The state of DPS in early Dragon Soul, page 2

Here, we're going to look at the total for all Dragon Soul fights in each of the four raid types. This includes every boss fight in Dragon Soul, which means there are some odd mechanic fights that skew results. On the other hand, this is the absolute true measure of the amount of DPS across all fights that a spec is capable of actually producing.
In the interest of conserving space and keeping the graphics usable, classes will be indicated by their traditional class colors, and specs will be indicated by the spec icon. Here's a quick guide to the different spec icons.

Let's start off by taking a look at some data from every spec, rather than just the top specs, to get an initial look at the spread.
This information is taken from 10-man normal mode of all Dragon Soul bosses. This is a really nice raid size to get a quick snapshot of what's going on. Since Cataclysm, around 80% of all raids are now 10-mans, so this is the best representation of what players are actually experiencing, and of course we have a lot more parses for normal modes than heroics. Don't worry, we'll be looking into heroics and 25-mans in a bit.

The first thing that jumps out at me on this one is how narrow the spread is! This is nothing like Firelands, where we saw specs 30% and more away from median. Here, we have combat rogues a bit over 10% ahead, with arcane mages about 15% behind. But aside from those guys, the spread is really, really close.

We again see a narrow spread, this time with fire mages spiking up in a significant lead. And you know what? Get used to seeing that blue bar sticking up above all the others -- we're going to see a lot more of it.
Data from top specs
Now that we have a bit of a feel for the baseline of all specs, let's narrow things down to just the top-performing spec of each class (including both druid and shaman DPS specs) and see how the classes are really stacking up against each other.
I know we only hit 10-man normal for the all spec data -- but what we're really interested in in how competitive each class is on the charts, and we'll hit every raid type that we can in the class comparison.

The largest deviation we see is again fire mages a bit over 10% ahead and enhancement shaman around 6% below. Combat rogues continue to look good, even without their legendaries.


When we look at 25-man normal mode numbers, we suddenly see a significant shift in the numbers -- and indeed, 25-man normal stands out from all the rest of the raid types. One of the theories for this is that Raidbots currently cannot tell the difference between normal mode and Raid Finder mode, so the normal mode results have all those Raid Finder parses in them as well (and 25-man Raid Finder is popular).
But then, we are looking at the top parses, and you would expect those to represent some pretty darn good and well-geared players.
25-man normal shows fire mages farther ahead than ever, with about a 15% lead over median, and survival hunters dropping significantly into last place at more than 6% behind.
But then, we are looking at the top parses, and you would expect those to represent some pretty darn good and well-geared players.
25-man normal shows fire mages farther ahead than ever, with about a 15% lead over median, and survival hunters dropping significantly into last place at more than 6% behind.

Here we see fire mages staying up there in the lead but a surprising leap up from arms warriors to around 12% above the median. Feral druids are quite a bit below at around 7% under median, but every other class is less than about 5% off of the median.
All of these charts are showing us data from across all of the bosses in Dragon Soul, but it's always good to look at specific fights as well. To round things out, I thought we'd take a peek at Ultraxion in 25-man heroic just to see how different the numbers are in the best DPS metric fight we have this raid tier.

