Know Your Lore: Top 10 lore developments of 2011, part 1
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Since Rossi is taking a look at the top lore reveals of Cataclysm, I decided to jump in hand-in-hand with that. A little over a year and a half ago, I addressed some of the storytelling methods of Wrath -- what worked, what didn't work. It wasn't a look at specific lore moments as much as a look at how Blizzard was handling lore as a whole. Compared to the early days of WoW, Wrath made some giant strides forward in how we as players interacted and mingled with the various storylines of the expansion.
Much like Wrath, Cataclysm observed all that had come before, took a good look at all of it, and promptly made some giant strides of its own. What we've gotten in the past year has been nothing short of astonishing in terms of creating a meld of gameplay and lore that draws the player in and keeps them there ... to a point. After all, nothing's perfect in this world, and there are always things that could be tweaked and improved upon. Let's take a look at the top 10 lore developments of 2011 -- not the story we've seen in the foreground, but all those wonderful mechanics behind it.
Since Rossi is taking a look at the top lore reveals of Cataclysm, I decided to jump in hand-in-hand with that. A little over a year and a half ago, I addressed some of the storytelling methods of Wrath -- what worked, what didn't work. It wasn't a look at specific lore moments as much as a look at how Blizzard was handling lore as a whole. Compared to the early days of WoW, Wrath made some giant strides forward in how we as players interacted and mingled with the various storylines of the expansion.
Much like Wrath, Cataclysm observed all that had come before, took a good look at all of it, and promptly made some giant strides of its own. What we've gotten in the past year has been nothing short of astonishing in terms of creating a meld of gameplay and lore that draws the player in and keeps them there ... to a point. After all, nothing's perfect in this world, and there are always things that could be tweaked and improved upon. Let's take a look at the top 10 lore developments of 2011 -- not the story we've seen in the foreground, but all those wonderful mechanics behind it.
The good While Wrath began to refine the idea of story as a means to propel a player across a zone, Cataclysm took that concept and ran with it. Each new zone in Cataclysm had its own story, a story that carried the player through the events of the zone and ended with a meaningful flourish that made the player feel as though they'd accomplished something important. I'm not just talking about the level 80 to 85 zones here; I'm talking about the entirety of the Eastern Kingdoms and Kalimdor revamps, too.
In vanilla, when a player started out, they were left with little reason to be moving along a map and little motivation to stay in a zone. Heck, if you didn't want to hunt for zhevra hooves that didn't seem to exist, you didn't feel particularly obligated to stay in The Barrens. If you weren't interested in fighting your way through endless gnoll camps, you didn't need to stay in Westfall. But Cataclysm changed all that in a profound way. Suddenly, there is a far more focused reason for a fresh player to want to stay in a zone and complete it -- and part of that lies in the focus on the player themselves.
Cataclysm went out of its way to make the player feel like they were an essential part of the story being played out -- and it made that distinction from levels 1 to 60 and again from levels 80 to 85. When you travel to Westfall now, you are confronted with a murder mystery, and in the course of solving it, you are drawn completely into the story as an integral piece of it. For players who are involved in lore, it's almost impossible to tear yourself away because you want to see how it all turns out; for those who perhaps don't have as vested an interest in the lore, it's enough to draw you in as well.
The not-so-good The only issue with this method of storytelling is that it is very, very linear -- to the point of feeling that you're in the middle of a Disneyland ride in some areas. Each step along the way deliberately leads you to the next step; there is no deviation from the story's path. This isn't an issue when you play through a zone for the first time; the experience of being drawn into the story is pretty breathtaking the first time through. But repeated play through a zone begins to take away the edge of that story and you get tired of it, much as how reading a novel over and over or seeing the same rerun of a television show you love makes that novel or television show a little more boring over time.
How things can improve This is the hard part, and one that I'm uncertain can really be addressed. How do you make a compelling story that people want to play through, yet make it a case where replaying that story doesn't make it lose its edge? There ought to be a way to balance the two -- to keep a player engaged, but not to the point where it's the same story playing out upon repeat performances. Skyrim, which I've been playing a lot lately, does an excellent job of this by presenting the main storyline but also offering a million and a half side quests, each with their own degree of importance. With Skyrim, you've got a choice: You can follow the rails of the main story, or you can branch off into one of a million different side quests that are equally interesting. However, this kind of storytelling is something that takes years and years to complete. While it works for a single-player game like Skyrim, I'm not sure how well it would mesh with an MMO like WoW.
