How to sell Hagara Pick Pockets to rogues

There's a fairly simple way to make gold without professions: Sell summons to a pick-pocketable Hagara to rogues looking to get their legendary quest starter daggers, Vengeance and Fear. These are the most accessible rogue weapons, because aside from picking the pocket of the fourth boss in a raid instance, the quest can be easily completed with a 10k gold and a minimum amount of help. These daggers are the best entry-level options for rogues who PvP or PvE, available as soon as they hit 85 and are capable of completing the quest.
If players are raiders, they'll probably get it for free just by being in a raid that gets to Hagara; however, if all they do is PvP or casual PvE through the Raid and Dungeon Finders, they won't be able to get the first leg of the quest finished. Within a few weeks, most rogues who want to start the quest will have started it. Until then, I've heard of non-raiding rogues paying as much as 25k for the opportunity to pick Hagara's pockets.
The first three bosses
To some people, getting a lockout saved to Hagara but not farther will be the hard part. Back when people were trying to get specific lockouts saved in, for example, Ulduar, raid lockouts worked differently. Nowadays, assuming you raid 10- or 25-man normal modes, you can simply swap an alt in for either Warlord Zon'ozz or Yor'sahj the Unsleeping, whichever you do third. This alt can safely swap back to their main and will be forever saved to Hagara, able to extend the raid week after week, even if the rest of the group proceeds to one-shot Deathwing that night.
Then what?
Once you have a character saved to the first three bosses, the rest is pretty straightforward. You need to clear Hagara's trash to bring the boss out (once a night), and summon buyers to the instance. If they don't have the quest, they can get it from Lord Afrasastrasz. After they pick Hagara's pocket and turn in the next leg of their quest downstairs, the boss needs to be reset to allow the next rogue to do it. This is most easily accomplished by having the rogue throw something and Vanish. Otherwise, once they're kicked from the group, someone can solo-pull the boss; while that person will get killed, the boss will reset. If these methods don't work, apparently waiting 15 minutes always works. Worst case, reform the group and redo the trash.
The trash is not trivial; however, a pair of tanks and healers with some DPS can easily do it in a few minutes. If you use friends for this, give them a cut equivalent to the amount of time they spend. If they spend as much time on this endeavor as you, they should get the same cut. If it's strangers you recruit for trash only, you can get away with paying them a fixed fee agreed upon beforehand. The problem with using strangers is that they will spread the word and possibly compete with you for rogues. Personally, I'd use trusted guildies and split the money evenly.
Security
Everyone is going to be a little leery of this unless they have a sense of security. A pair of ilvl 397 daggers would be a steal at 50k gold on the AH right now, but most people would feel paying 10k gold for a summon seems a little scarier. In order to make the buyers feel more secure, make it clear in your /trade and your /tell what you're promising for the money. If someone expresses any doubts, reassure them that Blizzard would consider anything less than the delivery of exactly what they're paying for a scam.
Assuming the character you're bartering on is a main that looks like they'd have too much to lose by scamming someone for 10k gold, your clients should feel confident that you'll deliver them one Hagara pocket. It'll also help if you can ask one of your early clients to testify in trade that they bought it and you provided the quest.
The other side of the coin is that unless you're careful, it's entirely possible to get taken advantage of by a buyer. If they scam you by getting the quest item and not paying for it, you can probably complain to Blizzard. You're much less likely to get your money, though, since you didn't technically lose anything.
If you invite someone to your group before you receive your fee, you risk the possibility of having them come in and do their business without paying. To protect yourself, don't invite people without receiving payment unless you trust them. Also, if for some reason you do decide to do that, if you've got your wits about you, you can pull the boss as soon as you realize you're being had and kick the offending rogue out of the group while they're a ghost.
Profit per hour
If you have your realm to yourself on a given night, you can probably make way more gold per hour per person doing this than you can with standard "craft and list" businesses. It's not going to last forever, though, because while there will always be new rogues hitting 85, there will not always be a huge number of already-level-capped rogues looking to get their daggers without having to start raiding.