Combat rogues have crept up a bit more, and feral druids are doing comparatively a bit worse at close to 10% below median.
Good work, and keep working!
From looking at this data and comparing it to what we saw at the end of Firelands, it certainly looks like Blizzard did a really good job of improving the balance situation with patch 4.3. I mean, the deviations from median are about half what we were seeing last tier!
Of course, it's not perfect. We still have outliers above and below the 5% mark, and I'm certain that anyone below by the slightest bit wants some love (I mean, I look at this and all I see is "buff hunters!"). But in terms of the obvious issues, fire mages are almost certainly doing more DPS than they should be doing, and it looks as though arms warriors might be in danger of that camp too.
Without question, once rogues have their legendaries, they're going to be dominating -- but then, that's what legendaries are supposed to do for you. Feral druids are the most obvious spec crying out for some buffs at the moment, albeit small ones. And survival hunters, of course. We need all kinds of buffs.
But ignore my bias. What do these numbers mean to you? Are you happy with the state of DPS? Who would you buff, and who would you nerf?
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Reader Comments (Page 2 of 6)
monotype Dec 30th 2011 2:54AM
@Skarn, Death & Decay is still a part of unholy's single-target DPS rotation.
Revnah Dec 30th 2011 4:19AM
I do think you're comparing apples and oranges here. DKs lose *one* ability that is usually part of their rotation, kitties lose *the* bread-and-butter ability that allows us to build up combo points, which we need for the real damage-dealing abilities. It's gutting our rotation, and with it our dps.
Caylynn Dec 29th 2011 3:25PM
Interesting that shadow priests are pretty much on the median now, even with the legendary.
Jack Spicer Dec 29th 2011 11:59PM
I feel satisfied that we are in the median.
Harvoc Dec 29th 2011 3:26PM
I would like to make a correction to one of your typos. "The number of parses for subtlety rogues and frost mages were too low to be statistically significant, so I've left them out of this." You also excluded Beast Mastery hunters in the first chart.
Also, druids and shaman can switch specs, just not as easy as the rest of us. One point that's important to keep in mind is the fact that Balance and Feral are very close together, with each spec taking the lead in a different fight on both the Top 100 and on all parses. The same goes for Elemental and Enhancement shaman. Thus, players who play those classes in a DPS role should have two sets of gear that they're building up anyways.
I mainly use the all parses mode because I'm an average (and new) raider. I don't use the tool to see what spec I should be (Survival because it's better in both Top 100 and all parses and because it's my favorite spec and the one I have years of experience in). I instead use it to gauge what my DPS on a fight should be.
The changes in 4.3 make me very happy because my spec, Survival, is once again the top raiding spec (and just in time for me to start raiding as well) and their DPS is around the median.
Harvoc Dec 29th 2011 3:27PM
Also, 25 man normal has more parses per spec than 10 man normal, oddly enough.
wojciech.08.01.90 Dec 29th 2011 4:31PM
that's only because LFR is counted to be 25 man right now
Angus Dec 29th 2011 6:05PM
Have you ever TRIED building 2 sets of DPS gear that are VASTLY different in a raid guild? Yea right. The agility wearers will all want the rings, necks, back pieces as well. The casters are mad at you taking their stuff, and you need 2 tier tokens because the off set pieces are designed for hunters rogues and healers. (This tier the enhance tier is apparently ALSO designed for hunters...)
At this point you could have 2 sets of DPS gear as a hybrid class, for Firelands. No way is a DS raid letting 1 character gear up 2 specs unless one of them is a healer, and even then that's shaky at best this early into the tier.
Thal Dec 29th 2011 3:35PM
The numbers seem more or less balanced at the moment. However, I believe in a few months, after a lot of rogues have gotten their legendaries, their numbers will be going through the roof.
Skarn Dec 29th 2011 5:14PM
Yep. Combat rogues are ahead right now and they'll only get further ahead as they get the legendaries. It's possible that even if Blizzard brings Fire mages down a bit, they'll leave rogues alone since they are "supposed" to be OP this tier.
Imnick Dec 29th 2011 3:36PM
Does Fire's heavy reliance on crit skew results?
I would imagine that, as a player with a lucky streak will be able to put out significantly more than the usual amount of damage by firing off a lot of instant pyroblasts, the fact that Fire is probably the spec in the game with the highest amount of luck-based deviation that might be skewing things a bit, but I'm not quite sure about how significant that impact would actually be.
Pyromelter Dec 29th 2011 4:20PM
Over a long fight, the RNG evens out usually.
I looked at the #1 Fire Mage dps for 25H Ultraxion, the #100 fire mage, and the #200. Pyroblast! (with hot streak) accounted for 12.4%, 12.9%, and 12.3% of the damage respectively.
A bigger deal with crit might just be the actual crit hits. The absolute top dps'ers are getting just about 50% crit on their fireball, which is the top dps spell. The others I mentioned above were around 41-42%.
Fire tends to scale much better at the end of an xpac because of how well crit scales on their spells as well as the hot streak mechanic.
Also, the absolute top dps'ers are getting maximum DPS out of combustion, compare 2.3M combustion for the #1 dps and 930k combustion for the #200 parse. Conclusion: Maximum dps on a Fire mage is both skill and gear dependent.
Jeremie Dec 29th 2011 4:59PM
I play a fire mage for an alt and the randomness can be quite annoying. One fight you are destroying the meters and the next 3 you look like a fresh 85. I have done entire boss fights in heroic 5-mans without a single hot streak proc as well as a few raid bosses.
Pyromelter Dec 29th 2011 7:47PM
Jeremie, that definitely happens at lower levels of crit, like the 15-25% range. Once you start getting above 40%, it tends to be much more consistent in terms of the feel of it. (that's 40% raid buffed, not just your own unbuffed crit %).
Revynn Dec 29th 2011 3:39PM
Can someone explain the jump for Arms? My understanding before the patch was that Arms was going to fall further and further behind Fury, yet here (25-H) it seems to be one of the top performing specs.
Is it tier bonuses? Fight mechanics? I can see how it's powerful AoE would be ridiculous on a fight like the skittles boss or Madness/Spine, but I doubt that would be enough to skew things so heavily.
Kormex Dec 29th 2011 4:12PM
More or less, arms didn't get better, fury got worse. Arms numbers were skewed lower during FL because most top players were fury. In addition, gurthalak, the super sword off deathwing, has a higher proc rate as arms over fury because of the arms mastery and the way dual wielding affects procs. Lastly, warriors are skewed on ultraxion due to the high incoming damage. At the end of the fight the incoming damage = Infinite rage = heroic strike spam all day long.
Harvoc Dec 29th 2011 4:14PM
I think it's the T13 4-piece set bonus. Mortal Strike has a higher proc chance, even considering the fact that it has a longer cooldown.
Harvoc Dec 29th 2011 4:16PM
@ Kormex
Yeah, Fury was nerfed in 4.3. Dual Wield Specialization (one of their specialization passives) no longer increases physical damage by 5%.
Sidfish Dec 29th 2011 4:19PM
It's not the T13 bonus. Any cleave or AoE fight will certainly favor Arms.
I think this another example of what happens when spec stigma goes away. After the Fury nerf a lot of the better Warriors went Arms. It's been a solid, yet underrepresented spec for a while now. I'm not sure where it will end up with BiS gear but I don't think Fury has quite the superior scaling that some are claiming.
In contrast to Feral druids, Warriors are extremely good on Ultraxion as the passive damage provides essentially endless rage, particularly during the execute phase. This holds true across quite a few fights in DS. The same thing happened in ICC - when warriors don't have to manage rage their damage can get out of hand quick.
Harvoc Dec 29th 2011 4:21PM
@ Sidfish
I don't play a Warrior so I don't understand the AoE mechanics of either spec but shouldn't a large AoE fight favor Fury because of Meat Cleaver and a small AoE fight favor Arms because of Sweeping Strikes?