The state of DPS in early Dragon Soul, page 2

Here, we're going to look at the total for all Dragon Soul fights in each of the four raid types. This includes every boss fight in Dragon Soul, which means there are some odd mechanic fights that skew results. On the other hand, this is the absolute true measure of the amount of DPS across all fights that a spec is capable of actually producing.
In the interest of conserving space and keeping the graphics usable, classes will be indicated by their traditional class colors, and specs will be indicated by the spec icon. Here's a quick guide to the different spec icons.

Let's start off by taking a look at some data from every spec, rather than just the top specs, to get an initial look at the spread.
This information is taken from 10-man normal mode of all Dragon Soul bosses. This is a really nice raid size to get a quick snapshot of what's going on. Since Cataclysm, around 80% of all raids are now 10-mans, so this is the best representation of what players are actually experiencing, and of course we have a lot more parses for normal modes than heroics. Don't worry, we'll be looking into heroics and 25-mans in a bit.

The first thing that jumps out at me on this one is how narrow the spread is! This is nothing like Firelands, where we saw specs 30% and more away from median. Here, we have combat rogues a bit over 10% ahead, with arcane mages about 15% behind. But aside from those guys, the spread is really, really close.

We again see a narrow spread, this time with fire mages spiking up in a significant lead. And you know what? Get used to seeing that blue bar sticking up above all the others -- we're going to see a lot more of it.
Data from top specs
Now that we have a bit of a feel for the baseline of all specs, let's narrow things down to just the top-performing spec of each class (including both druid and shaman DPS specs) and see how the classes are really stacking up against each other.
I know we only hit 10-man normal for the all spec data -- but what we're really interested in in how competitive each class is on the charts, and we'll hit every raid type that we can in the class comparison.

The largest deviation we see is again fire mages a bit over 10% ahead and enhancement shaman around 6% below. Combat rogues continue to look good, even without their legendaries.


When we look at 25-man normal mode numbers, we suddenly see a significant shift in the numbers -- and indeed, 25-man normal stands out from all the rest of the raid types. One of the theories for this is that Raidbots currently cannot tell the difference between normal mode and Raid Finder mode, so the normal mode results have all those Raid Finder parses in them as well (and 25-man Raid Finder is popular).
But then, we are looking at the top parses, and you would expect those to represent some pretty darn good and well-geared players.
25-man normal shows fire mages farther ahead than ever, with about a 15% lead over median, and survival hunters dropping significantly into last place at more than 6% behind.
But then, we are looking at the top parses, and you would expect those to represent some pretty darn good and well-geared players.
25-man normal shows fire mages farther ahead than ever, with about a 15% lead over median, and survival hunters dropping significantly into last place at more than 6% behind.

Here we see fire mages staying up there in the lead but a surprising leap up from arms warriors to around 12% above the median. Feral druids are quite a bit below at around 7% under median, but every other class is less than about 5% off of the median.
All of these charts are showing us data from across all of the bosses in Dragon Soul, but it's always good to look at specific fights as well. To round things out, I thought we'd take a peek at Ultraxion in 25-man heroic just to see how different the numbers are in the best DPS metric fight we have this raid tier.

