. If a dps is pulling off you, and he dies, then you did all you could.I don't care if he's the biggest ahole on the planet. You work to keep those mobs on you always. That's your job. Don't beat yourself up if someone is overpowering your threat, but don't be the diva tank that never taunts a mob off his dps'ers.
12-30-2011 @ 10:25AM
1) Warn the player after the second time.2) Try to vote kick after the 3rd-5th time (depending on how patient you feel that day3) If the party votes to keep him, drop group without a word. Hit I. Click find me a group. and be back in another (hopefully better) group in less time than it take to write about it.As for learning instances, let people know at the beginning if you are lost. MOST people are nice and helpful. For the ones who are douchy, refer to step 3 above.
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