You can get the word out on the realm forums, which can help if you want to have a limited schedule. Unlike set-and-forget businesses with 48-hour auctions, you have to be playing and not doing anything more productive while you do this, which makes dominating a market difficult. If there's competition, try to arrange it so that you offer your services during a time when they don't.
Follow standard best practices for trade advertising: Don't repeat your message too often, or else you'll risk alienating potential clients. Also, include links to the items and the quests, as well as your price. I wouldn't suggest having a price that changes, or else buyers might feel that they can get a better deal by simply waiting.
Filed under: Rogue, Economy, Gold Capped






Reader Comments (Page 1 of 2)
Guttsu Dec 30th 2011 3:22PM
So I'm guessing a Rogue can't simply stealth to the boss and pick pocket him?
TimR Dec 30th 2011 3:38PM
No, you can't. The boss is pulled via the crystal in the Eye of Eternity, and activating the crystal starts a whole bunch of trash.
Edymnion Dec 30th 2011 4:29PM
And the boss doesn't come out until all the trash is cleared.
blastermyer Dec 30th 2011 4:39PM
Stealth isn't what it used to be! Lol
Cephas Dec 30th 2011 6:22PM
The portal to the Eye of Eternity (the room the boss is in) doesn't even spawn until the first three bosses are dead.
monotype Dec 30th 2011 3:26PM
This is relevant to my interests, seeing as how my team has a 2/8 lockout at the moment and I'm always looking for some easy gold. Quick question, though -- does the alt I swap in have to actually participate in the third kill of the evening, or can I clear 3/8 with my main, swap in my alt, save him to the lockout, and then swap back?
TimR Dec 30th 2011 3:40PM
You can clear 3/8 on your main, then pull the trash before Hagara with your main, but everyone needs to be at the outside of the ring when the last mob is killed so Hagara doesn't aggro. After finishing the trash off you can sub your rogue in, do the pickpocket, and then get your main back in to do the actual fight.
Ianmis Dec 30th 2011 4:12PM
You cannot actually save a toon to a raid lockout without having actually killed a boss.
monotype Dec 30th 2011 4:47PM
Okay, cool, that was what I was wondering about. So my alt will have to participate in the 3/8 kill, if I want to use him for selling pickpockets. Thanks!
Sunaseni Dec 30th 2011 5:08PM
No, no, no. You don't need to save your alt to anything to pickpocket the boss. Just clear the trash to Hagara, then have your main step out of the raid and have your alt enter, get the quest, pickpocket the boss, turn it in, then leave. Your alt isn't saved to anything because he didn't down any boss, and your main can continue raiding.
oakleykid120 Dec 30th 2011 5:27PM
@sun, they're talking about how to sell pickpockets, not get their rogue alt the quest completion. you just sub in an alt once that alt has killed 3/8 so that later in the week you can get on your alt and bring rogues in to the raid as much as you want because that alt is still saved to 3/8 and therefore you don't need to clear anything. you can just make obscene amounts of gold doing this. just resetting the boss every time a customer is done pick pocketing. that alt could even keep extending the lockout week after week and you'd have customers till mists comes out.
InvincibleGod Dec 30th 2011 5:29PM
God, to the people who don't know what he is asking, he is asking how do you get saved to the third boss in order to keep selling the quest day after day. If you have an alt saved, you can extend the lockout indefinately in order to sell the quest. But if your main is saved, you can't sell the quest for the rest of the week unless you are willing to not progress on the rest of the bosses.
And yes, you need to kill the third boss for an quest-selling alt to be saved.
