The state of DPS in early Dragon Soul, page 2

Here, we're going to look at the total for all Dragon Soul fights in each of the four raid types. This includes every boss fight in Dragon Soul, which means there are some odd mechanic fights that skew results. On the other hand, this is the absolute true measure of the amount of DPS across all fights that a spec is capable of actually producing.
In the interest of conserving space and keeping the graphics usable, classes will be indicated by their traditional class colors, and specs will be indicated by the spec icon. Here's a quick guide to the different spec icons.

Let's start off by taking a look at some data from every spec, rather than just the top specs, to get an initial look at the spread.
This information is taken from 10-man normal mode of all Dragon Soul bosses. This is a really nice raid size to get a quick snapshot of what's going on. Since Cataclysm, around 80% of all raids are now 10-mans, so this is the best representation of what players are actually experiencing, and of course we have a lot more parses for normal modes than heroics. Don't worry, we'll be looking into heroics and 25-mans in a bit.

The first thing that jumps out at me on this one is how narrow the spread is! This is nothing like Firelands, where we saw specs 30% and more away from median. Here, we have combat rogues a bit over 10% ahead, with arcane mages about 15% behind. But aside from those guys, the spread is really, really close.

We again see a narrow spread, this time with fire mages spiking up in a significant lead. And you know what? Get used to seeing that blue bar sticking up above all the others -- we're going to see a lot more of it.
Data from top specs
Now that we have a bit of a feel for the baseline of all specs, let's narrow things down to just the top-performing spec of each class (including both druid and shaman DPS specs) and see how the classes are really stacking up against each other.
I know we only hit 10-man normal for the all spec data -- but what we're really interested in in how competitive each class is on the charts, and we'll hit every raid type that we can in the class comparison.

The largest deviation we see is again fire mages a bit over 10% ahead and enhancement shaman around 6% below. Combat rogues continue to look good, even without their legendaries.


When we look at 25-man normal mode numbers, we suddenly see a significant shift in the numbers -- and indeed, 25-man normal stands out from all the rest of the raid types. One of the theories for this is that Raidbots currently cannot tell the difference between normal mode and Raid Finder mode, so the normal mode results have all those Raid Finder parses in them as well (and 25-man Raid Finder is popular).
But then, we are looking at the top parses, and you would expect those to represent some pretty darn good and well-geared players.
25-man normal shows fire mages farther ahead than ever, with about a 15% lead over median, and survival hunters dropping significantly into last place at more than 6% behind.
But then, we are looking at the top parses, and you would expect those to represent some pretty darn good and well-geared players.
25-man normal shows fire mages farther ahead than ever, with about a 15% lead over median, and survival hunters dropping significantly into last place at more than 6% behind.

Here we see fire mages staying up there in the lead but a surprising leap up from arms warriors to around 12% above the median. Feral druids are quite a bit below at around 7% under median, but every other class is less than about 5% off of the median.
All of these charts are showing us data from across all of the bosses in Dragon Soul, but it's always good to look at specific fights as well. To round things out, I thought we'd take a peek at Ultraxion in 25-man heroic just to see how different the numbers are in the best DPS metric fight we have this raid tier.

Combat rogues have crept up a bit more, and feral druids are doing comparatively a bit worse at close to 10% below median.
Good work, and keep working!
From looking at this data and comparing it to what we saw at the end of Firelands, it certainly looks like Blizzard did a really good job of improving the balance situation with patch 4.3. I mean, the deviations from median are about half what we were seeing last tier!
Of course, it's not perfect. We still have outliers above and below the 5% mark, and I'm certain that anyone below by the slightest bit wants some love (I mean, I look at this and all I see is "buff hunters!"). But in terms of the obvious issues, fire mages are almost certainly doing more DPS than they should be doing, and it looks as though arms warriors might be in danger of that camp too.
Without question, once rogues have their legendaries, they're going to be dominating -- but then, that's what legendaries are supposed to do for you. Feral druids are the most obvious spec crying out for some buffs at the moment, albeit small ones. And survival hunters, of course. We need all kinds of buffs.
But ignore my bias. What do these numbers mean to you? Are you happy with the state of DPS? Who would you buff, and who would you nerf?