Combat rogues have crept up a bit more, and feral druids are doing comparatively a bit worse at close to 10% below median.
Good work, and keep working!
From looking at this data and comparing it to what we saw at the end of Firelands, it certainly looks like Blizzard did a really good job of improving the balance situation with patch 4.3. I mean, the deviations from median are about half what we were seeing last tier!
Of course, it's not perfect. We still have outliers above and below the 5% mark, and I'm certain that anyone below by the slightest bit wants some love (I mean, I look at this and all I see is "buff hunters!"). But in terms of the obvious issues, fire mages are almost certainly doing more DPS than they should be doing, and it looks as though arms warriors might be in danger of that camp too.
Without question, once rogues have their legendaries, they're going to be dominating -- but then, that's what legendaries are supposed to do for you. Feral druids are the most obvious spec crying out for some buffs at the moment, albeit small ones. And survival hunters, of course. We need all kinds of buffs.
But ignore my bias. What do these numbers mean to you? Are you happy with the state of DPS? Who would you buff, and who would you nerf?
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Reader Comments (Page 5 of 6)
Pyromelter Dec 29th 2011 8:11PM
Fire is very gear dependent, similar to a fury warrior. Also, if you don't have a legendary, it doesn't matter what spec you are, you aren't going to compete with the top players.
Hinalover Dec 29th 2011 5:00PM
A few notes. Fire mages are benefiting on fights such as Yor'saj where they can Combustion spread black phase. It helps with the four piece where they can combust literally on every phase. Without they have to wait for every other phase to combust.
For 25-Ultraxion, this is one of only a handful of fights where they cannot shred AT ALL!!! Shred is their number one damaging combo generator, since it benefits from bleed damage. Ultraxion however, they are forced to mangle to combo generate, which does not benefit from bleed damage. So their damage is nerfed already for that fight alone.
End.User Dec 29th 2011 5:28PM
Oh man, you wana talk about fight mechanic cheesing? All you have to do is look at Madness of Deathwing and any class that can have multiple hits going out at once will have hugely inflated DPS due to Spellweave from Kalecgos and the double damage that the limbs take during the Cataclysm cast!
carlostovar_lorddragon Dec 29th 2011 5:12PM
Ok, sriously, wtf happened to fury warrior dps! I demand reconsideration!!!!!!!!!1
(We all know Arms is PvP and Fury PVE (which needs some love after the nerf))
clundgren Dec 29th 2011 7:30PM
Fury got nerfed, though its numbers will rise as we get deeper into the expansion; Fury scales really well.
In the meantime, Arms is a crazy good spec, so I don't think warriors have much to complain about. I'd say hunters and shaman have a bigger beef.
Pyromelter Dec 29th 2011 8:13PM
Overnerfed as rossi said. I would hope that they will buff the mastery back to where it was at the beginning of the expac, a very easy knob to turn that won't be game breaking.
clundgren Dec 30th 2011 12:08AM
I disagree that Fury was "over-nerfed", let alone "savagely" so, which is ridiculous hyperbole. Let's be honest: Mr. Rossi, bless him, is a fine columnist but not exactly unbiased when it comes to his beloved class.
In point of fact, Fury always scales up better than almost any other spec, so that while it typically started patches in the middle of the pack, it also typically would be a monster by the last half of the content cycle (c.f. ICC, Firelands). Right now Fury at the lower end of a very tightly clustered pack but still very viable, and it will move up like it always does. It just won't move up to the top, most likely. So what? My main is retribution, and I am delighted to be hovering around the median for a change.
Plus, in the meantime, you have an outstanding spec in Arms.
I find it a little frustrating when players have one of the top performing specs, and complain because their second/third spec isn't quite at that level. Of course it isn't; there are 9 other classes that also want a piece of the action. If Fury moves into the top ten, for example, with Arms already in the top 2-3, then another whole class falls out.
richwhiting Dec 31st 2011 12:27AM
Fury's scaling was stealth-nerfed in 4.3, since Deep Wounds damage was reduced by 40% (and Blizzard didn't tell anyone about it). As a result, Arms is now pulling higher DPS than Fury, especially because the 2-handed sword off of Deathwing can proc from Rend.
Ata Dec 29th 2011 5:22PM
The crazy thing is the lack of representation of so many specs, especially on 25man, where you'd think you'd find so many if the Raidbots are picking up LFR. If this is the high end, damn the high end guilds are kind of stacking classes again, aren't they? Yay.
Pyromelter Dec 29th 2011 8:14PM
Mages and rogues are getting stacked like whaaaaaaaa? World first spine of deathwing had like 5 rogues and 7 mages :P.
Prelimar Dec 29th 2011 5:37PM
all i know is, as a dyed-in-the-wool fire mage, these charts make me giddy with glee.
Redielin Dec 29th 2011 6:49PM
@Harvoc:
If rogues have been bad in Cataclsym, the solution is to build the class and the encounters better, not give them a legendary to feel better.
Legendaries are bad for the game. They mess up PVP, in their current incarnation they overly punish 10 man guilds (or overly reward 25 mans whichever way you want to look at it), and they are *designed* to unbalance DPS in raids. Basically, either Blizz can choose to design raids assuming you don't have legendaries (and that makes content too easy if you do) or design content assuming you have them (which makes it a pain in the butt if you don't). Better to just remove legendaries altogether, they just aren't worth it.
If you'd miss all the cool questlines, well then, lets bring back class quests. That's really what a legendary questline is, and a lot more people are going to see that content than see the legendary questlines.
If no one is playing the class, the solution is not to give them legendaries, its to balance the class and make it fun to play on its own merits.
Emophia Dec 29th 2011 6:02PM
Give enhance buffs plz k ty.
Lemons Dec 29th 2011 6:59PM
First off, this new format sucks. I find it interesting to see how every spec is doing, not just the top dogs. This information is useful for more than class vs. class discussions like "mages are OP!", but also spec vs. spec discussions. I would much prefer to see the numbers for every spec. More information is always better.
Secondly...wow...combat is the top rogue spec? This is exactly what I thought was going to happen. We finally have a fucking legendary dagger...and yet the specs that have traditionally been dagger-centric are once again getting trounced by combat. Does Blizz think we all have a raging hard-on for combat and the player base will balk if we have to play anything else? I doubt it...rogues are going to play whatever outputs the most DPS and for once I'd like that spec to be something other than combat.
clundgren Dec 29th 2011 7:33PM
I like the format. You suck! So there!
Stilhelm Dec 30th 2011 2:30AM
Some of the charts list all specs, except specs like BM hunters and subtlety rogues because of lack of data. The fact is subtlety rogues are really strong on some fights (not Ultraxion). It's not the easiest spec to play, though. Beast mastery is also viable, it's just that not enough good hunters are playing BM because it's kind of clunky compared to MM and SV.
clundgren Dec 29th 2011 7:32PM
Contrary to what forums will have you believe, balance is exceptional right now. GG Blizzard.
Pyromelter Dec 29th 2011 8:20PM
From looking at the data, I would say they are just about right on single-target (maybe could use a teensy-weensy buff, but still very viable), and are very nice on AoE fights. Lot's of top 40s for balance druids on spine and madness in 25man normal mode.
Imnick Dec 29th 2011 8:07PM
I remember having a good 70+% crit back in ICC
Those were the days
Pyromelter Dec 29th 2011 8:17PM
I'm pretty sure I had like 99.8% uptime on my hot streak buff back then :P.
Also, the only boss my guild had problems with by the time we got through icc was The Lich King (man took us forever to get him down). I say this because if we'd be down a few healers in the final phase, we'd often lose a tank, or two... and I swear to the gods that Arthas made a bee-line to me every single time one of our tanks got gibbed :P.