Chance Dec 30th 2011 10:33PM
You actually don't need to kill any bosses on your alt for it to be saved. Clear 3/8 in DS. Swap to your alt, have a member of the raid invite you to the raid. Walk into the raid and then bring up the list of instances you are saved to (push O go to raid and click raid information button). Find Dragon Soul and click extend raid lockout. Your alt is now saved to 3/8 until next week, and you can then simply go to your instance saves and re-extend the Dragon Soul raid lock again and continue doing this until you decide you want to stop selling the daggers or until you want to actually raid on the alt.
If at any time you decide you want to raid on this alt during a week you've already extended the raid lock you can "un-extend" the raid lock in the same tab that you used to extend it.
Chance Dec 30th 2011 10:38PM
Please note that you cannot initally get your alt saved to 3/8 without already being inside the instance if you haven't killed any bosses in the raid on said alt, but for following weeks you can extend the raid lockout without actually being in the raid. I haven't dabbled in selling daggers due to a lack of free time, but I used to sell saves to Al'Akir when they updated his loot list to include tokens and groups didn't want to mess with Conclave. Though less profit was made the lockout save works the same, don't listen to people telling you that you must kill bosses on your alt, they are just wrong. :p
Persephanie Dec 30th 2011 3:28PM
Cool. This might help my new years resolution; becoming gold capped. Thanks for the tip ^_~ Also does anyone have a suggestion for a useful macro for trade? Im thinkin to sell my ports 10kG each
VirtualTaoist Dec 30th 2011 3:54PM
In the interests of looking out for other rogues like myself, be very careful if you are thinking of accepting the offer of a summon to get the daggers for another reason.
As far as I was made aware, there is a cooldown for picking Hagara's pockets. Just like picking the pockets of any other mob's that you do not kill. Not sure what the time frame is but if someone gets the idea of lining up "Buyers" in some kind of gold making production line, and taking them one by one to the instance, if someone has already pick pocketed the boss before you when it comes to your turn there may be nothing left to pickpocket, which would leave you and whoever took you into the instance having to wait for the item to re-appear in Hagara's pockets.
Non-rogues or just chancing idiots could exploit this or make the mistake of thinking you got your chance and if it didn't work then its you that screwed up, followed by a kick, and then your gold has gone down the tube.
Considering the daggers are going to cost you at least 10k gold and countless hours waiting/questing etc.. I would be extremely unlikely to want to pay anything above 10k for the "privilege" of a summon to an instance that the other people would have been doing anyway.
Basil Berntsen Dec 30th 2011 4:18PM
There is no cooldown if you engage the boss and vanish. Or die. And if it gets broken, all the sellers have to do is reset the instance and reclear the trash.
DragonFireKai Dec 30th 2011 7:02PM
Basil's correct here. My guild paraded all our rogue alts through to get their daggers in less than 10 minutes. Pickpocket>Ambush>Vanish... next.
boil.san Jan 1st 2012 9:10AM
There is not timeout on Hagara's pockets…
I formed a Trade Chat-sourced PuG (I like to call it the 2011 Rogue Ring Run Classic…) with a 3/8 lockout & ran 7 rogues thru for their rings; no fee was paid for the lockout, and at least 4 of the rogues that came thru were alts of folks who helped clear the trash.
My Rogue was not an alt, as I have no alts!
The real cost of the Stage One daggers, after the 10k gold to charge the ring lies in the 5k gold for getting two Delicate Inferno Rubies & dual Landslide enchants…
Repeat for Stage Two daggers, another 5k gold…
Come Stage Three daggers, the actual Legendaries; the cost goes WAY up (unless you have luck with your Epic Gem drops from Mote of Darkness), because we now need two Delicate Queen's Garnets to fill our gem sockets. You weren't planning on using plain old Inferno Rubies on your shiny new Legendaries, now were you…?!? ;^p
VirtualTaoist Dec 31st 2011 4:15PM
One question. (Would like to know what you lot think.) Who should receive the gold for this? Should the gold go to the guild bank? (Since its more than likely a guild effort that got the boss up to that point unlocked.) or Should any member of the group be able to take people into the instance and take the gold for themselves?