Reader Comments (Page 1 of 6)
Mugutu Dec 29th 2011 3:21PM
What these numbers mean to me, as a mage?
Well, it's not that Arcane can't perform, because it can. But the best players abandoned it because Fire almost always performs better, kind of like how Frost is treated every patch. So we get a huge bias in favour of Fire in almost all parses, and the FOTM Arcane mages that are really, really bad stayed Arcane. See: LFR raids with mages that chain cast Arcane Missiles and do 15k on Zon'ozz.
I've always observed that it's easy to be a decent Arcane mage and damn hard to be a great one, and if anything this confirms it.
Pyromelter Dec 29th 2011 3:47PM
Arcane is actually fine, especially for bursty parts like people using them on Spine. The problem is fire is OP. People can talk about FOTM, but for me, I'm a mage. I'm not an arcane, i'm not a fire, i'm not a frost... I'm a mage. Which means I go with whatever spec is the absolute highest dps for each fight. Granted, if everything is equal, I'm going fire... cuz I like to blow stuff up.
And to be frank, it's not hard to master arcane's rotation. The thing that makes an arcane mage stand out is his activity time, meaning how many arcane blasts can you fit in by barely skirting around the fire on the ground and continue casting without unnecessary movement. Arcane mages will have higher dps leaps than most other specs in terms of just learning a fight, because your dps will be significantly boosted with more activity time.
Moonfaxx Dec 29th 2011 3:47PM
I've said this for a long time, and you're spot on. It is easy to play arcane to 80% or 90% of its potential. But to squeeze out that last 10 or 20%? That's where the 1-1-1-1-2ers and the "burn phase/conservation phase is easy" mages fall flat on their faces without realizing it.
daimonie Dec 30th 2011 6:33PM
This sounds a lot like hunters :)
logicalfundy Dec 29th 2011 6:49PM
I'm not up to raiding level yet, but I've been playing arcane a bit in heroics, and here's what I've observed:
-I can theoretically do very well. My DPS is very competitive. I'm easily being at the top of the DPS meters in many fights.
-Arcane mages falter in high movement fights. I have to stand still while casting Arcane Blast. And once it's stacked, I have to juggle movement with the Arcane Blast duration. This can make some fights very tricky to do right.
-I do have a ramp up time for my DPS because I have to stack our Arcane Blast. I rarely see my max DPS during trash pulls.
-Arcane is focused on single targets. I'm great during a boss battle, or when there's only a couple of adds. But large groups I have issues with. I tend to do much better with large groups as Frost.
-I still am having issues with my conservation phase - once I'm in it, I'm usually in it for the rest of the boss battle. Sure, I may be a "one button wonder" during the burn phase (although I do toss in things like Arcane Power during a boss battle), but it becomes a bit more complex once I reach the conservation phase. Sometimes I can find time to evocate for another burn phase, but not always.
Mugutu Dec 29th 2011 7:02PM
Pyro, Fire is fine as is. The fights and stat distribution of the tier favour it and the top players chose it as their spec because it doesn't suffer from all the movement problems of Arcane.
logicalfundy,
-Anecdotal evidence from 5 man dungeons doesn't tell us much about a spec.
-Well-known problem with Arcane.
-8 seconds is not even close to an unmanageable ramp-up time.
-Arcane Explosion is your friend.
-That's because dungeon boss battles hardly last 2 minutes.
Start raiding and come back with your impressions then.
Pyromelter Dec 29th 2011 7:37PM
Mug, if you mean "fine" by saying that fire is the best single-target and aoe dps in the game by a fairly significant margin, then sure, they are fine ^_^.
@logical - arcane is all about cooldown management, as well as knowing the encounters. Yes, high movement fights will sap your dps, but it will affect everyone's dps. As I said above, the best arcane mages know how to shoot and scoot. They know when one extra tick of standing in an AoE is worth it, if you have like .3 seconds left on your 4-stack arcane blast stack. I'm guessing bosses aren't living long enough for you to get to your second evocation/mana gem phase. In that case, yeah, arcane is going to lag behind. You're right about AoE however, arcane basically has no aoe, it's a single-target wonder that just doesn't compete with fire on aoe fights. (I know you said frost, and frost is okay, but living bomb/ignite/fire blast dot spread is huge on packs of adds/trash.)
Ozzard Dec 30th 2011 4:12AM
I think the folks who look at the median of the *top 100* parses and deduce that Fire is ahead may have missed a bias. Top 100 parses have a bias towards good RNG, and Fire is unpleasantly dependent on good RNG.
Brian, any insight into that possible bias? Essentially, I'm guessing that fire DPS has higher variance than some other specs, and therefore that taking top 100 gives (relatively) a set of numbers that are further from the mean than most other specs.
semi Dec 31st 2011 5:47PM
@moonfaxx
"I've said this for a long time, and you're spot on. It is easy to play arcane to 80% or 90% of its potential. But to squeeze out that last 10 or 20%? That's where the 1-1-1-1-2ers and the "burn phase/conservation phase is easy" mages fall flat on their faces without realizing it."
