Know Your Lore: Top 10 lore developments of 2011, part 1
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Since Rossi is taking a look at the top lore reveals of Cataclysm, I decided to jump in hand-in-hand with that. A little over a year and a half ago, I addressed some of the storytelling methods of Wrath -- what worked, what didn't work. It wasn't a look at specific lore moments as much as a look at how Blizzard was handling lore as a whole. Compared to the early days of WoW, Wrath made some giant strides forward in how we as players interacted and mingled with the various storylines of the expansion.
Much like Wrath, Cataclysm observed all that had come before, took a good look at all of it, and promptly made some giant strides of its own. What we've gotten in the past year has been nothing short of astonishing in terms of creating a meld of gameplay and lore that draws the player in and keeps them there ... to a point. After all, nothing's perfect in this world, and there are always things that could be tweaked and improved upon. Let's take a look at the top 10 lore developments of 2011 -- not the story we've seen in the foreground, but all those wonderful mechanics behind it.
Since Rossi is taking a look at the top lore reveals of Cataclysm, I decided to jump in hand-in-hand with that. A little over a year and a half ago, I addressed some of the storytelling methods of Wrath -- what worked, what didn't work. It wasn't a look at specific lore moments as much as a look at how Blizzard was handling lore as a whole. Compared to the early days of WoW, Wrath made some giant strides forward in how we as players interacted and mingled with the various storylines of the expansion.
Much like Wrath, Cataclysm observed all that had come before, took a good look at all of it, and promptly made some giant strides of its own. What we've gotten in the past year has been nothing short of astonishing in terms of creating a meld of gameplay and lore that draws the player in and keeps them there ... to a point. After all, nothing's perfect in this world, and there are always things that could be tweaked and improved upon. Let's take a look at the top 10 lore developments of 2011 -- not the story we've seen in the foreground, but all those wonderful mechanics behind it.
The good While Wrath began to refine the idea of story as a means to propel a player across a zone, Cataclysm took that concept and ran with it. Each new zone in Cataclysm had its own story, a story that carried the player through the events of the zone and ended with a meaningful flourish that made the player feel as though they'd accomplished something important. I'm not just talking about the level 80 to 85 zones here; I'm talking about the entirety of the Eastern Kingdoms and Kalimdor revamps, too.
In vanilla, when a player started out, they were left with little reason to be moving along a map and little motivation to stay in a zone. Heck, if you didn't want to hunt for zhevra hooves that didn't seem to exist, you didn't feel particularly obligated to stay in The Barrens. If you weren't interested in fighting your way through endless gnoll camps, you didn't need to stay in Westfall. But Cataclysm changed all that in a profound way. Suddenly, there is a far more focused reason for a fresh player to want to stay in a zone and complete it -- and part of that lies in the focus on the player themselves.
Cataclysm went out of its way to make the player feel like they were an essential part of the story being played out -- and it made that distinction from levels 1 to 60 and again from levels 80 to 85. When you travel to Westfall now, you are confronted with a murder mystery, and in the course of solving it, you are drawn completely into the story as an integral piece of it. For players who are involved in lore, it's almost impossible to tear yourself away because you want to see how it all turns out; for those who perhaps don't have as vested an interest in the lore, it's enough to draw you in as well.
The not-so-good The only issue with this method of storytelling is that it is very, very linear -- to the point of feeling that you're in the middle of a Disneyland ride in some areas. Each step along the way deliberately leads you to the next step; there is no deviation from the story's path. This isn't an issue when you play through a zone for the first time; the experience of being drawn into the story is pretty breathtaking the first time through. But repeated play through a zone begins to take away the edge of that story and you get tired of it, much as how reading a novel over and over or seeing the same rerun of a television show you love makes that novel or television show a little more boring over time.
How things can improve This is the hard part, and one that I'm uncertain can really be addressed. How do you make a compelling story that people want to play through, yet make it a case where replaying that story doesn't make it lose its edge? There ought to be a way to balance the two -- to keep a player engaged, but not to the point where it's the same story playing out upon repeat performances. Skyrim, which I've been playing a lot lately, does an excellent job of this by presenting the main storyline but also offering a million and a half side quests, each with their own degree of importance. With Skyrim, you've got a choice: You can follow the rails of the main story, or you can branch off into one of a million different side quests that are equally interesting. However, this kind of storytelling is something that takes years and years to complete. While it works for a single-player game like Skyrim, I'm not sure how well it would mesh with an MMO like WoW.