9. Character development
The good Cataclysm saw the return of Malfurion Stormrage, the rise of Garrosh Hellscream, the deaths of Cairne Bloodhoof and Magni Bronzebeard, and a host of other major pieces of character development. Major NPCs are no longer the static, stand-in-the-throne-room-and-look-pretty pieces of cardboard we saw in vanilla. NPCs themselves are as vibrant and full of life as the players who take their quests. We've seen major shifts in the way the lore of the game is moving, and those shifts have their good and bad sides.
On the Horde side of things, Garrosh Hellscream may not be the favorite Warchief, but he's a polarizing one. The interactions between him and the other leaders of the Horde are interesting to watch. Sylvanas is wreaking havoc in Silverpine with seemingly little in the way of supervision. Her recruitment of the val'kyr and the reemergence of the Forsaken as a force to be reckoned with are both worrisome matters. Vol'jin's struggles with both Garrosh and the reinvigorated Zandalari tribe make one wonder what's going on -- and overall, the general vibe of the Horde is one of anxious uncertainty.
On the Alliance side of things, Malfurion's back and working hard to help the night elves recover from the devastating effects of the Shattering in Darkshore, while trying to lend a helping hand and a place to stay to the worgen of Gilneas, who have been ousted from their homeland. Anduin Wrynn has grown up a little, and the Council of Three Hammers has become the new force behind Ironforge.
All in all, there has been a lot of focus on major lore character development ... to a point.
The not-so-good Let's face it -- there hasn't really been a lot in the way of Alliance development in game. We've seen the struggles of Westfall, Redridge and Duskwood reimagined and refined, but Varian's doing very little compared to his activity in Wrath. Jaina's a non-entity. Tyrande doesn't seem to be doing anything of importance that is causing her to travel from Darnassus. The Council of Three Hammers, while an interesting development, doesn't seem to have done much. Even Velen hasn't had a lot of activity, other than a fascinating quest chain in the Swamp of Sorrows. This is a definite problem. In Wrath, we saw both sides of the faction fence moving forward. Jaina and Varian were just as much a presence in Northrend as Thrall and Garrosh. And speaking of Thrall ...
Thrall is meant to be moving the direction of a neutral character. This is fine, this is actually where he probably ought to be going as a character. It would be against Thrall's nature to simply throw his hands in the air and start attacking the Alliance. That's just not who Thrall is. But here's the major issue: It's not that Thrall hasn't made some perfectly good strides in terms of character development; it's that Thrall is really the only character who has made these kinds of profound changes in a manner every player can see. Because of this, we run into the same problem we saw in Wrath with the Lich King -- overexposure.
In Wrath, you were confronted with the Lich King shortly after stepping into Northrend. And again shortly after that. And again, shortly after that. In fact, by the time most players reached the Crusader's Coliseum, the Lich King had almost devolved from major villain to running gag. Icecrown Citadel and the Lich King encounter made up for that to a degree. In Cataclysm, Deathwing's had a much more laid-back manner of letting people know he's there -- he simply showed up and randomly torched zones, killing everyone in his path. So Deathwing didn't have that overexposure that the Lich King ultimately suffered from.
Instead, the mantle of guy-we're-really-tired-of-seeing-around-every-corner has been passed quite handily over to Thrall. This time, instead of an overexposed bad guy, we've got an overexposed good guy, and the end result is the same -- players are totally sick of seeing him. Was his character development absolutely needed? Yes, without question; we needed Thrall to wield the Dragon Soul because there wasn't really anyone else capable of doing it. But the side story of Thrall settling down with Aggra perhaps didn't need to be told right at this very second. With everything else Thrall has going on, Aggra feels almost like an afterthought put into place for the very specific purpose of giving Thrall some kids, and she deserves far more than that simplistic role.
How things can improve Again, it's a matter of balance. Character development is great, but too much character development focused on one character and one character only means that everyone else is lost behind the scenes. In the case of Thrall, his story was great and it needed to be told, but there should have been a balance between perhaps his story and the stories of other major players. Though Thrall may be presented as a neutral character, he still feels like a Horde character to the majority of Alliance players, which makes the focus on his character feel like a lopsided, Horde-centric storyline that Alliance players aren't particularly thrilled about. Instead of focusing on one character, whether it's a good guy or a bad guy, a broader approach to this fun character development would make things a little more balanced and keep characters from feeling as though their development has been altogether rushed and unimportant.