I mostly agree with this, but the problem with it is 90% of a mages potential being reached by people like me just spamming AB all fight long was still outdpsing a lot of other players putting in a LOT more effort.
My first time playing a mage beyond level 40 was playing my friends arcane mage in a full clear of heroic firelands. I had no issue whatsoever staying in the top3 dps, and no, thats not just good gear, everyone in the raid was pretty similarly decked out at that point.
All I was doing was hitting a macro to pop cooldowns, spamming AB until low, mana gem, AB spam until I have to evo. I think on one or two fights I managed to actually get low enough on mana w/o evo up and started weaving in AM sometimes.
I know I wasn't playing at 100%, but I was still putting in numbers far FAR higher than my warlock would put out if someone tried to play it with as little of an understanding of how warlocks work. Hell, even playing my warlock to the best of my ability I still barely do more dps than just sitting there spamming AB on the mage.
And that is why it is broken. Or was, maybe, I haven't played any other dps class since DS came out so I don't know if arcane is suddenly not putting out ridiculous numbers for how little effort you have to put into it.
noel mcleod Jan 3rd 2012 12:02PM
My main all the way to the middle of Wrath was a fire mage, and I did ok. In Wrath, at least for a while, fire couldn't touch Arcane for PvE or Frost for PvP and I reluctantly abandoned it. Now Arcane is crap ... because the mastery talent is built around a short fight and making it work well is very hard unless you adjust your play style to EACH fight. Not worth the effort.
Now I'm considering respeccing fire ... nope, I'll just keep playing my disc priest and to heck with it. Shame though.
mariodcole Dec 29th 2011 3:19PM
Ultraxion is not a great fight for feral druids because they (along with Sub rogues and to a lesser extent ass. rogues) have a positional requirement on their best attacks. They made mangle stronger sure but its weaker than shred.
Harvoc Dec 29th 2011 3:21PM
Very true.
Revnah Dec 29th 2011 4:01PM
I was going to say that :-)
I must say, having just dusted off my kitty druid I'm pleased to see they are nowhere near as far behind as I thought they were. Hear us roar!
Seraph Dec 29th 2011 4:41PM
The best part is that during PTR, there was a period where Ultraxion was changed to be shreddable/backstabbable. They removed his parry capability to make sure melee were on even footing... and then screwed a few melee over when it went live by returning his facing to normal.
Thanks, Blizz. Showing ferals you care one patch at a time...
Jorges Dec 29th 2011 5:07PM
Was thinking the same. Also, Ultraxion is one of the worst choices of a fight to measure a feral. We can't shred, and Mangle doesn't do a great job even with the Glyph of Bloodletting. They say "rogues do it from behind" and this is not true... Ferals do it from behind :P
I suspected that ferals needed a small buff and this almost confirms it. Maybe remove the position requirement of shred? Give us something like Tricks of the trade? I hope we recieve some love in MoP.
Skarn Dec 29th 2011 5:48PM
Yes, Ultraxion is a bad fight to measure ferals. It's an excellent fight to measure everyone else. It's not even too bad at measuring rogues since Combat doesn't need to be behind the boss and that's the spec which is ahead. So long as you keep in mind that feral will be lower than it should be on Ultraxion, then it's the best single fight to look at damage capability in Dragon Soul.
Kiramaren Dec 29th 2011 6:32PM
The problem is mangle is well below Shred, and a mangle rotation is boring and frustrating seeing we cant use one of our main abilities. Really on Heroic content what is the point in bring a feral dps when you can bring in another class that is almost guaranteed to do more and that will meet the dps check on a fight like Ultrax.
DragonFireKai Dec 29th 2011 6:53PM
It's not just rogues and ferals that it's a weak fight to measure for, it's also pretty bad for paladins and unholy DKs as well, being there's no ground underneath him.
Meighan Dec 29th 2011 11:57PM
@DragonFireKai
Admittedly, I don't really play ret much, so I could be totally wrong, but I am *pretty sure* that consecration is the lowest priority ability in single-target for a reason.
Skarn Dec 30th 2011 12:56AM
@DragonFireKai
Ret paladins use Consecration in DPS? You sure about that? I don't actually know for sure, but I thought it wasn't worth the mana. Maybe, if they really have nothing else to hit. What do Unholy Death Knights need ground for? I didn't think Desecration did any damage any more, it's just a slow.
But hey, I can go for that argument! Did you know that, currently, Survival hunters actually gain DPS by launching an Explosive Trap during a fight? In fact, a fully stationary boss would be an excellent time to use an Explosive Trap. Oh. I can't do that Ultraxion. So Survival hunters would gain a small DPS boost if there was ground too!
Tiny things like that aside, it's still a great DPS check. Except for the poor kittehs. :(