9. Character development
The good Cataclysm saw the return of Malfurion Stormrage, the rise of Garrosh Hellscream, the deaths of Cairne Bloodhoof and Magni Bronzebeard, and a host of other major pieces of character development. Major NPCs are no longer the static, stand-in-the-throne-room-and-look-pretty pieces of cardboard we saw in vanilla. NPCs themselves are as vibrant and full of life as the players who take their quests. We've seen major shifts in the way the lore of the game is moving, and those shifts have their good and bad sides.
On the Horde side of things, Garrosh Hellscream may not be the favorite Warchief, but he's a polarizing one. The interactions between him and the other leaders of the Horde are interesting to watch. Sylvanas is wreaking havoc in Silverpine with seemingly little in the way of supervision. Her recruitment of the val'kyr and the reemergence of the Forsaken as a force to be reckoned with are both worrisome matters. Vol'jin's struggles with both Garrosh and the reinvigorated Zandalari tribe make one wonder what's going on -- and overall, the general vibe of the Horde is one of anxious uncertainty.
On the Alliance side of things, Malfurion's back and working hard to help the night elves recover from the devastating effects of the Shattering in Darkshore, while trying to lend a helping hand and a place to stay to the worgen of Gilneas, who have been ousted from their homeland. Anduin Wrynn has grown up a little, and the Council of Three Hammers has become the new force behind Ironforge.
All in all, there has been a lot of focus on major lore character development ... to a point.
The not-so-good Let's face it -- there hasn't really been a lot in the way of Alliance development in game. We've seen the struggles of Westfall, Redridge and Duskwood reimagined and refined, but Varian's doing very little compared to his activity in Wrath. Jaina's a non-entity. Tyrande doesn't seem to be doing anything of importance that is causing her to travel from Darnassus. The Council of Three Hammers, while an interesting development, doesn't seem to have done much. Even Velen hasn't had a lot of activity, other than a fascinating quest chain in the Swamp of Sorrows. This is a definite problem. In Wrath, we saw both sides of the faction fence moving forward. Jaina and Varian were just as much a presence in Northrend as Thrall and Garrosh. And speaking of Thrall ...
Thrall is meant to be moving the direction of a neutral character. This is fine, this is actually where he probably ought to be going as a character. It would be against Thrall's nature to simply throw his hands in the air and start attacking the Alliance. That's just not who Thrall is. But here's the major issue: It's not that Thrall hasn't made some perfectly good strides in terms of character development; it's that Thrall is really the only character who has made these kinds of profound changes in a manner every player can see. Because of this, we run into the same problem we saw in Wrath with the Lich King -- overexposure.
In Wrath, you were confronted with the Lich King shortly after stepping into Northrend. And again shortly after that. And again, shortly after that. In fact, by the time most players reached the Crusader's Coliseum, the Lich King had almost devolved from major villain to running gag. Icecrown Citadel and the Lich King encounter made up for that to a degree. In Cataclysm, Deathwing's had a much more laid-back manner of letting people know he's there -- he simply showed up and randomly torched zones, killing everyone in his path. So Deathwing didn't have that overexposure that the Lich King ultimately suffered from.
Instead, the mantle of guy-we're-really-tired-of-seeing-around-every-corner has been passed quite handily over to Thrall. This time, instead of an overexposed bad guy, we've got an overexposed good guy, and the end result is the same -- players are totally sick of seeing him. Was his character development absolutely needed? Yes, without question; we needed Thrall to wield the Dragon Soul because there wasn't really anyone else capable of doing it. But the side story of Thrall settling down with Aggra perhaps didn't need to be told right at this very second. With everything else Thrall has going on, Aggra feels almost like an afterthought put into place for the very specific purpose of giving Thrall some kids, and she deserves far more than that simplistic role.