The good Perhaps you haven't noticed the growing number of short stories available on Blizzard's website. If you haven't ... well, I suggest you go and take a look at them. Each short story, whether a leader short story or a stand-alone, sheds further light on these characters and situations we've seen in Cataclysm. And here's the best part: They're absolutely free to read. You don't have to go to a bookstore. You don't have to pay for a novel. You can simply open a tab and read to your heart's content.
Now you may be wondering why, in a list of lore developments, I'm listing short stories that aren't actually in game. It's because this is the first time we've seen this kind of out-of-game content available in a major way, and it's fantastic. You don't need to know any of this information to log into the game and punch a few internet dragons, but if you're interested in the background of these characters you're interacting with, it's all right there for the reading. We've had a few short stories before -- Unbroken by Micky Neilson stands out as a shining example of written and freely available Burning Crusade content -- but never in the quantity that we've seen in Cataclysm.
And while the focus this expansion has been on short stories involving the faction leaders, that path makes total sense given the path of Cataclysm itself. We're on the road to war whether we like it or not, and these short stories are weaving the paths of all of these faction leaders together toward what we'll eventually see in Mists. They're a great insight into what our faction leaders have been thinking about, they tie completely into the game, and they're absolutely free to read.

How things can improve Keep producing this content, of course -- and keep it tied to the game. There's plans for a short story tie-in to Mists that were announced at BlizzCon, so thankfully, it doesn't seem like the short stories are going anywhere any time soon. And that's a very, very good thing.
Next week, part two takes a look at more of the game mechanics behind the lore -- and a few things outside of the game that also made some giant leaps forward in 2011.
For more information on related subjects, please look at these other Know Your Lore entries:
- Lore 101, Part 2: Canon, continuity and retcons
- Wrath Retrospective: Lore and the art of storytelling
- Cataclysm's hanging plot threads
- Story analysis and the misconception of "lolore"
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore







Reader Comments (Page 1 of 2)
Lishalacey Jan 1st 2012 6:26PM
Interesting article. So many fun things to bring up! :D
Continuing with the discussion of Thrall being overplayed, I felt similarly about Malfurion. First zone I went back to after the cataclysm was Darkshore, and it felt great. I loved seeing Malfurion out in full force.
However, once the Molten Front started, he moved away from being an Alliance hero into a neutral one, and I felt like this cheapened his involvement in Darkshore. While this makes sense because he is a druid and druids are a neutral force, it felt a little awkward. Like, "Hey Malfurion- Tyrande's right over there. You got something you wanna say to her?" And speaking of Tyrande...
She is AWESOME in WCIII. She doesn't give a crap what other people think, she just does what she thinks is necessary. You could get so much good storytelling out of that! And yet, she has become one of the most passive faction leaders in the game.
Sylvannas is a great example of the way I would love to see Alliance leaders be more involved. I started a new Undead character this expansion, and there is nothing creepier than watching Sylvannas raise her own undead followers in Silverpine. I stood there just watching the whole scene over and over every time I turned in a quest. It is chilling and powerful- the situation gives her a magnificent aura of awesome, and all she's really doing is observing. I would love to see other faction leaders supervising and overseeing their own war machines like this.
N-train Jan 1st 2012 8:44PM
I find it interesting that everyone seems to feel that Thrall's role in Cata was overdone (and there are some fair arguments for it), but that his place wasn't all that different than Tirion Fordring in Wrath, and yet I don't recall seeing such a backlash. There's actually quite a few similarities. He's a neutral hero with a long history fighting against everyone's common enemy, he's wicked powerful and wields a legendary weapon, more than half of questing in Icecrown revolved around him, he had a whole faction associated with him, and he was really the star good-guy of 3.2 and 3.3. IMO, all the complaints about Thrall could easily have been levied at Tirion Fordring not a year and a half ago.
My point is, from Blizzard's perspective everyone seemed to like putting an Alliance character into the neutral spotlight to be the grand opposition to the bad guy, and attempted to do something similar with Thrall. I guess I just don't understand why TF's near-ridiculous exposure in Wrath was all that different from Thrall in Cata. Malfurion received a similar treatment.
As for Tyrande, I agree that she needs more love, though I have to say I can't stand her new voice. I don't ever recall complaining about voice acting before in WoW (or any video game, I wiped for months on Sindy and it never bothered me), but the voice and the character just don't seem to align for me.
Al Jan 1st 2012 8:56PM
Tirion didn't have the Dragon aspects telling us that "there's no hope without Tirion" every 2 hours, a personalised questchain of his wife parroting his name, or power upgrades to be the saviour of the world.
Telwar Jan 1st 2012 8:59PM
@N-train:
At no point in Vanilla, TBC, or Wrath was Tirion Fordring part of the Alliance. I understand he was a neutral questgiver, giving quests to Horde as well as Alliance. He would not kill an orc just for coming near him.
Thrall, on the other hand, was the LEADER OF THE ENTIRE HORDE.
Their situations are in no way, shape, or form equivalent.
MisterRik Jan 1st 2012 9:16PM
@N-train -
It's simple: Tirion Fordring was presented as a neutral character from Day One of Vanilla. He's just like the Wildhammer dwarves were prior to Cataclysm: not a member of the Alliance. "Human" =/= "Alliance", and the former Alliance of Lordaeron, of which Tirion *was* a part, is *not* the same as the current Alliance. Tirion started out in WoW offering quests in EPL that could be done by both Alliance and Horde players, and his neutrality continued into the founding of the Argent Crusade.
Thrall, on the other hand, *created the entire Horde faction* and was its supreme leader for many years.
It boils down to one guy who has always been neutral for the life of WoW, and one guy who was firmly of one faction and is now trying to be made "neutral".
Race does not automatically equal faction, except in the case of player characters.
ThatGuy Jan 2nd 2012 2:50AM
@Al
So...what? are we suppose to have lead characters who have no way to affect the outcome of the story.
The PLANET! is...EXPLODING! The E-N-T-I-R-E PLANET is going to DIE. It didnt even need to be thrall. someone was going to be forced into that position. Thrall was just the most sensible person for that role since he is possibly the most powerful shaman on the planet and the person with the widest variety in experience. THe reason he was able to think of ideas that others could not.
Its just like the definition of a fake mary sue. its Someone that seems like a Mary Sue until you realize that everything about them fits perfect.
All it is , is people disliking having a character they cynically view as "The evil selfish company who makes this game"'s pet character becoming crucial to the the story hes been a part of for years. Just a buncha hipster knee-jerk reaction to your classes "Chosen Hero" trope.
Al Jan 2nd 2012 3:18AM
CharacterS would be great.
With the planet exploding, I'd think they would have every Shaman there. Nobundo, Muln Earthfury (poor guy got one appearance: Thrall's wedding), all the Stormcaller red-shirts from the 80-85 zones. How about people who've actually dealt with Deathwing in the past, and the Demon Soul? Rhonin made more sense than Thrall, and Khadgar ripped off his plating with sheer will-power back in the day. Tirion had to share the stage with Darion, Brann, Rhonin, Bolvar, the Saurfangs, Garrosh, Varian, Thrall and the Forsaken.
Malfurion, Jarod Shadowsong and the Ancients popped in for one zone, and then never bothered us again. As for "The reason he was able to think of ideas that others could not", this is the same doofus who left Gallywix in charge of the Goblins, Sylvanas in charge of the Forsaken, and put Garrosh "Punchy McDouche" Hellscream in charge of the entire Horde. Pardon me if I don't see much talent in his forward thinking.
Valis Jan 1st 2012 6:50PM
Lor'Thremar needs attention, badly. All of the horde leaders have gotten so much love in the Cata expansion, except for him.
They need to update him, and make him a real presence in the horde. He needs to interact with the other leaders in some way.
It's like he dosen't exist outside of SMC.
Also while I do like his short story. (http://www.wowwiki.com/Lor'themar_Theron%3A_In_the_Shadow_of_the_Sun) While very well done is pre-wrath...so it still doesn't answer the question as to what he's doing, or did, during Cata.
He needs a serious update. >_<
J Jan 1st 2012 7:00PM
Whatever happened to the exchange between him and the other pseudo-leaders that I seem to recall from the beta? A big lore reveal (I won't spoil it) that seemed to be hinting at something bigger. The Alliance equivalent has now played out, but nothing ever seemed to come of the belf side of it.