How things can improve Again, it's a matter of balance. Character development is great, but too much character development focused on one character and one character only means that everyone else is lost behind the scenes. In the case of Thrall, his story was great and it needed to be told, but there should have been a balance between perhaps his story and the stories of other major players. Though Thrall may be presented as a neutral character, he still feels like a Horde character to the majority of Alliance players, which makes the focus on his character feel like a lopsided, Horde-centric storyline that Alliance players aren't particularly thrilled about. Instead of focusing on one character, whether it's a good guy or a bad guy, a broader approach to this fun character development would make things a little more balanced and keep characters from feeling as though their development has been altogether rushed and unimportant.

The good Perhaps you haven't noticed the growing number of short stories available on Blizzard's website. If you haven't ... well, I suggest you go and take a look at them. Each short story, whether a leader short story or a stand-alone, sheds further light on these characters and situations we've seen in Cataclysm. And here's the best part: They're absolutely free to read. You don't have to go to a bookstore. You don't have to pay for a novel. You can simply open a tab and read to your heart's content.
Now you may be wondering why, in a list of lore developments, I'm listing short stories that aren't actually in game. It's because this is the first time we've seen this kind of out-of-game content available in a major way, and it's fantastic. You don't need to know any of this information to log into the game and punch a few internet dragons, but if you're interested in the background of these characters you're interacting with, it's all right there for the reading. We've had a few short stories before -- Unbroken by Micky Neilson stands out as a shining example of written and freely available Burning Crusade content -- but never in the quantity that we've seen in Cataclysm.
And while the focus this expansion has been on short stories involving the faction leaders, that path makes total sense given the path of Cataclysm itself. We're on the road to war whether we like it or not, and these short stories are weaving the paths of all of these faction leaders together toward what we'll eventually see in Mists. They're a great insight into what our faction leaders have been thinking about, they tie completely into the game, and they're absolutely free to read.

How things can improve Keep producing this content, of course -- and keep it tied to the game. There's plans for a short story tie-in to Mists that were announced at BlizzCon, so thankfully, it doesn't seem like the short stories are going anywhere any time soon. And that's a very, very good thing.
Next week, part two takes a look at more of the game mechanics behind the lore -- and a few things outside of the game that also made some giant leaps forward in 2011.
For more information on related subjects, please look at these other Know Your Lore entries:
- Lore 101, Part 2: Canon, continuity and retcons
- Wrath Retrospective: Lore and the art of storytelling
- Cataclysm's hanging plot threads
- Story analysis and the misconception of "lolore"
While you don't need to have played the previous Warcraft games to enjoy World of Warcraft, a little history goes a long way toward making the game a lot more fun. Dig into even more of the lore and history behind the World of Warcraft in WoW Insider's Guide to Warcraft Lore.
Filed under: Lore, Know your Lore
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Reader Comments (Page 2 of 2)
ZodiacDragons Jan 1st 2012 9:49PM
I love you lol!
I like that the Horde has gone back to the warmongering ways but I think Garrosh is a horrible strategist. He is too hot headed and impatient. Now Vol'jin, there is someone I could rally behind.
Brock Jan 1st 2012 9:36PM
Maybe I am the minority, but I liked having the Lich Kin pop up all the time. It made me feel like there was a reason to kill him. Deathwing is just another npc dragon that I have killed a million times without thought.
If the thrall/aggra thing was taken out, I wouldn't have had a problem. That was the only time I thought there was too much thrall. Other than that I thought it was done properly.
ZodiacDragons Jan 1st 2012 10:01PM
I was gonna make the exact same post. Seeing Arthas through out Northrend made it feel like he was actually doing something and not just sitting on his throne waiting for people to fight him. It gave more of a reason to stop him because he was constantly out rallying troops and bringing ruin to people. Sure Deathwing was out torching zones, but I only saw him do it once. And the only 80-85 zone I remember seeing him in was Hyjal. Don't know if he shows up more in the lower level zones or not (I know he shows up in the Badlands).
Cobalt Jan 2nd 2012 1:49AM
I agree. The Lich King's influence was prevalent throughout most of the WoTLK zones. In Borean Tundra, we saw that the Scourge was making good headway there and that the Horde/Alliance fortresses there were being battered badly by Nerubians, and in the Howling Fjord we saw the Lich King himself promise King Ymiron the chance to avenge his Queen (after the players kill her). And in Zul'drak... the background music and the quests really gave that feeling of frenzied desperation to the Drakkari trolls there, who were so desperate to repel the Scourge that they were willing to cannibalize their own gods to do so. Icecrown itself was all about how you were barely, but firmly marching towards Icecrown Citadel and preparing yourself to deliver muchly-deserved justice to the BBEG himself.
Even if you didn't follow the Lich King's storyline from WC3, classic WoW and WoTLK made you care about the outcome of the storyline. From level 68-70, you were growing as a particularly renowned soldier into an instrument of the Light's vengeance!
But for Cataclysm... the whole impression of Deathwing I got was:
"HI, I AM A DRAGON RAWR! I ALSO HAVE EPICS. KILL ME PLEASE."
RetPallyJil Jan 2nd 2012 3:46AM
I agree. Not only was it entertaining having him pop up and say BOO!!!! but these appearances were also precisely tied into the end of the storyline.
ricprospero Jan 2nd 2012 8:37AM
I don´t know why people complain so much about the Lich King appearing so much. I loved it. Even without knowing that he was testing us all the way, which is only revealed in the eng of the final confrontation.
I would have a treatment like this for Deatwhing too. He was the main villain of an entire expansion and I was just unable to care for him. I had to actually read the War of the Ancients books in order to see his character. Heck, I think even Ragnaros and Chogall got a better treatment in Cataclysm than Deathwing did.
Which is just sad for such a powerfull lore character as Deathwing. He deserved more.
Gnari Jan 3rd 2012 7:29AM
Having the Lich King popup all the time would of been fine if it wasn't the same old "Hello I'm the big bad Lich King and I'm going to let you go". For me he stopped being menacing by the time I reached Zul'Drak and the explanation by the time you meet him in ICC feels a bit "limp". Everytime the Lich King poped up it should of generated an "Oh !@#$" reaction from the player instead he just felt like an ineffectual villan and that's the main problem. It's not until we get to the Halls of Reflection does he actually feel like a threat to me the player.
garrosh1337 Jan 1st 2012 10:10PM
Oh, don't get me started on Vol'jin. *grumble*
libfeathers Jan 1st 2012 10:23PM
How to fix the not-so-good about the short stories, step 1: learn how to use spell checker. Properly.
If they're willing to go beyond step 1, they might look into hiring a good editor.
Akawaka Jan 1st 2012 10:55PM
Great Article as always Anne!
Persoanlly as one who just dinged 85 recently I think Cata is by far the best expac, in just about every way.
On Thrall I do not love the guy but also did not feel like I ran into him all the time, hell even going through Northrend for the first time I did most of the major quests and only ran into Arthas twice, for 12 odd LONG levels I was dissapointed I did not run into him as much as the majority apprently did and whinned non stop. Guess I did not hit the right quests but I sure did most of them.
Anyhoo I got some thoughts on the mindset of Bliz though. I think they have become rather complacent as the sole major mmo king and have planned everything in a very long, steady arch. I can understand on one level but they seriously underestimate their player base with this. I am hoping SWTOR will give them a severe run for their money and in the process knock a bit of reality back in their heads.
I love the personal thrall quest and blizz believes they are balancing it with Varian's coming up, which I can't wait for as it sounds super awesome-sauce! However we have no idea of when this is coming. Blizz seems to think they can take an entire expac and just focus on one side and then balance with the next one.
Anne just pointed out how Wrath had a lot more balance and so proves blizz can do so and I think SHOULD do so with each expac. Every faction leader needs a personalized epic quest like Elelmental bonds. I do nott hink this is much to ask. Blizz probably t hinks making just one is being extremly generous but it is like giivng a starving child a few grains of rice. I do not think we need all these epic quest chains all at once but blizzz could also do lots of more subtle things of simply having our faction leaders, there along with us IN the normal leveling questing experience, out in the world with us.
I think blizz is SLOWLY waking up to this as Metzen repeatdly had to defend himself on Horde bias during blizzcon. I was relieved to hear him state how Tyrande means a lot to him and also the nature of arian's epic quest sounds just too awesome. A lot of folks bashing blizz for bias seem to forget these statements and Metzen after all CREATED Tyrande or at least wrote her dialogue in Warcraft 3 so it is not like he is bsing us. Still I hope we only get a ton more of what Cat has given and Mistss has such a fantastic theme story wise I am just drooling thinking about it.