I forget he exists, honestly. It would be nice to see them get some more attention, though (even as a firm Horde loyalist), I do think the Alliance probably deserves higher priority at the moment, particularly the draenei. One of the biggest reasons that I don't play Alliance is because I feel that they're neglected and boring in terms of quests and lore, and it's on Blizz to do something about that.
paul.morales91 Jan 1st 2012 8:15PM
Really both the Draenei and Blood Elves need their starting zones redone in the worst way. Their content is still stuck in BC era. I don't care if outland is updated our not, but the BC starting zones need a serious tune up.
Here's what I'm thinking: For the Draenei starting zone, most of blood elves are replaced with orcs, and the player is under the assumption that they're their to claim Azuremist and Bloodmist Isles for the Horde. But as you quest through the area, it becomes apparent that these orcs are not part of the horde, but rather Burning Blade cultists. You then team up with a small band of Blood Elves (who turn out to be Scryers) and put a stop to the Burning Blade activities and slay their Eredar leader.
As for the Blood Elf starting zone, its revealed that even though Dar'khan was defeated five years ago, scourge presence in the area hasn't diminished at all. Worse yet, the Amani have sundenly bolstered their presence with the help of the Zandalari. As the three sided war develops, you encounter a Tauren Sunwalker emmisary, who reveals that the bolstered scourge presence is in part due to a rogue Forsaken General, who is using corpses of the Amani as undead soldiers. When all is said and done in Ghostlands, you are left with one distinct impression: the forsaken are not to be trusted.
Anyway, thats what I hope happens.
ZodiacDragons Jan 1st 2012 9:36PM
Ya I always forget about Lorthowhatever. Wasn't there a post before Cataclysm saying he was gonna have an important role? It would be really cool to see him do something important. Lord knows he needs it.
Kondin Jan 1st 2012 7:22PM
I don't think Magni is actually dead. In the short story leading up to patch 4.3 thrall feels someone trapped under iron forge in an earthen form. Bet that's magni.
Helston Jan 1st 2012 8:57PM
I believe the idea is that Magni is dead as far as being a dwarf is concerned. What was once his body is now a statue, however his spirit lives on. He became one with the earth, and now roams the mountains of Khaz Modan, protecting them and those who dwell within them.
ZodiacDragons Jan 1st 2012 9:42PM
Now, being strictly horde, I don't know much about the Alliance's story but WHAT IF the titan artifact removed the Curse of Flesh from Magni? There's something interesting to think about.
yagamimoon Jan 1st 2012 8:17PM
After watching the Vash'jir video, i remembered the best phrase of 2011.
THRALL'S BALLS! THEY'RE EVERYWHERE!! O_O
(Of course he meant the balls in his necklace, which are huge, but honestly... no one tought of that at first xD)
Necromann Jan 1st 2012 8:22PM
That phrase inspired my mage's name.
Soeroah_the_second Jan 1st 2012 9:01PM
Ooooh, that makes much more sense.
Mikereg Jan 1st 2012 8:26PM
As a Thrall fan and having been so since wc3, I was both thrilled at the prospect of Thrall getting some good character development, as well as fearing how the story was taken in the direction it was, as in changing the horde from what it meant to what it was.
Thrall himself to changed, and to my horror, people began to go from loving Thrall as there warchief, to hating him as this neutral character.
I still love him, but in an odd way I kind of agree with those saying it was pushed to much on one single character as he. I realised, alliance players arn't going to give a crap about Thrall being the big hero in this, and he is meant to be the orc who made the horde what it was, so why was metzen pushing this so hard, instead of finding a more balanced way to telling it.
Fact was, Thrall should have not just moved himself away from the horde so completely, this whole thing of him doing all this for azeroth, felt to rushed, when for years all Thrall did was for his people, the horde he made. To much change, and people weren't happy with it.
All I hope is that metzen will get over his midlife crisis he was having when that development came in, stop with this bs of Thrall being neutral, kick Garrosh out of the horde and get Thrall back leading them again.
Vgk Jan 2nd 2012 2:12AM
I see why you're saying that but the whole Thrall being Horde then going neutral then becoming leader of the Horde again thing just seems odd and for the Alliance will feel cheap, I mean Tirion didn't rejoin the Alliance after WotLK
Garrosh Jan 1st 2012 9:31PM
Wait, wait, what's this crap about me being polarizing? People love me! (Right?)