Anyhoo that be my essay lol.
Al Jan 1st 2012 11:22PM
She meant so much to him that he turned the answer about her into being about Thrall.
Blayze Jan 1st 2012 11:55PM
God damn it, no.
The last thing we need right now is more Thrall. Especially if it takes the form of him coming back as Warchief and magically fixing all the apparent problems Garrosh caused.
Metzen needs to stop with Thrall and all the characters that exist purely to make Thrall seem better (Garrosh as the foil, Varok as the yes-man and Aggra as the baby cannon).
And let's face it--Garrosh and Varian are both lore trainwrecks at this point. Let's get Tyrande, Baine, Velen, Gelbin, Lor'themar, Genn, Gallywix, Vol'jin and the Council doing something awesome. I'd love to see each race's 1-20 questing experience be as good and as faction-focused as the Forsaken one.
Al Jan 2nd 2012 12:40AM
Agreed - as someone with a Human main, I don't really want "big" interactions with a Human NPC in MoP.
(Unless it's Turaylon. Bring the guy back, already.)
Fletcher Jan 2nd 2012 5:39AM
Personally I'm just sick of Thrall, sick of Garrosh, sick of Varian - sick of orcs, night elves, and dragons. Sick of Blizzard seemingly mistaking "has crippling psychological issues" with "depth of character". I'm really looking forward to seeing some new faces in Mists of Pandaria.
ricprospero Jan 2nd 2012 8:26AM
Really nice article. Looking forward to the next ones.
I really didn´t play the Alliance side of Cataclysm yet, but I have done the entire Loremaster in the Horde side. And yes, in most of the zones the Horde is gaining territory. The development in the Horde side is amazing, specially in regards to Sylvanas. She has become an amazing character and, as ruthless as she is, you have to agree that her hand is being a little forced in order to protect Lordaeron. I remember another character who did exactly the same thing to protect the same place... And that was Arthas... Which brings some interesting possibilities.
I have been hearing a lot of complaints on the Alliance side and, if their development is not anywhere near the Horde´s, I have to agree they are right to complain. It seems weird that the better view you have from the Worgen is in the Forsaken starting zone. And I do realize Malfurion totally stole the spotlight from Tyrande. He is progressing the same path as Thrall, it seems, being a neutral character; Malfurion actually appears more in Firelands than Thrall. But Thrall doesn´t steal the spotlight from Garrosh as much as Malfurion is stealing from Tyrande now.
Being a Horde player, I really look forward to more Alliance development. This will only bring good things to the game!
Philster043 Jan 2nd 2012 8:10PM
I think it would have been more than possible to throw in a few side quests in the old world à la Skyrim, as to allow the player an alternate, more "devil-may-care" way of leveling through a zone without necessarily having to do the main questline, but I understand that's not really a priority for Blizzard right now, and it shouldn't be. I just wish they had thought to do it to begin with - the old zones did need updating, but didn't necessarily have to be so linear in their quests.
The 80-85 zones were all a bit TOO story-centered. They went from one extreme right to the other.
Eric Jan 3rd 2012 1:00AM
Okay, I'm going to cop to being in the minority on this, but still: The problem with Thrall wasn't that he was over-exposed.
I mean, he really wasn't. He showed up in the Goblin starting experience, was there for a second in the Stonecore chain, and did nothing else until the Firelands Thrall quest chain. Sure, he's in the Hour of Twilight heroic and Dragon Soul raid, but he doesn't exactly do a whole lot, in terms of character development.
The problem with Thrall is that he wasn't developed as a character. We're shown some of his concerns, but not how he grows to overcome them. There's never a real sense of growth to the character, and if you're going to have a main protagonist, you're going to need to have him show up a lot more than Thrall did.
The only reason people say that he was overexposed was because we didn't like the exposure he DID get, so when he shows up again? We'd rather he just go away.
wizlynjonstar Jan 3rd 2012 3:46AM
Is there anyway you guys can disable the thumbs up/thumbs down. It's terrible that I can tell if a comment is proAlliance or ProHorde based on the fact voted up Alliance or voted down Horde. Playing both sides it makes me dislike the majority of Alliance players who are acting like the favored child when their sibling gets a little love. I mean 3/4 of the game has been more Alliance foocused.